diff --git a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs index 717a097c70..c0ca1e1896 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs @@ -101,18 +101,8 @@ namespace OpenSim.Capabilities.Handlers llsdItem.item_id = invItem.ID; llsdItem.name = invItem.Name; llsdItem.parent_id = invItem.Folder; - - try - { - llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType); - llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType); - } - catch (Exception e) - { - m_log.ErrorFormat( - "[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}", - invItem.AssetType, invItem.InvType, invItem.Name, e.Message); - } + llsdItem.type = invItem.AssetType; + llsdItem.inv_type = invItem.InvType; llsdItem.permissions = new LLSDPermissions(); llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; @@ -126,21 +116,7 @@ namespace OpenSim.Capabilities.Handlers llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; llsdItem.sale_info = new LLSDSaleInfo(); llsdItem.sale_info.sale_price = invItem.SalePrice; - switch (invItem.SaleType) - { - default: - llsdItem.sale_info.sale_type = "not"; - break; - case 1: - llsdItem.sale_info.sale_type = "original"; - break; - case 2: - llsdItem.sale_info.sale_type = "copy"; - break; - case 3: - llsdItem.sale_info.sale_type = "contents"; - break; - } + llsdItem.sale_info.sale_type = invItem.SaleType; return llsdItem; } diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs index d5c062b831..849cad2115 100644 --- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs +++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs @@ -156,11 +156,12 @@ namespace OpenSim.Capabilities.Handlers inv.Folders = new List(); inv.Items = new List(); int version = 0; + int descendents = 0; inv = Fetch( invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, - invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version); + invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents); if (inv != null && inv.Folders != null) { @@ -168,6 +169,8 @@ namespace OpenSim.Capabilities.Handlers { contents.categories.Array.Add(ConvertInventoryFolder(invFolder)); } + + descendents += inv.Folders.Count; } if (inv != null && inv.Items != null) @@ -178,7 +181,7 @@ namespace OpenSim.Capabilities.Handlers } } - contents.descendents = contents.items.Array.Count + contents.categories.Array.Count; + contents.descendents = descendents; contents.version = version; // m_log.DebugFormat( @@ -206,7 +209,7 @@ namespace OpenSim.Capabilities.Handlers /// An empty InventoryCollection if the inventory look up failed private InventoryCollection Fetch( UUID agentID, UUID folderID, UUID ownerID, - bool fetchFolders, bool fetchItems, int sortOrder, out int version) + bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents) { // m_log.DebugFormat( // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", @@ -215,6 +218,8 @@ namespace OpenSim.Capabilities.Handlers // FIXME MAYBE: We're not handling sortOrder! version = 0; + descendents = 0; + InventoryFolderImpl fold; if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) { @@ -223,6 +228,7 @@ namespace OpenSim.Capabilities.Handlers InventoryCollection ret = new InventoryCollection(); ret.Folders = new List(); ret.Items = fold.RequestListOfItems(); + descendents = ret.Folders.Count + ret.Items.Count; return ret; } @@ -246,24 +252,71 @@ namespace OpenSim.Capabilities.Handlers version = containingFolder.Version; -// if (fetchItems) + if (fetchItems) + { + List itemsToReturn = contents.Items; + List originalItems = new List(itemsToReturn); + + // descendents must only include the links, not the linked items we add + descendents = originalItems.Count; + + // Add target items for links in this folder before the links themselves. + foreach (InventoryItemBase item in originalItems) + { + if (item.AssetType == (int)AssetType.Link) + { + InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); + + // Take care of genuinely broken links where the target doesn't exist + // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, + // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles + // rather than having to keep track of every folder requested in the recursion. + if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) + itemsToReturn.Insert(0, linkedItem); + } + } + + // Now scan for folder links and insert the items they target and those links at the head of the return data + foreach (InventoryItemBase item in originalItems) + { + if (item.AssetType == (int)AssetType.LinkFolder) + { + InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID); + List links = linkedFolderContents.Items; + + itemsToReturn.InsertRange(0, links); + + foreach (InventoryItemBase link in linkedFolderContents.Items) + { + // Take care of genuinely broken links where the target doesn't exist + // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, + // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles + // rather than having to keep track of every folder requested in the recursion. + if (link != null) + { +// m_log.DebugFormat( +// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}", +// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name); + + InventoryItemBase linkedItem + = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID)); + + itemsToReturn.Insert(0, linkedItem); + } + } + } + } + } + +// foreach (InventoryItemBase item in contents.Items) // { -// List linkedItemsToAdd = new List(); -// -// foreach (InventoryItemBase item in contents.Items) -// { -// if (item.AssetType == (int)AssetType.Link) -// { -// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); -// -// // Take care of genuinely broken links where the target doesn't exist -// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, -// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles -// // rather than having to keep track of every folder requested in the recursion. -// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) -// linkedItemsToAdd.Insert(0, linkedItem); -// } -// } +// m_log.DebugFormat( +// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}", +// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID); +// } + + // ===== + // // foreach (InventoryItemBase linkedItem in linkedItemsToAdd) // { @@ -365,18 +418,8 @@ namespace OpenSim.Capabilities.Handlers llsdItem.item_id = invItem.ID; llsdItem.name = invItem.Name; llsdItem.parent_id = invItem.Folder; - - try - { - llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType); - llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType); - } - catch (Exception e) - { - m_log.ErrorFormat( - "[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}", - invItem.AssetType, invItem.InvType, invItem.Name, e.Message); - } + llsdItem.type = invItem.AssetType; + llsdItem.inv_type = invItem.InvType; llsdItem.permissions = new LLSDPermissions(); llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; @@ -390,21 +433,7 @@ namespace OpenSim.Capabilities.Handlers llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; llsdItem.sale_info = new LLSDSaleInfo(); llsdItem.sale_info.sale_price = invItem.SalePrice; - switch (invItem.SaleType) - { - default: - llsdItem.sale_info.sale_type = "not"; - break; - case 1: - llsdItem.sale_info.sale_type = "original"; - break; - case 2: - llsdItem.sale_info.sale_type = "copy"; - break; - case 3: - llsdItem.sale_info.sale_type = "contents"; - break; - } + llsdItem.sale_info.sale_type = invItem.SaleType; return llsdItem; } diff --git a/OpenSim/Capabilities/LLSDInventoryItem.cs b/OpenSim/Capabilities/LLSDInventoryItem.cs index 426a6cbaf5..958e8079b4 100644 --- a/OpenSim/Capabilities/LLSDInventoryItem.cs +++ b/OpenSim/Capabilities/LLSDInventoryItem.cs @@ -37,8 +37,8 @@ namespace OpenSim.Framework.Capabilities public UUID asset_id; public UUID item_id; public LLSDPermissions permissions; - public string type; - public string inv_type; + public int type; + public int inv_type; public int flags; public LLSDSaleInfo sale_info; @@ -65,7 +65,7 @@ namespace OpenSim.Framework.Capabilities public class LLSDSaleInfo { public int sale_price; - public string sale_type; + public int sale_type; } [OSDMap] diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index 3355428cf4..7518b86f0b 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs @@ -436,7 +436,7 @@ namespace OpenSim.Services.InventoryService public virtual bool AddItem(InventoryItemBase item) { // m_log.DebugFormat( -// "[XINVENTORY SERVICE]: Adding item {0} to folder {1} for {2}", item.ID, item.Folder, item.Owner); +// "[XINVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", item.Name, item.ID, item.Folder, item.Owner); return m_Database.StoreItem(ConvertFromOpenSim(item)); }