refactor: In llGetInventoryKey() use existing GetInventoryItem()
parent
aa1442b07e
commit
72554fc5b8
|
@ -4545,22 +4545,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
|
||||
|
||||
if (item == null)
|
||||
return UUID.Zero.ToString();
|
||||
|
||||
if ((item.CurrentPermissions
|
||||
& (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
||||
== (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
||||
{
|
||||
return inv.Value.AssetID.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
return item.AssetID.ToString();
|
||||
}
|
||||
|
||||
return UUID.Zero.ToString();
|
||||
|
|
Loading…
Reference in New Issue