diff --git a/OpenSim/Data/Null/NullRegionData.cs b/OpenSim/Data/Null/NullRegionData.cs index 2065355890..53e5207a6e 100644 --- a/OpenSim/Data/Null/NullRegionData.cs +++ b/OpenSim/Data/Null/NullRegionData.cs @@ -51,27 +51,55 @@ namespace OpenSim.Data.Null //Console.WriteLine("[XXX] NullRegionData constructor"); } + private delegate bool Matcher(string value); + public List Get(string regionName, UUID scopeID) { if (Instance != this) return Instance.Get(regionName, scopeID); + string cleanName = regionName.ToLower(); + + // Handle SQL wildcards + const string wildcard = "%"; + bool wildcardPrefix = false; + bool wildcardSuffix = false; + if (cleanName.Equals(wildcard)) + { + wildcardPrefix = wildcardSuffix = true; + cleanName = string.Empty; + } + else + { + if (cleanName.StartsWith(wildcard)) + { + wildcardPrefix = true; + cleanName = cleanName.Substring(1); + } + if (regionName.EndsWith(wildcard)) + { + wildcardSuffix = true; + cleanName = cleanName.Remove(cleanName.Length - 1); + } + } + Matcher queryMatch; + if (wildcardPrefix && wildcardSuffix) + queryMatch = delegate(string s) { return s.Contains(cleanName); }; + else if (wildcardSuffix) + queryMatch = delegate(string s) { return s.StartsWith(cleanName); }; + else if (wildcardPrefix) + queryMatch = delegate(string s) { return s.EndsWith(cleanName); }; + else + queryMatch = delegate(string s) { return s.Equals(cleanName); }; + + // Find region data List ret = new List(); foreach (RegionData r in m_regionData.Values) { - if (regionName.Contains("%")) - { - string cleanname = regionName.Replace("%", ""); - m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanname.ToLower(), r.RegionName.ToLower()); - if (r.RegionName.ToLower().Contains(cleanname.ToLower())) + m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower()); + if (queryMatch(r.RegionName.ToLower())) ret.Add(r); - } - else - { - if (r.RegionName.ToLower() == regionName.ToLower()) - ret.Add(r); - } } if (ret.Count > 0) diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index c2f9c3ab7b..3be97b5c89 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs @@ -181,7 +181,6 @@ namespace OpenSim.Framework.Capabilities RegisterRegionServiceHandlers(capsBase); RegisterInventoryServiceHandlers(capsBase); - } public void RegisterRegionServiceHandlers(string capsBase) diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 4c35132ad1..1d05b0284b 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs @@ -785,7 +785,19 @@ namespace OpenSim.Framework.Servers.HttpServer if (methodWasFound) { xmlRprcRequest.Params.Add(request.Url); // Param[2] - xmlRprcRequest.Params.Add(request.Headers.Get("X-Forwarded-For")); // Param[3] + + string xff = "X-Forwarded-For"; + string xfflower = xff.ToLower(); + foreach (string s in request.Headers.AllKeys) + { + if (s != null && s.Equals(xfflower)) + { + xff = xfflower; + break; + } + } + xmlRprcRequest.Params.Add(request.Headers.Get(xff)); // Param[3] + try { diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 533e53abd5..5a5046e547 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -459,10 +459,17 @@ namespace OpenSim.Framework /// Old region y-coord /// New region y-coord /// - public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy) + public static bool IsOutsideView(float drawdist, uint oldx, uint newx, uint oldy, uint newy) { - // Eventually this will be a function of the draw distance / camera position too. - return (((int)Math.Abs((int)(oldx - newx)) > 1) || ((int)Math.Abs((int)(oldy - newy)) > 1)); + int dd = (int)((drawdist + Constants.RegionSize - 1) / Constants.RegionSize); + + int startX = (int)oldx - dd; + int startY = (int)oldy - dd; + + int endX = (int)oldx + dd; + int endY = (int)oldy + dd; + + return (newx < startX || endX < newx || newy < startY || endY < newy); } public static string FieldToString(byte[] bytes) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 0cadd04e4d..1156bbb3de 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -845,7 +845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private void HandleUseCircuitCode(object o) { - DateTime startTime = DateTime.Now; +// DateTime startTime = DateTime.Now; object[] array = (object[])o; UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 6ed48674b2..9adb68bc0d 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs @@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache // Expiration is expressed in hours. private const double m_DefaultMemoryExpiration = 1.0; private const double m_DefaultFileExpiration = 48; - private TimeSpan m_MemoryExpiration = TimeSpan.Zero; - private TimeSpan m_FileExpiration = TimeSpan.Zero; - private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; + private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration); + private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration); + private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration); private static int m_CacheDirectoryTiers = 1; private static int m_CacheDirectoryTierLen = 3; @@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache } m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); - m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); + m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory); m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); @@ -245,16 +245,7 @@ namespace Flotsam.RegionModules.AssetCache private void UpdateMemoryCache(string key, AssetBase asset) { if (m_MemoryCacheEnabled) - { - if (m_MemoryExpiration > TimeSpan.Zero) - { - m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); - } - else - { - m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue); - } - } + m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); } public void Cache(AssetBase asset) @@ -450,7 +441,7 @@ namespace Flotsam.RegionModules.AssetCache private void CleanupExpiredFiles(object source, ElapsedEventArgs e) { if (m_LogLevel >= 2) - m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); + m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration); // Purge all files last accessed prior to this point DateTime purgeLine = DateTime.Now - m_FileExpiration; diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index c18f00affe..787e7cef50 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } } - m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); + m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); // If we only found default textures, then the appearance is not cached return (defonly ? false : true); diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index 2b3d2a9b14..8a977c9b44 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs @@ -49,16 +49,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog { m_scene = scene; m_scene.RegisterModuleInterface(this); - + m_scene.AddCommand( - this, "alert", "alert ", - "Send an alert to a user", + this, "alert", "alert ", + "Send an alert to everyone", HandleAlertConsoleCommand); m_scene.AddCommand( - this, "alert general", "alert [general] ", - "Send an alert to everyone", - "If keyword 'general' is omitted, then must be surrounded by quotation marks.", + this, "alert-user", "alert-user ", + "Send an alert to a user", HandleAlertConsoleCommand); } @@ -177,55 +176,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog { if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) return; - - bool isGeneral = false; - string firstName = string.Empty; - string lastName = string.Empty; + string message = string.Empty; - if (cmdparams.Length > 1) + if (cmdparams[0].ToLower().Equals("alert")) { - firstName = cmdparams[1]; - isGeneral = firstName.ToLower().Equals("general"); - } - if (cmdparams.Length == 2 && !isGeneral) - { - // alert "message" - message = cmdparams[1]; - isGeneral = true; - } - else if (cmdparams.Length > 2 && isGeneral) - { - // alert general - message = CombineParams(cmdparams, 2); + message = CombineParams(cmdparams, 1); + m_log.InfoFormat("[DIALOG]: Sending general alert in region {0} with message {1}", + m_scene.RegionInfo.RegionName, message); + SendGeneralAlert(message); } else if (cmdparams.Length > 3) { - // alert - lastName = cmdparams[2]; + string firstName = cmdparams[1]; + string lastName = cmdparams[2]; message = CombineParams(cmdparams, 3); + m_log.InfoFormat( + "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", + m_scene.RegionInfo.RegionName, firstName, lastName, message); + SendAlertToUser(firstName, lastName, message, false); } else { OpenSim.Framework.Console.MainConsole.Instance.Output( - "Usage: alert \"message\" | alert general | alert "); + "Usage: alert | alert-user "); return; } - - if (isGeneral) - { - m_log.InfoFormat( - "[DIALOG]: Sending general alert in region {0} with message {1}", - m_scene.RegionInfo.RegionName, message); - SendGeneralAlert(message); - } - else - { - m_log.InfoFormat( - "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", - m_scene.RegionInfo.RegionName, firstName, lastName, message); - SendAlertToUser(firstName, lastName, message, false); - } } private string CombineParams(string[] commandParams, int pos) diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 7d390f2c94..cbbe7080cd 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -284,9 +284,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return; } - if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero)) + string reason; + if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason)) { - sp.ControllingClient.SendTeleportFailed("The destination region has refused access"); + sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); return; } @@ -317,14 +318,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer agentCircuit.Id0 = currentAgentCircuit.Id0; } - if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) + if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) { // brand new agent, let's create a new caps seed agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); } - string reason = String.Empty; - // Let's create an agent there if one doesn't exist yet. bool logout = false; if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) @@ -337,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // OK, it got this agent. Let's close some child agents sp.CloseChildAgents(newRegionX, newRegionY); IClientIPEndpoint ipepClient; - if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) + if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) { //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); #region IP Translation for NAT @@ -448,7 +447,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone - if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) + if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) { Thread.Sleep(5000); sp.Close(); @@ -522,14 +521,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return region; } - protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) + protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) { - return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); + return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); } - protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) + protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) { - return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); + return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); } protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) @@ -778,7 +777,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); - if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos)) + string reason; + if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason)) { agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); if (r == null) @@ -1045,7 +1045,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer if (m_regionInfo != null) { - neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); + neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); } else { @@ -1272,8 +1272,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer /// /// /// - protected List RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) + protected List RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) { + Scene pScene = avatar.Scene; m_log.DebugFormat("[ENTITY TRANSFER MODULE] Request neighbors for {0} at {1}/{2}", pScene.RegionInfo.RegionName, pRegionLocX, pRegionLocY); RegionInfo m_regionInfo = pScene.RegionInfo; @@ -1283,10 +1284,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer Border[] eastBorders = pScene.EastBorders.ToArray(); Border[] westBorders = pScene.WestBorders.ToArray(); - // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. + // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't + // clear what should be done with a "far view" given that megaregions already extended the + // view to include everything in the megaregion if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) { - return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); + int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; + + int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); + int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); + + int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); + int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); + + List neighbours = + avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); + + neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); + return neighbours; } else { diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 35dcd95aa0..79e76b4cbf 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs @@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return region; } - protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) + protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) { - if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) + if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) return true; int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index d73764f65f..180c3babe5 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -148,6 +148,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = m_Scene.InventoryService.GetItem(item); + if (item.Owner != remoteClient.AgentId) + return UUID.Zero; + if (item != null) { if ((InventoryType)item.InvType == InventoryType.Notecard) @@ -524,6 +527,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (item != null) { + item.Owner = remoteClient.AgentId; + AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); if (rezAsset != null) diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 56720b7b7a..a298b65820 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs @@ -257,15 +257,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation return false; } - public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) + public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) { + reason = "Communications failure"; if (destination == null) return false; foreach (Scene s in m_sceneList) { if (s.RegionInfo.RegionID == destination.RegionID) - return s.QueryAccess(id, position); + return s.QueryAccess(id, position, out reason); } //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); return false; diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 7c09be9db8..e48515829d 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs @@ -240,18 +240,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation } - public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) + public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) { + reason = "Communications failure"; if (destination == null) return false; // Try local first - if (m_localBackend.QueryAccess(destination, id, position)) + if (m_localBackend.QueryAccess(destination, id, position, out reason)) return true; // else do the remote thing if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) - return m_remoteConnector.QueryAccess(destination, id, position); + return m_remoteConnector.QueryAccess(destination, id, position, out reason); return false; diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 1ad5d9418d..f1d16f7c13 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -482,6 +482,8 @@ namespace OpenSim.Region.Framework.Scenes // Passing something to another avatar or a an object will already InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = InventoryService.GetItem(item); + if (item.Owner != remoteClient.AgentId) + return; if (item != null) { diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3e127369c8..c43bfd6349 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -83,6 +83,13 @@ namespace OpenSim.Region.Framework.Scenes public bool m_useFlySlow; public bool m_usePreJump; public bool m_seeIntoRegionFromNeighbor; + + protected float m_defaultDrawDistance = 255.0f; + public float DefaultDrawDistance + { + get { return m_defaultDrawDistance; } + } + // TODO: need to figure out how allow client agents but deny // root agents when ACL denies access to root agent public bool m_strictAccessControl = true; @@ -129,7 +136,16 @@ namespace OpenSim.Region.Framework.Scenes protected ICapabilitiesModule m_capsModule; // Central Update Loop protected int m_fps = 10; - protected uint m_frame; + + /// + /// Current scene frame number + /// + public uint Frame + { + get; + protected set; + } + protected float m_timespan = 0.089f; protected DateTime m_lastupdate = DateTime.UtcNow; @@ -1027,15 +1043,13 @@ namespace OpenSim.Region.Framework.Scenes // IConfig startupConfig = m_config.Configs["Startup"]; + m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); + //Animation states m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); // TODO: Change default to true once the feature is supported m_usePreJump = startupConfig.GetBoolean("enableprejump", false); - m_maxNonphys = 256f; - m_maxPhys = 256f; - - /* m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); if (RegionInfo.NonphysPrimMax > 0) { @@ -1048,7 +1062,6 @@ namespace OpenSim.Region.Framework.Scenes { m_maxPhys = RegionInfo.PhysPrimMax; } - */ // Here, if clamping is requested in either global or // local config, it will be used @@ -1422,7 +1435,7 @@ namespace OpenSim.Region.Framework.Scenes // This is the method that shuts down the scene. public override void Close() { - m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", m_regionName); + m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); m_restartTimer.Stop(); m_restartTimer.Close(); @@ -1449,7 +1462,7 @@ namespace OpenSim.Region.Framework.Scenes //m_heartbeatTimer.Close(); shuttingdown = true; - m_log.DebugFormat("[SCENE ({0})]: Persisting changed objects", m_regionName); + m_log.Debug("[SCENE]: Persisting changed objects for region " + m_regionName); EntityBase[] entities = GetEntities(); foreach (EntityBase entity in entities) { @@ -1617,7 +1630,8 @@ namespace OpenSim.Region.Framework.Scenes try { - Update(); + while (!shuttingdown) + Update(); m_lastUpdate = Util.EnvironmentTickCount(); m_firstHeartbeat = false; @@ -1634,229 +1648,205 @@ namespace OpenSim.Region.Framework.Scenes Watchdog.RemoveThread(); } - /// - /// Performs per-frame updates on the scene, this should be the central scene loop - /// public override void Update() - { - float physicsFPS; - int maintc; + { + TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; + float physicsFPS = 0f; - while (!shuttingdown) + int maintc = Util.EnvironmentTickCount(); + int tmpFrameMS = maintc; + tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; + + // Increment the frame counter + ++Frame; + + try { - TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; - physicsFPS = 0f; + // Check if any objects have reached their targets + CheckAtTargets(); - maintc = Util.EnvironmentTickCount(); - int tmpFrameMS = maintc; - tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; + // Update SceneObjectGroups that have scheduled themselves for updates + // Objects queue their updates onto all scene presences + if (Frame % m_update_objects == 0) + m_sceneGraph.UpdateObjectGroups(); - // Increment the frame counter - ++m_frame; - - try + // Run through all ScenePresences looking for updates + // Presence updates and queued object updates for each presence are sent to clients + if (IsSyncedClient()) { - // Check if any objects have reached their targets - CheckAtTargets(); - - // Update SceneObjectGroups that have scheduled themselves for updates - // Objects queue their updates onto all scene presences - if (m_frame % m_update_objects == 0) - m_sceneGraph.UpdateObjectGroups(); - - // Run through all ScenePresences looking for updates - // Presence updates and queued object updates for each presence are sent to clients - // If it's a client manager, just send prim updates - // This will get fixed later to only send to locally logged in presences rather than all presences - // but requires pulling apart the concept of a client from the concept of a presence/avatar - if (IsSyncedClient()) - - { - ForEachScenePresence(delegate(ScenePresence sp) { sp.SendPrimUpdates(); }); - if(m_frame % 20 == 0) - RegionSyncClientModule.SendCoarseLocations(); - // make border crossing work in the CMs - m_sceneGraph.ForEachScenePresence(delegate(ScenePresence sp) - { + // If it's a client manager, just send prim updates + // This will get fixed later to only send to locally logged in presences rather than all presences + // but requires pulling apart the concept of a client from the concept of a presence/avatar + ForEachScenePresence(delegate(ScenePresence sp) { sp.SendPrimUpdates(); }); + if(Frame % 20 == 0) + RegionSyncClientModule.SendCoarseLocations(); + // make border crossing work in the CMs + m_sceneGraph.ForEachScenePresence(delegate(ScenePresence sp) + { if (!sp.IsChildAgent) { - // Check that we have a physics actor or we're sitting on something - if (sp.ParentID == 0 && sp.PhysicsActor != null || sp.ParentID != 0) - { - sp.CheckForBorderCrossing(); - } + // Check that we have a physics actor or we're sitting on something + if (sp.ParentID == 0 && sp.PhysicsActor != null || sp.ParentID != 0) + { + sp.CheckForBorderCrossing(); } - }); - } - else - { - if (m_frame % m_update_presences == 0) - m_sceneGraph.UpdatePresences(); - } - - // REGION SYNC - // If this is a synced server, send updates to client managers at this time - // This batches updates, but the client manager will forward on to clients without - // additional delay - if (IsSyncedServer()) - { - m_regionSyncServerModule.SendUpdates(); - } - - //SYMMETRIC SYNC - - //NOTE: If it is configured as symmetric sync in opensim.ini, the above IsSyncedServer() or IsSyncedClient() should all return false - if (RegionSyncModule != null) - { - RegionSyncModule.SendSceneUpdates(); - } - //end of SYMMETRIC SYNC - - int tmpPhysicsMS2 = Util.EnvironmentTickCount(); - // Do not simulate physics locally if this is a synced client - //if (!IsSyncedClient()) - if (IsSyncedServer() || IsPhysEngineActor()) - { - if ((m_frame % m_update_physics == 0) && m_physics_enabled) - m_sceneGraph.UpdatePreparePhysics(); - } - physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); - - // Do not simulate physics locally if this is a synced client - //if (!IsSyncedClient()) - if (IsSyncedServer() || IsPhysEngineActor()) - { - if (m_frame % m_update_entitymovement == 0) - m_sceneGraph.UpdateScenePresenceMovement(); - } - - // Perform the main physics update. This will do the actual work of moving objects and avatars according to their - // velocity - int tmpPhysicsMS = Util.EnvironmentTickCount(); - // Do not simulate physics locally if this is a synced client - //if (!IsSyncedClient()) - if (IsSyncedServer() || IsPhysEngineActor()) - { - if (m_frame % m_update_physics == 0) - { - if (m_physics_enabled) - physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); - if (SynchronizeScene != null) - SynchronizeScene(this); - } - } - physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); - - // Delete temp-on-rez stuff - if (m_frame % 1000 == 0 && !m_cleaningTemps) - { - int tmpTempOnRezMS = Util.EnvironmentTickCount(); - m_cleaningTemps = true; - Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); - tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); - } - - if (RegionStatus != RegionStatus.SlaveScene) - { - if (m_frame % m_update_events == 0) - { - int evMS = Util.EnvironmentTickCount(); - UpdateEvents(); - eventMS = Util.EnvironmentTickCountSubtract(evMS); ; - } - - if (m_frame % m_update_backup == 0) - { - int backMS = Util.EnvironmentTickCount(); - UpdateStorageBackup(); - backupMS = Util.EnvironmentTickCountSubtract(backMS); - } - - if (m_frame % m_update_terrain == 0) - { - int terMS = Util.EnvironmentTickCount(); - UpdateTerrain(); - terrainMS = Util.EnvironmentTickCountSubtract(terMS); - } - - //if (m_frame % m_update_land == 0) - //{ - // int ldMS = Util.EnvironmentTickCount(); - // UpdateLand(); - // landMS = Util.EnvironmentTickCountSubtract(ldMS); - //} - - frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); - otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; - lastCompletedFrame = Util.EnvironmentTickCount(); - - // if (m_frame%m_update_avatars == 0) - // UpdateInWorldTime(); - StatsReporter.AddPhysicsFPS(physicsFPS); - StatsReporter.AddTimeDilation(TimeDilation); - StatsReporter.AddFPS(1); - StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); - StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); - StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); - StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); - StatsReporter.addFrameMS(frameMS); - StatsReporter.addPhysicsMS(physicsMS + physicsMS2); - StatsReporter.addOtherMS(otherMS); - StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); - StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); - } - - if (LoginsDisabled && m_frame == 20) - { - // In 99.9% of cases it is a bad idea to manually force garbage collection. However, - // this is a rare case where we know we have just went through a long cycle of heap - // allocations, and there is no more work to be done until someone logs in - GC.Collect(); - - IConfig startupConfig = m_config.Configs["Startup"]; - if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) - { - m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); - LoginsDisabled = false; - m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface(), RegionInfo); - } - } + } + }); } - catch (NotImplementedException) + else { - throw; - } - catch (AccessViolationException e) - { - m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); - } - //catch (NullReferenceException e) - //{ - // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); - //} - catch (InvalidOperationException e) - { - m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); - } - catch (Exception e) - { - m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); - } - finally - { - m_lastupdate = DateTime.UtcNow; + if (Frame % m_update_presences == 0) + m_sceneGraph.UpdatePresences(); } - maintc = Util.EnvironmentTickCountSubtract(maintc); - maintc = (int)(m_timespan * 1000) - maintc; + // REGION SYNC + // If this is a synced server, send updates to client managers at this time + // This batches updates, but the client manager will forward on to clients without + // additional delay + if (IsSyncedServer()) + { + m_regionSyncServerModule.SendUpdates(); + } - if (maintc > 0) - Thread.Sleep(maintc); + //SYMMETRIC SYNC - // Tell the watchdog that this thread is still alive - Watchdog.UpdateThread(); + //NOTE: If it is configured as symmetric sync in opensim.ini, the above IsSyncedServer() or IsSyncedClient() should all return false + if (RegionSyncModule != null) + { + RegionSyncModule.SendSceneUpdates(); + } + //end of SYMMETRIC SYNC + + int tmpPhysicsMS2 = Util.EnvironmentTickCount(); + if ((Frame % m_update_physics == 0) && m_physics_enabled && (IsSyncedServer() || IsPhysEngineActor())) + m_sceneGraph.UpdatePreparePhysics(); + physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); + + // Apply any pending avatar force input to the avatar's velocity + if (Frame % m_update_entitymovement == 0 && (IsSyncedServer() || IsPhysEngineActor())) + m_sceneGraph.UpdateScenePresenceMovement(); + + // Perform the main physics update. This will do the actual work of moving objects and avatars according to their + // velocity + int tmpPhysicsMS = Util.EnvironmentTickCount(); + if (Frame % m_update_physics == 0 && (IsSyncedServer() || IsPhysEngineActor())) + { + if (m_physics_enabled) + physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); + if (SynchronizeScene != null) + SynchronizeScene(this); + } + physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); + + // Delete temp-on-rez stuff + if (Frame % 1000 == 0 && !m_cleaningTemps) + { + int tmpTempOnRezMS = Util.EnvironmentTickCount(); + m_cleaningTemps = true; + Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); + tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); + } + + if (RegionStatus != RegionStatus.SlaveScene) + { + if (Frame % m_update_events == 0) + { + int evMS = Util.EnvironmentTickCount(); + UpdateEvents(); + eventMS = Util.EnvironmentTickCountSubtract(evMS); ; + } + + if (Frame % m_update_backup == 0) + { + int backMS = Util.EnvironmentTickCount(); + UpdateStorageBackup(); + backupMS = Util.EnvironmentTickCountSubtract(backMS); + } + + if (Frame % m_update_terrain == 0) + { + int terMS = Util.EnvironmentTickCount(); + UpdateTerrain(); + terrainMS = Util.EnvironmentTickCountSubtract(terMS); + } + + //if (Frame % m_update_land == 0) + //{ + // int ldMS = Util.EnvironmentTickCount(); + // UpdateLand(); + // landMS = Util.EnvironmentTickCountSubtract(ldMS); + //} + + frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); + otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; + lastCompletedFrame = Util.EnvironmentTickCount(); + + // if (Frame%m_update_avatars == 0) + // UpdateInWorldTime(); + StatsReporter.AddPhysicsFPS(physicsFPS); + StatsReporter.AddTimeDilation(TimeDilation); + StatsReporter.AddFPS(1); + StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); + StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); + StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); + StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); + StatsReporter.addFrameMS(frameMS); + StatsReporter.addPhysicsMS(physicsMS + physicsMS2); + StatsReporter.addOtherMS(otherMS); + StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); + StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); + } + + if (LoginsDisabled && Frame == 20) + { + // In 99.9% of cases it is a bad idea to manually force garbage collection. However, + // this is a rare case where we know we have just went through a long cycle of heap + // allocations, and there is no more work to be done until someone logs in + GC.Collect(); + + IConfig startupConfig = m_config.Configs["Startup"]; + if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) + { + m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); + LoginsDisabled = false; + m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface(), RegionInfo); + } + } } - } + catch (NotImplementedException) + { + throw; + } + catch (AccessViolationException e) + { + m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); + } + //catch (NullReferenceException e) + //{ + // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); + //} + catch (InvalidOperationException e) + { + m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); + } + catch (Exception e) + { + m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); + } + finally + { + m_lastupdate = DateTime.UtcNow; + } + + maintc = Util.EnvironmentTickCountSubtract(maintc); + maintc = (int)(m_timespan * 1000) - maintc; + + if (maintc > 0) + Thread.Sleep(maintc); + + // Tell the watchdog that this thread is still alive + Watchdog.UpdateThread(); + } public void GetCoarseLocations(out List ids, out List locations) { @@ -3565,7 +3555,7 @@ namespace OpenSim.Region.Framework.Scenes // If there is a CAPS handler, remove it now. // A Synced server region will not have a CAPS handler for its presences - if(CapsModule.GetCapsHandlerForUser(agentID) != null) + if(CapsModule != null && CapsModule.GetCapsHandlerForUser(agentID) != null) CapsModule.RemoveCapsHandler(agentID); // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever @@ -3777,7 +3767,7 @@ namespace OpenSim.Region.Framework.Scenes // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport // Don't disable this log message - it's too helpful - m_log.InfoFormat( + m_log.DebugFormat( "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode, teleportFlags); @@ -3843,8 +3833,11 @@ namespace OpenSim.Region.Framework.Scenes RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode); - CapsModule.NewUserConnection(agent); - CapsModule.AddCapsHandler(agent.AgentID); + if (CapsModule != null) + { + CapsModule.NewUserConnection(agent); + CapsModule.AddCapsHandler(agent.AgentID); + } } else { @@ -3859,7 +3852,9 @@ namespace OpenSim.Region.Framework.Scenes agent.AgentID, RegionInfo.RegionName); sp.AdjustKnownSeeds(); - CapsModule.NewUserConnection(agent); + + if (CapsModule != null) + CapsModule.NewUserConnection(agent); } } @@ -4347,15 +4342,15 @@ namespace OpenSim.Region.Framework.Scenes public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, Vector3 lookat, uint teleportFlags) { - GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName); - if (regionInfo == null) + List regions = GridService.GetRegionsByName(RegionInfo.ScopeID, regionName, 1); + if (regions == null || regions.Count == 0) { // can't find the region: Tell viewer and abort remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); return; } - RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags); + RequestTeleportLocation(remoteClient, regions[0].RegionHandle, position, lookat, teleportFlags); } /// @@ -5508,8 +5503,9 @@ namespace OpenSim.Region.Framework.Scenes // from logging into the region, teleporting into the region // or corssing the broder walking, but will NOT prevent // child agent creation, thereby emulating the SL behavior. - public bool QueryAccess(UUID agentID, Vector3 position) + public bool QueryAccess(UUID agentID, Vector3 position, out string reason) { + reason = String.Empty; return true; } } diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index eeca150a5a..13b0af51b8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -213,9 +213,10 @@ namespace OpenSim.Region.Framework.Scenes for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) { ScenePresence sp = presences[i]; + // If this presence is a child agent, we don't want its coarse locations if (sp.IsChildAgent) - return; + continue; if (sp.ParentID != 0) { diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5e6f3d2636..c937458120 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -658,7 +658,7 @@ namespace OpenSim.Region.Framework.Scenes Utils.LongToUInts(handle, out x, out y); x = x / Constants.RegionSize; y = y / Constants.RegionSize; - if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) + if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) { old.Add(handle); } @@ -732,6 +732,7 @@ namespace OpenSim.Region.Framework.Scenes private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() { + m_DrawDistance = world.DefaultDrawDistance; m_rootRegionHandle = reginfo.RegionHandle; m_controllingClient = client; m_firstname = m_controllingClient.FirstName; @@ -1206,7 +1207,9 @@ namespace OpenSim.Region.Framework.Scenes if (m_agentTransfer != null) m_agentTransfer.EnableChildAgents(this); else - m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); + m_log.DebugFormat( + "[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}", + m_scene.RegionInfo.RegionName); IFriendsModule friendsModule = m_scene.RequestModuleInterface(); if (friendsModule != null) @@ -1355,7 +1358,11 @@ namespace OpenSim.Region.Framework.Scenes m_CameraUpAxis = agentData.CameraUpAxis; // The Agent's Draw distance setting - m_DrawDistance = agentData.Far; + // When we get to the point of re-computing neighbors everytime this + // changes, then start using the agent's drawdistance rather than the + // region's draw distance. + // m_DrawDistance = agentData.Far; + m_DrawDistance = Scene.DefaultDrawDistance; // Check if Client has camera in 'follow cam' or 'build' mode. Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); @@ -2524,7 +2531,7 @@ namespace OpenSim.Region.Framework.Scenes // If we are using the the cached appearance then send it out to everyone if (cachedappearance) { - m_log.InfoFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name); + m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); // If the avatars baked textures are all in the cache, then we have a // complete appearance... send it out, if not, then we'll send it when @@ -2762,8 +2769,11 @@ namespace OpenSim.Region.Framework.Scenes #region Border Crossing Methods /// - /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion + /// Starts the process of moving an avatar into another region if they are crossing the border. /// + /// + /// Also removes the avatar from the physical scene if transit has started. + /// public void CheckForBorderCrossing() { if (IsChildAgent) @@ -2831,7 +2841,6 @@ namespace OpenSim.Region.Framework.Scenes neighbor = HaveNeighbor(Cardinals.N, ref fix); } - // Makes sure avatar does not end up outside region if (neighbor <= 0) { @@ -2886,6 +2895,13 @@ namespace OpenSim.Region.Framework.Scenes } else { + // We must remove the agent from the physical scene if it has been placed in transit. If we don't, + // then this method continues to be called from ScenePresence.Update() until the handover of the client between + // regions is completed. Since this handover can take more than 1000ms (due to the 1000ms + // event queue polling response from the server), this results in the avatar pausing on the border + // for the handover period. + RemoveFromPhysicalScene(); + // This constant has been inferred from experimentation // I'm not sure what this value should be, so I tried a few values. timeStep = 0.04f; @@ -2897,6 +2913,15 @@ namespace OpenSim.Region.Framework.Scenes } } + /// + /// Checks whether this region has a neighbour in the given direction. + /// + /// + /// + /// + /// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8. + /// Returns a positive integer if there is a region in that direction, a negative integer if not. + /// protected int HaveNeighbor(Cardinals car, ref int[] fix) { uint neighbourx = m_regionInfo.RegionLocX; @@ -3003,7 +3028,7 @@ namespace OpenSim.Region.Framework.Scenes //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); - if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) + if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) { byebyeRegions.Add(handle); } @@ -3079,7 +3104,12 @@ namespace OpenSim.Region.Framework.Scenes Vector3 offset = new Vector3(shiftx, shifty, 0f); - m_DrawDistance = cAgentData.Far; + // When we get to the point of re-computing neighbors everytime this + // changes, then start using the agent's drawdistance rather than the + // region's draw distance. + // m_DrawDistance = cAgentData.Far; + m_DrawDistance = Scene.DefaultDrawDistance; + if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! m_pos = cAgentData.Position + offset; @@ -3229,7 +3259,11 @@ namespace OpenSim.Region.Framework.Scenes m_CameraLeftAxis = cAgent.LeftAxis; m_CameraUpAxis = cAgent.UpAxis; - m_DrawDistance = cAgent.Far; + // When we get to the point of re-computing neighbors everytime this + // changes, then start using the agent's drawdistance rather than the + // region's draw distance. + // m_DrawDistance = cAgent.Far; + m_DrawDistance = Scene.DefaultDrawDistance; if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) ControllingClient.SetChildAgentThrottle(cAgent.Throttles); diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs new file mode 100644 index 0000000000..af4464081b --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs @@ -0,0 +1,174 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; +using System.Threading; +using System.Timers; +using Timer=System.Timers.Timer; +using Nini.Config; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.CoreModules.World.Serialiser; +using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; +using OpenSim.Tests.Common.Setup; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + /// + /// Attachment tests + /// + [TestFixture] + public class AttachmentTests + { + public Scene scene, scene2; + public UUID agent1; + public static Random random; + public ulong region1, region2; + public AgentCircuitData acd1; + public SceneObjectGroup sog1, sog2, sog3; + + [TestFixtureSetUp] + public void Init() + { + TestHelper.InMethod(); + + scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); + scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); + + ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); + interregionComms.Initialise(new IniConfigSource()); + interregionComms.PostInitialise(); + SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); + SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); + + agent1 = UUID.Random(); + random = new Random(); + sog1 = NewSOG(UUID.Random(), scene, agent1); + sog2 = NewSOG(UUID.Random(), scene, agent1); + sog3 = NewSOG(UUID.Random(), scene, agent1); + + //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); + region1 = scene.RegionInfo.RegionHandle; + region2 = scene2.RegionInfo.RegionHandle; + + SceneSetupHelpers.AddRootAgent(scene, agent1); + } + + [Test] + public void T030_TestAddAttachments() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + + presence.AddAttachment(sog1); + presence.AddAttachment(sog2); + presence.AddAttachment(sog3); + + Assert.That(presence.HasAttachments(), Is.True); + Assert.That(presence.ValidateAttachments(), Is.True); + } + + [Test] + public void T031_RemoveAttachments() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + presence.RemoveAttachment(sog1); + presence.RemoveAttachment(sog2); + presence.RemoveAttachment(sog3); + Assert.That(presence.HasAttachments(), Is.False); + } + + // I'm commenting this test because scene setup NEEDS InventoryService to + // be non-null + //[Test] + public void T032_CrossAttachments() + { + TestHelper.InMethod(); + + ScenePresence presence = scene.GetScenePresence(agent1); + ScenePresence presence2 = scene2.GetScenePresence(agent1); + presence2.AddAttachment(sog1); + presence2.AddAttachment(sog2); + + ISharedRegionModule serialiser = new SerialiserModule(); + SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); + SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); + + Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); + + //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); + Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); + Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); + } + + private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) + { + SceneObjectPart sop = new SceneObjectPart(); + sop.Name = RandomName(); + sop.Description = RandomName(); + sop.Text = RandomName(); + sop.SitName = RandomName(); + sop.TouchName = RandomName(); + sop.UUID = uuid; + sop.Shape = PrimitiveBaseShape.Default; + sop.Shape.State = 1; + sop.OwnerID = agent; + + SceneObjectGroup sog = new SceneObjectGroup(sop); + sog.SetScene(scene); + + return sog; + } + + private static string RandomName() + { + StringBuilder name = new StringBuilder(); + int size = random.Next(5,12); + char ch; + for (int i = 0; i < size; i++) + { + ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; + name.Append(ch); + } + + return name.ToString(); + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index ef52363611..fd2d6fab2d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs @@ -40,6 +40,7 @@ using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.CoreModules.Framework.EntityTransfer; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Tests.Common; @@ -116,9 +117,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests agent.ChildrenCapSeeds = new Dictionary(); agent.child = true; - if (scene.PresenceService == null) - Console.WriteLine("Presence Service is null"); - scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); string reason; @@ -175,25 +173,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(neighbours.Count, Is.EqualTo(2)); } - - public void fixNullPresence() - { - string firstName = "testfirstname"; - - AgentCircuitData agent = new AgentCircuitData(); - agent.AgentID = agent1; - agent.firstname = firstName; - agent.lastname = "testlastname"; - agent.SessionID = UUID.Zero; - agent.SecureSessionID = UUID.Zero; - agent.circuitcode = 123; - agent.BaseFolder = UUID.Zero; - agent.InventoryFolder = UUID.Zero; - agent.startpos = Vector3.Zero; - agent.CapsPath = GetRandomCapsObjectPath(); - - acd1 = agent; - } [Test] public void T013_TestRemoveNeighbourRegion() @@ -211,24 +190,36 @@ namespace OpenSim.Region.Framework.Scenes.Tests CompleteAvatarMovement */ } - - // I'm commenting this test, because this is not supposed to happen here - //[Test] - public void T020_TestMakeRootAgent() + + /// + /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region + /// + /// + /// Please note that unlike the other tests here, this doesn't rely on structures + /// + [Test] + public void TestChildAgentEstablished() { TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); - - presence.MakeChildAgent(); - Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); - - // Accepts 0 but rejects Constants.RegionSize - Vector3 pos = new Vector3(0,unchecked(Constants.RegionSize-1),0); - presence.MakeRootAgent(pos,true); - Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); - Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); +// log4net.Config.XmlConfigurator.Configure(); + + UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); + + TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); + TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); + + IConfigSource configSource = new IniConfigSource(); + configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule"); + EntityTransferModule etm = new EntityTransferModule(); + + SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm); + + SceneSetupHelpers.AddRootAgent(myScene1, agent1Id); + ScenePresence childPresence = myScene2.GetScenePresence(agent1); + + // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents +// Assert.That(childPresence, Is.Not.Null); +// Assert.That(childPresence.IsChildAgent, Is.True); } // I'm commenting this test because it does not represent @@ -333,63 +324,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); } - - [Test] - public void T030_TestAddAttachments() + + public void fixNullPresence() { - TestHelper.InMethod(); + string firstName = "testfirstname"; - ScenePresence presence = scene.GetScenePresence(agent1); + AgentCircuitData agent = new AgentCircuitData(); + agent.AgentID = agent1; + agent.firstname = firstName; + agent.lastname = "testlastname"; + agent.SessionID = UUID.Zero; + agent.SecureSessionID = UUID.Zero; + agent.circuitcode = 123; + agent.BaseFolder = UUID.Zero; + agent.InventoryFolder = UUID.Zero; + agent.startpos = Vector3.Zero; + agent.CapsPath = GetRandomCapsObjectPath(); - presence.AddAttachment(sog1); - presence.AddAttachment(sog2); - presence.AddAttachment(sog3); - - Assert.That(presence.HasAttachments(), Is.True); - Assert.That(presence.ValidateAttachments(), Is.True); + acd1 = agent; } - - [Test] - public void T031_RemoveAttachments() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.RemoveAttachment(sog1); - presence.RemoveAttachment(sog2); - presence.RemoveAttachment(sog3); - Assert.That(presence.HasAttachments(), Is.False); - } - - // I'm commenting this test because scene setup NEEDS InventoryService to - // be non-null - //[Test] - public void T032_CrossAttachments() - { - TestHelper.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - ScenePresence presence2 = scene2.GetScenePresence(agent1); - presence2.AddAttachment(sog1); - presence2.AddAttachment(sog2); - - ISharedRegionModule serialiser = new SerialiserModule(); - SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); - SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); - - Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); - - //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); - Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); - Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); - } - - [TearDown] - public void TearDown() - { - if (MainServer.Instance != null) MainServer.Instance.Stop(); - } - + public static string GetRandomCapsObjectPath() { UUID caps = UUID.Random(); diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs new file mode 100644 index 0000000000..9aba8a8bfc --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs @@ -0,0 +1,71 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; +using System.Threading; +using System.Timers; +using Timer=System.Timers.Timer; +using Nini.Config; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.CoreModules.World.Serialiser; +using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; +using OpenSim.Tests.Common.Setup; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + /// + /// Scene presence tests + /// + [TestFixture] + public class SceneTests + { + /// + /// Very basic scene update test. Should become more elaborate with time. + /// + [Test] + public void TestUpdateScene() + { + TestHelper.InMethod(); + + Scene scene = SceneSetupHelpers.SetupScene(); + scene.Update(); + + Assert.That(scene.Frame, Is.EqualTo(1)); + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 1527a820f6..4e5ed5c4d0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -681,10 +681,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); - TeleportAgent(agent, regionName, position, lookat); + TeleportAgent(agent, regionName, position, lookat, false); } - private void TeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) + private void TeleportAgent(string agent, string regionName, + LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) { m_host.AddScriptLPS(1); UUID agentId = new UUID(); @@ -693,25 +694,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ScenePresence presence = World.GetScenePresence(agentId); if (presence != null) { - // agent must be over owners land to avoid abuse - if (m_host.OwnerID + // For osTeleportAgent, agent must be over owners land to avoid abuse + // For osTeleportOwner, this restriction isn't necessary + if (relaxRestrictions || + m_host.OwnerID == World.LandChannel.GetLandObject( presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) { - // Check for hostname, attempt to make a HG link, - // and convert the regionName to the target region - if (regionName.Contains(".") && regionName.Contains(":")) - { - // Even though we use none of the results, we need to perform this call because it appears - // to have some the side effect of setting up hypergrid teleport locations. - World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); -// List regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); - - string[] parts = regionName.Split(new char[] { ':' }); - if (parts.Length > 2) - regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; - regionName = "http://" + regionName; - } World.RequestTeleportLocation(presence.ControllingClient, regionName, new Vector3((float)position.x, (float)position.y, (float)position.z), new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); @@ -728,10 +717,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); - TeleportAgent(agent, regionX, regionY, position, lookat); + TeleportAgent(agent, regionX, regionY, position, lookat, false); } - private void TeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) + private void TeleportAgent(string agent, int regionX, int regionY, + LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) { ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); @@ -742,8 +732,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ScenePresence presence = World.GetScenePresence(agentId); if (presence != null) { - // agent must be over owners land to avoid abuse - if (m_host.OwnerID + // For osTeleportAgent, agent must be over owners land to avoid abuse + // For osTeleportOwner, this restriction isn't necessary + if (relaxRestrictions || + m_host.OwnerID == World.LandChannel.GetLandObject( presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) { @@ -766,7 +758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // Threat level None because this is what can already be done with the World Map in the viewer CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); - TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat); + TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true); } public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) @@ -778,7 +770,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); - TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat); + TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true); } // Functions that get information from the agent itself. diff --git a/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs b/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs index 913c6c9b3a..edc05612db 100644 --- a/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs @@ -115,15 +115,15 @@ namespace OpenSim.Server.Handlers.Grid case "get_region_flags": return GetRegionFlags(request); } + m_log.DebugFormat("[GRID HANDLER]: unknown method {0} request {1}", method.Length, method); } catch (Exception e) { - m_log.DebugFormat("[GRID HANDLER]: Exception {0}", e); + m_log.ErrorFormat("[GRID HANDLER]: Exception {0} {1}", e.Message, e.StackTrace); } return FailureResult(); - } #region Method-specific handlers diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs index 6a23deefb2..372a59c038 100644 --- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs @@ -341,10 +341,17 @@ namespace OpenSim.Server.Handlers.Simulation GridRegion destination = new GridRegion(); destination.RegionID = regionID; - bool result = m_SimulationService.QueryAccess(destination, id, position); + string reason; + bool result = m_SimulationService.QueryAccess(destination, id, position, out reason); responsedata["int_response_code"] = HttpStatusCode.OK; - responsedata["str_response_string"] = result.ToString(); + + OSDMap resp = new OSDMap(2); + + resp["success"] = OSD.FromBoolean(result); + resp["reason"] = OSD.FromString(reason); + + responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); } protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID) diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs index 17619ff14f..2fc92487d6 100644 --- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs +++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs @@ -71,7 +71,7 @@ namespace OpenSim.Services.AuthenticationService string hashed = Util.Md5Hash(password + ":" + data.Data["passwordSalt"].ToString()); - m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); + //m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); if (data.Data["passwordHash"].ToString() == hashed) { diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index cc6bffb7bb..463b2fbc7f 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs @@ -185,7 +185,7 @@ namespace OpenSim.Services.Connectors.Simulation } // unreachable - return true; +// return true; } /// @@ -256,8 +256,10 @@ namespace OpenSim.Services.Connectors.Simulation /// /// - public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) + public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason) { + reason = "Failed to contact destination"; + // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position); IPEndPoint ext = destination.ExternalEndPoint; @@ -272,7 +274,11 @@ namespace OpenSim.Services.Connectors.Simulation try { OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000); - bool success = result["Success"].AsBoolean(); + bool success = result["success"].AsBoolean(); + reason = result["reason"].AsString(); + + //m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}", uri, success); + if (!success) { if (result.ContainsKey("Message")) @@ -283,8 +289,17 @@ namespace OpenSim.Services.Connectors.Simulation m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored"); return true; } + + reason = result["Message"]; } + else + { + reason = "Communications failure"; + } + + return false; } + return success; } catch (Exception e) diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs index 4a397e22c4..b01ad24470 100644 --- a/OpenSim/Services/GridService/GridService.cs +++ b/OpenSim/Services/GridService/GridService.cs @@ -271,6 +271,7 @@ namespace OpenSim.Services.GridService { List rinfos = new List(); RegionData region = m_Database.Get(regionID, scopeID); + if (region != null) { // Not really? Maybe? @@ -278,15 +279,24 @@ namespace OpenSim.Services.GridService region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID); foreach (RegionData rdata in rdatas) + { if (rdata.RegionID != regionID) { int flags = Convert.ToInt32(rdata.Data["flags"]); if ((flags & (int)Data.RegionFlags.Hyperlink) == 0) // no hyperlinks as neighbours rinfos.Add(RegionData2RegionInfo(rdata)); } + } + m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count); } - m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count); + else + { + m_log.WarnFormat( + "[GRID SERVICE]: GetNeighbours() called for scope {0}, region {1} but no such region found", + scopeID, regionID); + } + return rinfos; } diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs index 9d98c8f59c..12ea453bbc 100644 --- a/OpenSim/Services/GridService/HypergridLinker.cs +++ b/OpenSim/Services/GridService/HypergridLinker.cs @@ -121,7 +121,7 @@ namespace OpenSim.Services.GridService m_Check4096 = gridConfig.GetBoolean("Check4096", true); - m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", string.Empty); + m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles"); m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService); diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs index 3ead180a0b..445d45e250 100644 --- a/OpenSim/Services/HypergridService/UserAgentService.cs +++ b/OpenSim/Services/HypergridService/UserAgentService.cs @@ -253,7 +253,7 @@ namespace OpenSim.Services.HypergridService TravelingAgentInfo travel = m_TravelingAgents[sessionID]; - return travel.GridExternalName == thisGridExternalName; + return travel.GridExternalName.ToLower() == thisGridExternalName.ToLower(); } public bool VerifyClient(UUID sessionID, string reportedIP) diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs index 48a2185b62..b7967578ce 100644 --- a/OpenSim/Services/Interfaces/ISimulationService.cs +++ b/OpenSim/Services/Interfaces/ISimulationService.cs @@ -60,7 +60,7 @@ namespace OpenSim.Services.Interfaces bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent); - bool QueryAccess(GridRegion destination, UUID id, Vector3 position); + bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason); /// /// Message from receiving region to departing region, telling it got contacted by the client. diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index bb5425b29e..5904959fd5 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -567,8 +567,11 @@ namespace OpenSim.Tests.Common.Mock agentData.lastname = m_lastName; ICapabilitiesModule capsModule = m_scene.RequestModuleInterface(); - agentData.CapsPath = capsModule.GetCapsPath(m_agentId); - agentData.ChildrenCapSeeds = new Dictionary(capsModule.GetChildrenSeeds(m_agentId)); + if (capsModule != null) + { + agentData.CapsPath = capsModule.GetCapsPath(m_agentId); + agentData.ChildrenCapSeeds = new Dictionary(capsModule.GetChildrenSeeds(m_agentId)); + } return agentData; } diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 8b1649635c..5be70bc710 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs @@ -132,24 +132,11 @@ namespace OpenSim.Tests.Common.Setup public static TestScene SetupScene( string name, UUID id, uint x, uint y, String realServices) { - bool newScene = false; - Console.WriteLine("Setting up test scene {0}", name); - // REFACTORING PROBLEM! - //// If cm is the same as our last commsManager used, this means the tester wants to link - //// regions. In this case, don't use the sameshared region modules and dont initialize them again. - //// Also, no need to start another MainServer and MainConsole instance. - //if (cm == null || cm != commsManager) - //{ - // System.Console.WriteLine("Starting a brand new scene"); - // newScene = true; - MainConsole.Instance = new MockConsole("TEST PROMPT"); - // MainServer.Instance = new BaseHttpServer(980); - // commsManager = cm; - //} - // We must set up a console otherwise setup of some modules may fail + MainConsole.Instance = new MockConsole("TEST PROMPT"); + RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); regInfo.RegionName = name; regInfo.RegionID = id; @@ -164,50 +151,27 @@ namespace OpenSim.Tests.Common.Setup TestScene testScene = new TestScene( regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null); - INonSharedRegionModule capsModule = new CapabilitiesModule(); - capsModule.Initialise(new IniConfigSource()); - testScene.AddRegionModule(capsModule.Name, capsModule); - capsModule.AddRegion(testScene); - IRegionModule godsModule = new GodsModule(); godsModule.Initialise(testScene, new IniConfigSource()); testScene.AddModule(godsModule.Name, godsModule); realServices = realServices.ToLower(); - // IConfigSource config = new IniConfigSource(); - // If we have a brand new scene, need to initialize shared region modules - if ((m_assetService == null && m_inventoryService == null) || newScene) - { - if (realServices.Contains("asset")) - StartAssetService(testScene, true); - else - StartAssetService(testScene, false); - - // For now, always started a 'real' authentication service - StartAuthenticationService(testScene, true); - - if (realServices.Contains("inventory")) - StartInventoryService(testScene, true); - else - StartInventoryService(testScene, false); - - StartGridService(testScene, true); - StartUserAccountService(testScene); - StartPresenceService(testScene); - } - // If not, make sure the shared module gets references to this new scene + if (realServices.Contains("asset")) + StartAssetService(testScene, true); else - { - m_assetService.AddRegion(testScene); - m_assetService.RegionLoaded(testScene); - m_inventoryService.AddRegion(testScene); - m_inventoryService.RegionLoaded(testScene); - m_userAccountService.AddRegion(testScene); - m_userAccountService.RegionLoaded(testScene); - m_presenceService.AddRegion(testScene); - m_presenceService.RegionLoaded(testScene); + StartAssetService(testScene, false); - } + // For now, always started a 'real' authentication service + StartAuthenticationService(testScene, true); + + if (realServices.Contains("inventory")) + StartInventoryService(testScene, true); + else + StartInventoryService(testScene, false); + + StartGridService(testScene, true); + StartUserAccountService(testScene); + StartPresenceService(testScene); m_inventoryService.PostInitialise(); m_assetService.PostInitialise(); @@ -504,12 +468,10 @@ namespace OpenSim.Tests.Common.Setup TestClient client = new TestClient(agentData, scene); scene.AddNewClient(client); - // Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance, - // inventory, etc.) - //scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false); OBSOLETE - + // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. ScenePresence scp = scene.GetScenePresence(agentData.AgentID); - scp.MakeRootAgent(new Vector3(90, 90, 90), true); + scp.CompleteMovement(client); + //scp.MakeRootAgent(new Vector3(90, 90, 90), true); return client; } @@ -543,24 +505,5 @@ namespace OpenSim.Tests.Common.Setup return part; } - - /// - /// Delete a scene object asynchronously - /// - /// - /// - /// - /// - /// - public static void DeleteSceneObjectAsync( - TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client) - { - // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test - AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; - sogd.Enabled = false; - - scene.DeRezObjects(client, new List() { part.LocalId }, UUID.Zero, action, destinationId); - sogd.InventoryDeQueueAndDelete(); - } } } diff --git a/bin/HttpServer_OpenSim.dll b/bin/HttpServer_OpenSim.dll index a7a1303c63..95ea5dd7ff 100644 Binary files a/bin/HttpServer_OpenSim.dll and b/bin/HttpServer_OpenSim.dll differ diff --git a/bin/HttpServer_OpenSim.pdb b/bin/HttpServer_OpenSim.pdb index c6f3b235f1..b6b77f75eb 100644 Binary files a/bin/HttpServer_OpenSim.pdb and b/bin/HttpServer_OpenSim.pdb differ diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 475d4a0c53..96ffb7ea6b 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -94,6 +94,13 @@ ; Warning! Don't use this with regions that have existing content!, This will likely break them CombineContiguousRegions = false + ; Extend the region's draw distance; 255m is the default which includes + ; one neighbor on each side of the current region, 767m would go three + ; neighbors on each side for a total of 49 regions in view. Warning, unless + ; all the regions have the same drawdistance, you will end up with strange + ; effects because the agents that get closed may be inconsistent. + ; DefaultDrawDistance = 255.0 + ; If you have only one region in an instance, or to avoid the many bugs ; that you can trigger in modules by restarting a region, set this to ; true to make the entire instance exit instead of restarting the region. diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example index 9adf1ac5ff..f12a1434ef 100644 --- a/bin/Robust.HG.ini.example +++ b/bin/Robust.HG.ini.example @@ -72,7 +72,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003 AssetService = "OpenSim.Services.AssetService.dll:AssetService" ;; Directory for map tile images of linked regions - ; MapTileDirectory = "./" + ; MapTileDirectory = "./maptiles" ;; Next, we can specify properties of regions, including default and fallback regions ;; The syntax is: Region_ = "" diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example index e1bcf00f51..4dc0e53342 100644 --- a/bin/config-include/GridCommon.ini.example +++ b/bin/config-include/GridCommon.ini.example @@ -43,7 +43,7 @@ ;AllowHypergridMapSearch = true ;; Directory for map tile images of linked regions - ; MapTileDirectory = "./" + ; MapTileDirectory = "./maptiles" [AvatarService] ; diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index 213219c12b..816e9a6f10 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example @@ -70,7 +70,7 @@ ; Check4096 = true ;; Directory for map tile images of remote regions - ; MapTileDirectory = "./" + ; MapTileDirectory = "./maptiles" ;; Next, we can specify properties of regions, including default and fallback regions ;; The syntax is: Region_ = ""