* test: Add a wodge of code in order to be able to slightly extend a test to deliver a taken object to a user inventory folder without throwing an exception
* test doesn't actually double check for the presence of the item yet0.6.1-post-fixes
parent
abfb7bd2cf
commit
71e05a5707
|
@ -214,7 +214,6 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="inventoryCollection"></param>
|
||||
public void InventoryReceive(ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
|
||||
{
|
||||
|
||||
// FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
|
||||
// are simply being swallowed
|
||||
|
||||
|
|
|
@ -41,8 +41,7 @@ namespace OpenSim.Framework
|
|||
void Initialise(string connect);
|
||||
|
||||
/// <summary>
|
||||
/// Returns all child folders in the hierarchy from the parent folder and down.
|
||||
/// Does not return the parent folder itself.
|
||||
/// Returns all descendent folders of this folder. Does not return the parent folder itself.
|
||||
/// </summary>
|
||||
/// <param name="parentID">The folder to get subfolders for</param>
|
||||
/// <returns>A list of inventory folders</returns>
|
||||
|
|
|
@ -1074,7 +1074,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
/// </summary>
|
||||
///
|
||||
public override void LoadWorldMap()
|
||||
{
|
||||
try
|
||||
|
@ -1095,7 +1094,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[terrain]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());
|
||||
m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2269,6 +2268,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
CreateAndAddScenePresence(client, child);
|
||||
}
|
||||
|
||||
m_LastLogin = System.Environment.TickCount;
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
}
|
||||
|
|
|
@ -44,20 +44,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
/// </summary>
|
||||
[TestFixture]
|
||||
public class EntityListTests
|
||||
{
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
try
|
||||
{
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// I don't care, just leave log4net off
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
static public Random random;
|
||||
SceneObjectGroup found;
|
||||
Scene scene = SceneTestUtils.SetupScene();
|
||||
|
|
|
@ -45,15 +45,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
{
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
try
|
||||
{
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// I don't care, just leave log4net off
|
||||
}
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -118,6 +110,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
[Test]
|
||||
public void TestDeleteSceneObjectAsyncToUserInventory()
|
||||
{
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
|
||||
TestScene scene = SceneTestUtils.SetupScene();
|
||||
|
@ -132,12 +126,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
Is.EqualTo(agentId));
|
||||
|
||||
IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
|
||||
SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, client);
|
||||
|
||||
|
||||
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
|
||||
Assert.That(userInfo, Is.Not.Null);
|
||||
Assert.That(userInfo.RootFolder, Is.Not.Null);
|
||||
|
||||
SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, userInfo.RootFolder.ID, client);
|
||||
|
||||
// TODO: test that the object actually made it successfully into inventory
|
||||
|
||||
log4net.LogManager.Shutdown();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -38,20 +38,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
/// </summary>
|
||||
[TestFixture]
|
||||
public class ScenePresenceTests
|
||||
{
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
try
|
||||
{
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// I don't care, just leave log4net off
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
/// <summary>
|
||||
/// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
|
||||
/// </summary>
|
||||
|
|
|
@ -29,6 +29,7 @@ using Nini.Config;
|
|||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
@ -52,15 +53,20 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
|
||||
AgentCircuitManager acm = new AgentCircuitManager();
|
||||
CommunicationsManager cm = new TestCommunicationsManager();
|
||||
SceneCommunicationService scs = new SceneCommunicationService(cm);
|
||||
SceneCommunicationService scs = new SceneCommunicationService(cm);
|
||||
|
||||
SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
|
||||
AssetCache ac = new AssetCache(assetService);
|
||||
|
||||
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
|
||||
BaseHttpServer httpServer = new BaseHttpServer(666);
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
|
||||
TestScene testScene = new TestScene(
|
||||
regInfo, acm, cm, scs, null, sm, httpServer, null, false, false, false, configSource, null);
|
||||
regInfo, acm, cm, scs, ac, sm, httpServer, null, false, false, false, configSource, null);
|
||||
|
||||
testScene.LandChannel = new TestLandChannel();
|
||||
testScene.LoadWorldMap();
|
||||
|
||||
PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
|
||||
physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
|
||||
|
@ -93,7 +99,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
|
||||
scene.NewUserConnection(agent);
|
||||
IClientAPI client = new TestClient(agent);
|
||||
scene.AddNewClient(client, false);
|
||||
scene.AddNewClient(client, true);
|
||||
scene.AgentCrossing(agent.AgentID, new Vector3(90, 90, 90), false);
|
||||
|
||||
return client;
|
||||
}
|
||||
|
@ -123,15 +130,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
/// <param name="scene"></param>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="destinationId"></param>
|
||||
/// <param name="client"></param>
|
||||
public static void DeleteSceneObjectAsync(
|
||||
TestScene scene, SceneObjectPart part, DeRezAction action, IClientAPI client)
|
||||
TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
|
||||
{
|
||||
// Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
|
||||
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
||||
sogd.Enabled = false;
|
||||
|
||||
scene.DeRezObject(client, part.LocalId, UUID.Zero, action, UUID.Zero);
|
||||
scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId);
|
||||
sogd.InventoryDeQueueAndDelete();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the
|
||||
/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
|
||||
/// tests are single threaded.
|
||||
/// </summary>
|
||||
public class TestAssetDataPlugin : IAssetProviderPlugin
|
||||
{
|
||||
public string Version { get { return "0"; } }
|
||||
public string Name { get { return "TestAssetDataPlugin"; } }
|
||||
|
||||
public void Initialise() {}
|
||||
public void Dispose() {}
|
||||
|
||||
public AssetBase FetchAsset(UUID uuid) { return null; }
|
||||
public void CreateAsset(AssetBase asset) {}
|
||||
public void UpdateAsset(AssetBase asset) {}
|
||||
public bool ExistsAsset(UUID uuid) { return false; }
|
||||
public void Initialise(string connect) {}
|
||||
}
|
||||
}
|
|
@ -32,8 +32,23 @@ using OpenSim.Framework;
|
|||
|
||||
namespace OpenSim.Region.Environment.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the
|
||||
/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
|
||||
/// tests are single threaded.
|
||||
/// </summary>
|
||||
public class TestInventoryDataPlugin : IInventoryDataPlugin
|
||||
{
|
||||
/// <value>
|
||||
/// Known inventory folders
|
||||
/// </value>
|
||||
private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>();
|
||||
|
||||
/// <value>
|
||||
/// User root folders
|
||||
/// </value>
|
||||
private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>();
|
||||
|
||||
public string Version { get { return "0"; } }
|
||||
public string Name { get { return "TestInventoryDataPlugin"; } }
|
||||
|
||||
|
@ -41,17 +56,60 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
public void Initialise(string connect) {}
|
||||
public void Dispose() {}
|
||||
|
||||
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return null; }
|
||||
public List<InventoryItemBase> getInventoryInFolder(UUID folderID) { return null; }
|
||||
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
|
||||
foreach (InventoryFolderBase folder in m_folders.Values)
|
||||
{
|
||||
if (folder.ParentID == parentID)
|
||||
{
|
||||
folders.AddRange(getFolderHierarchy(folder.ID));
|
||||
folders.Add(folder);
|
||||
}
|
||||
}
|
||||
|
||||
return folders;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
|
||||
public InventoryFolderBase getUserRootFolder(UUID user) { return null; }
|
||||
|
||||
public InventoryFolderBase getUserRootFolder(UUID user)
|
||||
{
|
||||
InventoryFolderBase folder = null;
|
||||
m_rootFolders.TryGetValue(user, out folder);
|
||||
|
||||
return folder;
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; }
|
||||
public InventoryItemBase getInventoryItem(UUID item) { return null; }
|
||||
public InventoryFolderBase getInventoryFolder(UUID folder) { return null; }
|
||||
|
||||
public InventoryFolderBase getInventoryFolder(UUID folderId)
|
||||
{
|
||||
InventoryFolderBase folder = null;
|
||||
m_folders.TryGetValue(folderId, out folder);
|
||||
|
||||
return folder;
|
||||
}
|
||||
|
||||
public void addInventoryItem(InventoryItemBase item) {}
|
||||
public void updateInventoryItem(InventoryItemBase item) {}
|
||||
public void deleteInventoryItem(UUID item) {}
|
||||
public void addInventoryFolder(InventoryFolderBase folder) {}
|
||||
|
||||
public void addInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_folders[folder.ID] = folder;
|
||||
|
||||
if (folder.ParentID == UUID.Zero)
|
||||
m_rootFolders[folder.Owner] = folder;
|
||||
}
|
||||
|
||||
public void updateInventoryFolder(InventoryFolderBase folder) {}
|
||||
public void moveInventoryFolder(InventoryFolderBase folder) {}
|
||||
public void deleteInventoryFolder(UUID folder) {}
|
||||
|
|
|
@ -34,7 +34,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
{
|
||||
/// <summary>
|
||||
/// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins
|
||||
/// to load any plugins when running unit tests has proven impossible so far
|
||||
/// to load any plugins when running unit tests has proven impossible so far. Currently no locking since unit
|
||||
/// tests are single threaded.
|
||||
/// </summary>
|
||||
public class TestUserDataPlugin : IUserDataPlugin
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue