diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 8e4a953c98..c103c5cdfb 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -262,10 +262,7 @@ namespace OpenSim.Framework
/// The distance between the two vectors
public static double GetDistanceTo(Vector3 a, Vector3 b)
{
- float dx = a.X - b.X;
- float dy = a.Y - b.Y;
- float dz = a.Z - b.Z;
- return Math.Sqrt(dx * dx + dy * dy + dz * dz);
+ return Vector3.Distance(a,b);
}
///
@@ -277,10 +274,7 @@ namespace OpenSim.Framework
///
public static bool DistanceLessThan(Vector3 a, Vector3 b, double amount)
{
- float dx = a.X - b.X;
- float dy = a.Y - b.Y;
- float dz = a.Z - b.Z;
- return (dx*dx + dy*dy + dz*dz) < (amount*amount);
+ return Vector3.DistanceSquared(a,b) < (amount * amount);
}
///
@@ -381,15 +375,17 @@ namespace OpenSim.Framework
get { return randomClass; }
}
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public static ulong UIntsToLong(uint X, uint Y)
{
- return Utils.UIntsToLong(X, Y);
+ return ((ulong)X << 32) | (ulong)Y;
}
// Regions are identified with a 'handle' made up of its world coordinates packed into a ulong.
// Region handles are based on the coordinate of the region corner with lower X and Y
// var regions need more work than this to get that right corner from a generic world position
// this corner must be on a grid point
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public static ulong RegionWorldLocToHandle(uint X, uint Y)
{
ulong handle = X & 0xffffff00; // make sure it matchs grid coord points.
@@ -398,6 +394,7 @@ namespace OpenSim.Framework
return handle;
}
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public static ulong RegionGridLocToHandle(uint X, uint Y)
{
ulong handle = X;
@@ -406,12 +403,14 @@ namespace OpenSim.Framework
return handle;
}
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y)
{
X = (uint)(handle >> 32);
Y = (uint)(handle & 0xfffffffful);
}
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public static void RegionHandleToRegionLoc(ulong handle, out uint X, out uint Y)
{
X = (uint)(handle >> 40) & 0x00ffffffu; // bring from higher half, divide by 256 and clean
@@ -421,12 +420,14 @@ namespace OpenSim.Framework
// A region location can be 'world coordinates' (meters) or 'region grid coordinates'
// grid coordinates have a fixed step of 256m as defined by viewers
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public static uint WorldToRegionLoc(uint worldCoord)
{
return worldCoord >> 8;
}
// Convert a region's 'region grid coordinate' to its 'world coordinate'.
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public static uint RegionToWorldLoc(uint regionCoord)
{
return regionCoord << 8;
@@ -576,14 +577,15 @@ namespace OpenSim.Framework
}
// Clamp the maximum magnitude of a vector
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public static Vector3 ClampV(Vector3 x, float max)
{
float lenSq = x.LengthSquared();
if (lenSq > (max * max))
{
- x = x / x.Length() * max;
+ lenSq = max / (float)Math.Sqrt(lenSq);
+ x = x * lenSq;
}
-
return x;
}
@@ -826,8 +828,8 @@ namespace OpenSim.Framework
private static byte[] ComputeMD5Hash(string data, Encoding encoding)
{
- MD5 md5 = MD5.Create();
- return md5.ComputeHash(encoding.GetBytes(data));
+ using(MD5 md5 = MD5.Create())
+ return md5.ComputeHash(encoding.GetBytes(data));
}
///
@@ -1915,7 +1917,9 @@ namespace OpenSim.Framework
string ru = String.Empty;
if (Environment.OSVersion.Platform == PlatformID.Unix)
- ru = "Unix/Mono";
+ {
+ ru = "Unix/Mono";
+ }
else
if (Environment.OSVersion.Platform == PlatformID.MacOSX)
ru = "OSX/Mono";
@@ -3025,16 +3029,36 @@ namespace OpenSim.Framework
return tcA - tcB;
}
- // returns a timestamp in ms as double
- // using the time resolution avaiable to StopWatch
- public static double GetTimeStamp()
+ public static long GetPhysicalMemUse()
{
- return (double)Stopwatch.GetTimestamp() * TimeStampClockPeriod;
+ return System.Diagnostics.Process.GetCurrentProcess().WorkingSet64;
}
+ // returns a timestamp in ms as double
+ // using the time resolution avaiable to StopWatch
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
+ public static double GetTimeStamp()
+ {
+ return Stopwatch.GetTimestamp() * TimeStampClockPeriod;
+ }
+
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
public static double GetTimeStampMS()
{
- return (double)Stopwatch.GetTimestamp() * TimeStampClockPeriodMS;
+ return Stopwatch.GetTimestamp() * TimeStampClockPeriodMS;
+ }
+
+ // doing math in ticks is usefull to avoid loss of resolution
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
+ public static long GetTimeStampTicks()
+ {
+ return Stopwatch.GetTimestamp();
+ }
+
+ [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
+ public static double TimeStampTicksToMS(long ticks)
+ {
+ return ticks * TimeStampClockPeriodMS;
}
///