Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
As per http://opensimulator.org/mantis/view.php?id=6353user_profiles
parent
7e45096314
commit
7232cedd2b
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@ -6194,6 +6194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ps.BurstSpeedMax = 1.0f;
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ps.BurstSpeedMax = 1.0f;
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ps.BurstRate = 0.1f;
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ps.BurstRate = 0.1f;
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ps.PartMaxAge = 10.0f;
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ps.PartMaxAge = 10.0f;
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ps.BurstPartCount = 1;
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return ps;
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return ps;
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}
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}
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@ -6215,9 +6216,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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SetParticleSystem(m_host, rules);
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SetParticleSystem(m_host, rules);
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}
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}
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private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
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private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
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{
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if (rules.Length == 0)
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if (rules.Length == 0)
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{
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{
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part.RemoveParticleSystem();
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part.RemoveParticleSystem();
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