* test: Add a wodge of code in order to be able to slightly extend a test to deliver a taken object to a user inventory folder without throwing an exception
* test doesn't actually double check for the presence of the item yet0.6.1-post-fixes
parent
abfb7bd2cf
commit
71e05a5707
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@ -214,7 +214,6 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="inventoryCollection"></param>
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/// <param name="inventoryCollection"></param>
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public void InventoryReceive(ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
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public void InventoryReceive(ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
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{
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{
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// FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
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// FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
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// are simply being swallowed
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// are simply being swallowed
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@ -41,8 +41,7 @@ namespace OpenSim.Framework
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void Initialise(string connect);
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void Initialise(string connect);
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/// <summary>
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/// <summary>
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/// Returns all child folders in the hierarchy from the parent folder and down.
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/// Returns all descendent folders of this folder. Does not return the parent folder itself.
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/// Does not return the parent folder itself.
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/// </summary>
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/// </summary>
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/// <param name="parentID">The folder to get subfolders for</param>
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/// <param name="parentID">The folder to get subfolders for</param>
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/// <returns>A list of inventory folders</returns>
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/// <returns>A list of inventory folders</returns>
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@ -1074,7 +1074,6 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// <summary>
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/// Loads the World heightmap
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/// Loads the World heightmap
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/// </summary>
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/// </summary>
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///
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public override void LoadWorldMap()
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public override void LoadWorldMap()
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{
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{
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try
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try
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@ -1095,7 +1094,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_log.Warn("[terrain]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());
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m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());
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}
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}
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}
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}
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@ -2269,6 +2268,7 @@ namespace OpenSim.Region.Environment.Scenes
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CreateAndAddScenePresence(client, child);
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CreateAndAddScenePresence(client, child);
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}
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}
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m_LastLogin = System.Environment.TickCount;
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m_LastLogin = System.Environment.TickCount;
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EventManager.TriggerOnNewClient(client);
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EventManager.TriggerOnNewClient(client);
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}
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}
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@ -44,20 +44,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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/// </summary>
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/// </summary>
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[TestFixture]
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[TestFixture]
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public class EntityListTests
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public class EntityListTests
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{
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{
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[SetUp]
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public void Init()
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{
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try
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{
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log4net.Config.XmlConfigurator.Configure();
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}
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catch
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{
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// I don't care, just leave log4net off
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}
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}
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static public Random random;
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static public Random random;
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SceneObjectGroup found;
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SceneObjectGroup found;
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Scene scene = SceneTestUtils.SetupScene();
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Scene scene = SceneTestUtils.SetupScene();
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@ -45,15 +45,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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{
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{
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[SetUp]
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[SetUp]
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public void Init()
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public void Init()
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{
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{
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try
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{
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log4net.Config.XmlConfigurator.Configure();
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}
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catch
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{
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// I don't care, just leave log4net off
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -118,6 +110,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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[Test]
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[Test]
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public void TestDeleteSceneObjectAsyncToUserInventory()
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public void TestDeleteSceneObjectAsyncToUserInventory()
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{
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{
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log4net.Config.XmlConfigurator.Configure();
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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TestScene scene = SceneTestUtils.SetupScene();
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TestScene scene = SceneTestUtils.SetupScene();
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@ -132,12 +126,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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Is.EqualTo(agentId));
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Is.EqualTo(agentId));
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IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
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IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
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SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, client);
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CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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Assert.That(userInfo, Is.Not.Null);
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Assert.That(userInfo, Is.Not.Null);
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Assert.That(userInfo.RootFolder, Is.Not.Null);
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SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, userInfo.RootFolder.ID, client);
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// TODO: test that the object actually made it successfully into inventory
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// TODO: test that the object actually made it successfully into inventory
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log4net.LogManager.Shutdown();
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}
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}
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}
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}
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}
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}
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@ -38,20 +38,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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/// </summary>
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/// </summary>
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[TestFixture]
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[TestFixture]
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public class ScenePresenceTests
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public class ScenePresenceTests
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{
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{
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[SetUp]
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public void Init()
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{
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try
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{
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log4net.Config.XmlConfigurator.Configure();
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}
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catch
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{
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// I don't care, just leave log4net off
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}
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}
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/// <summary>
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/// <summary>
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/// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
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/// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
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/// </summary>
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/// </summary>
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@ -29,6 +29,7 @@ using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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@ -52,15 +53,20 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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AgentCircuitManager acm = new AgentCircuitManager();
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AgentCircuitManager acm = new AgentCircuitManager();
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CommunicationsManager cm = new TestCommunicationsManager();
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CommunicationsManager cm = new TestCommunicationsManager();
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SceneCommunicationService scs = new SceneCommunicationService(cm);
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SceneCommunicationService scs = new SceneCommunicationService(cm);
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SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
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AssetCache ac = new AssetCache(assetService);
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StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
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StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
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BaseHttpServer httpServer = new BaseHttpServer(666);
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BaseHttpServer httpServer = new BaseHttpServer(666);
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IConfigSource configSource = new IniConfigSource();
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IConfigSource configSource = new IniConfigSource();
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TestScene testScene = new TestScene(
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TestScene testScene = new TestScene(
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regInfo, acm, cm, scs, null, sm, httpServer, null, false, false, false, configSource, null);
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regInfo, acm, cm, scs, ac, sm, httpServer, null, false, false, false, configSource, null);
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testScene.LandChannel = new TestLandChannel();
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testScene.LandChannel = new TestLandChannel();
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testScene.LoadWorldMap();
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PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
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PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
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physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
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scene.NewUserConnection(agent);
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scene.NewUserConnection(agent);
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IClientAPI client = new TestClient(agent);
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IClientAPI client = new TestClient(agent);
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scene.AddNewClient(client, false);
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scene.AddNewClient(client, true);
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scene.AgentCrossing(agent.AgentID, new Vector3(90, 90, 90), false);
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return client;
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return client;
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}
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}
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@ -123,15 +130,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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/// <param name="scene"></param>
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/// <param name="scene"></param>
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/// <param name="part"></param>
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/// <param name="part"></param>
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/// <param name="action"></param>
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/// <param name="action"></param>
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/// <param name="destinationId"></param>
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/// <param name="client"></param>
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/// <param name="client"></param>
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public static void DeleteSceneObjectAsync(
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public static void DeleteSceneObjectAsync(
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TestScene scene, SceneObjectPart part, DeRezAction action, IClientAPI client)
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TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
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{
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{
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// Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
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// Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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sogd.Enabled = false;
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scene.DeRezObject(client, part.LocalId, UUID.Zero, action, UUID.Zero);
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scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId);
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sogd.InventoryDeQueueAndDelete();
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sogd.InventoryDeQueueAndDelete();
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}
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}
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}
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}
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@ -0,0 +1,53 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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/// <summary>
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/// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the
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/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
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/// tests are single threaded.
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/// </summary>
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public class TestAssetDataPlugin : IAssetProviderPlugin
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{
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public string Version { get { return "0"; } }
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public string Name { get { return "TestAssetDataPlugin"; } }
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public void Initialise() {}
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public void Dispose() {}
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public AssetBase FetchAsset(UUID uuid) { return null; }
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public void CreateAsset(AssetBase asset) {}
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public void UpdateAsset(AssetBase asset) {}
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public bool ExistsAsset(UUID uuid) { return false; }
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public void Initialise(string connect) {}
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}
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}
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@ -32,8 +32,23 @@ using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Scenes.Tests
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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{
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/// <summary>
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/// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the
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/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
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/// tests are single threaded.
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/// </summary>
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public class TestInventoryDataPlugin : IInventoryDataPlugin
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public class TestInventoryDataPlugin : IInventoryDataPlugin
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{
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{
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/// <value>
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/// Known inventory folders
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/// </value>
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private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>();
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/// <value>
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/// User root folders
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/// </value>
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private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>();
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public string Version { get { return "0"; } }
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public string Version { get { return "0"; } }
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public string Name { get { return "TestInventoryDataPlugin"; } }
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public string Name { get { return "TestInventoryDataPlugin"; } }
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@ -41,17 +56,60 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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public void Initialise(string connect) {}
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public void Initialise(string connect) {}
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public void Dispose() {}
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public void Dispose() {}
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public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return null; }
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public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
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public List<InventoryItemBase> getInventoryInFolder(UUID folderID) { return null; }
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{
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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foreach (InventoryFolderBase folder in m_folders.Values)
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{
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if (folder.ParentID == parentID)
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{
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folders.AddRange(getFolderHierarchy(folder.ID));
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folders.Add(folder);
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}
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}
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return folders;
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}
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public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
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{
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return new List<InventoryItemBase>();
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}
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public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
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public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
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public InventoryFolderBase getUserRootFolder(UUID user) { return null; }
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public InventoryFolderBase getUserRootFolder(UUID user)
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{
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InventoryFolderBase folder = null;
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m_rootFolders.TryGetValue(user, out folder);
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return folder;
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}
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public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; }
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public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; }
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public InventoryItemBase getInventoryItem(UUID item) { return null; }
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public InventoryItemBase getInventoryItem(UUID item) { return null; }
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public InventoryFolderBase getInventoryFolder(UUID folder) { return null; }
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public InventoryFolderBase getInventoryFolder(UUID folderId)
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{
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InventoryFolderBase folder = null;
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m_folders.TryGetValue(folderId, out folder);
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return folder;
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}
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public void addInventoryItem(InventoryItemBase item) {}
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public void addInventoryItem(InventoryItemBase item) {}
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public void updateInventoryItem(InventoryItemBase item) {}
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public void updateInventoryItem(InventoryItemBase item) {}
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public void deleteInventoryItem(UUID item) {}
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public void deleteInventoryItem(UUID item) {}
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public void addInventoryFolder(InventoryFolderBase folder) {}
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public void addInventoryFolder(InventoryFolderBase folder)
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{
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m_folders[folder.ID] = folder;
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if (folder.ParentID == UUID.Zero)
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m_rootFolders[folder.Owner] = folder;
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}
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public void updateInventoryFolder(InventoryFolderBase folder) {}
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public void updateInventoryFolder(InventoryFolderBase folder) {}
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public void moveInventoryFolder(InventoryFolderBase folder) {}
|
public void moveInventoryFolder(InventoryFolderBase folder) {}
|
||||||
public void deleteInventoryFolder(UUID folder) {}
|
public void deleteInventoryFolder(UUID folder) {}
|
||||||
|
|
|
@ -34,7 +34,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins
|
/// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins
|
||||||
/// to load any plugins when running unit tests has proven impossible so far
|
/// to load any plugins when running unit tests has proven impossible so far. Currently no locking since unit
|
||||||
|
/// tests are single threaded.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class TestUserDataPlugin : IUserDataPlugin
|
public class TestUserDataPlugin : IUserDataPlugin
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue