minor: Make HelloNeighbour messages more informative

iar_mods
Justin Clark-Casey (justincc) 2011-11-19 01:27:06 +00:00
parent 10a23a823e
commit 726ca72c47
1 changed files with 10 additions and 5 deletions

View File

@ -25,11 +25,12 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using log4net;
using Nini.Config;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Server.Base; using OpenSim.Server.Base;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
@ -119,10 +120,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
#region INeighbourService #region INeighbourService
public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) public OpenSim.Services.Interfaces.GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{ {
m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}.", uint x, y;
thisRegion.RegionName, regionHandle); Utils.LongToUInts(regionHandle, out x, out y);
m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from region {0} to region at {1}-{2}",
thisRegion.RegionName, x / Constants.RegionSize, y / Constants.RegionSize);
foreach (Scene s in m_Scenes) foreach (Scene s in m_Scenes)
{ {
if (s.RegionInfo.RegionHandle == regionHandle) if (s.RegionInfo.RegionHandle == regionHandle)