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<ItemGroup>
|
||||
<Reference Include="System">
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<Reference Include="System.Data" >
|
||||
<HintPath>System.Data.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll">
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
|
@ -91,7 +84,9 @@
|
|||
<Compile Include="SimProfileData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserData.cs" />
|
||||
<Compile Include="UserData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserProfileData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
@ -106,4 +101,4 @@
|
|||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -196,9 +196,11 @@ namespace OpenSim
|
|||
GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]);
|
||||
|
||||
// If we are being told to load a file, load it.
|
||||
if (((string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"]) != "")
|
||||
string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"];
|
||||
|
||||
if ( !String.IsNullOrEmpty( dataUri ) )
|
||||
{
|
||||
this.LocalWorld.m_datastore = ((string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"]);
|
||||
this.LocalWorld.m_datastore = dataUri;
|
||||
}
|
||||
|
||||
if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "")
|
||||
|
|
Loading…
Reference in New Issue