Adjust the locking on InventoryCache. Locking for r/w of the ExpiringCache isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe
parent
da3724a904
commit
720806b661
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@ -1,11 +1,14 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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{
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/// <summary>
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/// Cache root and system inventory folders to reduce number of potentially remote inventory calls and associated holdups.
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/// </summary>
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public class InventoryCache
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public class InventoryCache
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{
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{
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private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour
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private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour
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@ -16,8 +19,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public void Cache(UUID userID, InventoryFolderBase root)
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public void Cache(UUID userID, InventoryFolderBase root)
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{
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{
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lock (m_RootFolders)
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m_RootFolders.AddOrUpdate(userID, root, CACHE_EXPIRATION_SECONDS);
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m_RootFolders.AddOrUpdate(userID, root, CACHE_EXPIRATION_SECONDS);
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}
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}
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public InventoryFolderBase GetRootFolder(UUID userID)
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public InventoryFolderBase GetRootFolder(UUID userID)
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@ -31,14 +33,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public void Cache(UUID userID, AssetType type, InventoryFolderBase folder)
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public void Cache(UUID userID, AssetType type, InventoryFolderBase folder)
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{
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{
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lock (m_FolderTypes)
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Dictionary<AssetType, InventoryFolderBase> ff = null;
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if (!m_FolderTypes.TryGetValue(userID, out ff))
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{
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ff = new Dictionary<AssetType, InventoryFolderBase>();
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m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS);
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}
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// We need to lock here since two threads could potentially retrieve the same dictionary
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// and try to add a folder for that type simultaneously. Dictionary<>.Add() is not described as thread-safe in the SDK
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// even if the folders are identical.
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lock (ff)
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{
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{
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Dictionary<AssetType, InventoryFolderBase> ff = null;
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if (!m_FolderTypes.TryGetValue(userID, out ff))
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{
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ff = new Dictionary<AssetType, InventoryFolderBase>();
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m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS);
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}
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if (!ff.ContainsKey(type))
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if (!ff.ContainsKey(type))
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ff.Add(type, folder);
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ff.Add(type, folder);
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}
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}
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@ -50,8 +56,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (m_FolderTypes.TryGetValue(userID, out ff))
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if (m_FolderTypes.TryGetValue(userID, out ff))
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{
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{
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InventoryFolderBase f = null;
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InventoryFolderBase f = null;
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if (ff.TryGetValue(type, out f))
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return f;
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lock (ff)
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{
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if (ff.TryGetValue(type, out f))
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return f;
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}
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}
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}
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return null;
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return null;
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@ -59,8 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public void Cache(UUID userID, InventoryCollection inv)
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public void Cache(UUID userID, InventoryCollection inv)
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{
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{
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lock (m_Inventories)
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m_Inventories.AddOrUpdate(userID, inv, 120);
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m_Inventories.AddOrUpdate(userID, inv, 120);
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}
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}
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public InventoryCollection GetUserInventory(UUID userID)
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public InventoryCollection GetUserInventory(UUID userID)
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