Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
71f2cec1bd
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@ -168,7 +168,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (neighbour != null)
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if (neighbour != null)
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{
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{
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m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
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// m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
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m_scene.EventManager.TriggerOnRegionUp(neighbour);
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m_scene.EventManager.TriggerOnRegionUp(neighbour);
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}
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}
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else
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else
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@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
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List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
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m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count);
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//m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count);
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foreach (GridRegion n in neighbours)
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foreach (GridRegion n in neighbours)
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{
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{
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InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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@ -267,7 +267,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
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protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
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{
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{
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m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
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//m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
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// let's do our best, but there's not much we can do if the neighbour doesn't accept.
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// let's do our best, but there's not much we can do if the neighbour doesn't accept.
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//m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
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//m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
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