minor changes
parent
541d2ce2cd
commit
71f5c2b856
|
@ -127,10 +127,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// </value>
|
||||
protected float m_rotation = 0f;
|
||||
|
||||
/// <value>
|
||||
/// Center around which to apply the rotation relative to the origional oar position
|
||||
/// <value>
|
||||
/// original oar region size. not using Constants.RegionSize
|
||||
/// </value>
|
||||
protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
|
||||
protected Vector3 m_incomingRegionSize = new Vector3(256f, 256f, float.MaxValue);
|
||||
|
||||
/// <value>
|
||||
/// Center around which to apply the rotation relative to the original oar position
|
||||
/// </value>
|
||||
protected Vector3 m_rotationCenter = new Vector3(128f, 128f, 0f);
|
||||
|
||||
/// <value>
|
||||
/// Corner 1 of a bounding cuboid which specifies which objects we load from the oar
|
||||
|
@ -140,14 +145,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <value>
|
||||
/// Size of a bounding cuboid which specifies which objects we load from the oar
|
||||
/// </value>
|
||||
protected Vector3 m_boundingSize = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize);
|
||||
protected Vector3 m_boundingSize = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, float.MaxValue);
|
||||
|
||||
protected bool m_noObjects = false;
|
||||
protected bool m_boundingBox = false;
|
||||
protected bool m_debug = false;
|
||||
|
||||
protected Vector3 m_incomingRegionSize = new Vector3(256f, 256f, 4096f);
|
||||
|
||||
/// <summary>
|
||||
/// Used to cache lookups for valid uuids.
|
||||
/// </summary>
|
||||
|
@ -218,8 +221,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
: new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
|
||||
|
||||
m_boundingOrigin = Vector3.Zero;
|
||||
m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, Constants.RegionHeight);
|
||||
|
||||
m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, float.MaxValue);
|
||||
|
||||
if (options.ContainsKey("bounding-origin"))
|
||||
{
|
||||
Vector3 boOption = (Vector3)options["bounding-origin"];
|
||||
|
@ -567,18 +570,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
|
||||
|
||||
Vector3 pos = sceneObject.AbsolutePosition;
|
||||
if (m_debug)
|
||||
m_log.DebugFormat("[ARCHIVER]: Loading object from OAR with original scene position {0}.", pos.ToString());
|
||||
|
||||
//fix the rotation center to the middle of the incoming region now as it's otherwise hopelessly confusing on varRegions
|
||||
//as it only works with objects and terrain (using old Merge method) and not parcels
|
||||
m_rotationCenter.X = m_incomingRegionSize.X / 2;
|
||||
m_rotationCenter.Y = m_incomingRegionSize.Y / 2;
|
||||
|
||||
if (m_debug) m_log.DebugFormat("[ARCHIVER]: Loading object from OAR with original scene position {0}.", pos.ToString());
|
||||
// Happily this does not do much to the object since it hasn't been added to the scene yet
|
||||
if (!sceneObject.IsAttachment)
|
||||
{
|
||||
if (m_rotation != 0f)
|
||||
{
|
||||
//fix the rotation center to the middle of the incoming region now as it's otherwise hopelessly confusing on varRegions
|
||||
//as it only works with objects and terrain (using old Merge method) and not parcels
|
||||
m_rotationCenter.X = m_incomingRegionSize.X / 2;
|
||||
m_rotationCenter.Y = m_incomingRegionSize.Y / 2;
|
||||
|
||||
// Rotate the object
|
||||
sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
|
||||
// Get object position relative to rotation axis
|
||||
|
@ -609,7 +613,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
}
|
||||
sceneObject.AbsolutePosition = pos;
|
||||
}
|
||||
if (m_debug) m_log.DebugFormat("[ARCHIVER]: Placing object from OAR in scene at position {0}. ", pos.ToString());
|
||||
if (m_debug)
|
||||
m_log.DebugFormat("[ARCHIVER]: Placing object from OAR in scene at position {0}. ", pos.ToString());
|
||||
|
||||
bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
|
||||
|
||||
|
|
Loading…
Reference in New Issue