* Converted a large number of ASCII encodings to UTF8.
* We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.0.6.0-stable
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				|  | @ -329,7 +329,7 @@ namespace OpenSim.Region.Capabilities | |||
| 
 | ||||
|                         reader.Read(); | ||||
|                         FromBase64Transform b64 = new FromBase64Transform(FromBase64TransformMode.IgnoreWhiteSpaces); | ||||
|                         byte[] inp = Encoding.ASCII.GetBytes(reader.ReadString()); | ||||
|                         byte[] inp = Encoding.UTF8.GetBytes(reader.ReadString()); | ||||
|                         ret = b64.TransformFinalBlock(inp, 0, inp.Length); | ||||
|                         break; | ||||
|                     } | ||||
|  |  | |||
|  | @ -74,7 +74,7 @@ namespace OpenSim.Framework.Configuration.HTTP | |||
|                     count = resStream.Read(buf, 0, buf.Length); | ||||
|                     if (count != 0) | ||||
|                     { | ||||
|                         tempString = Encoding.ASCII.GetString(buf, 0, count); | ||||
|                         tempString = Encoding.UTF8.GetString(buf, 0, count); | ||||
|                         sb.Append(tempString); | ||||
|                     } | ||||
|                 } while (count > 0); | ||||
|  |  | |||
|  | @ -84,7 +84,8 @@ namespace OpenSim.Region.ClientStack | |||
|         private int m_lastPacketsReceived = 0; | ||||
|         private byte[] ZeroOutBuffer = new byte[4096]; | ||||
| 
 | ||||
|         private readonly Encoding m_encoding = Encoding.ASCII; | ||||
|         // ENCODING FAULT | ||||
|         private readonly Encoding m_encoding = Encoding.UTF8; | ||||
|         private readonly LLUUID m_agentId; | ||||
|         private readonly uint m_circuitCode; | ||||
|         private int m_moneyBalance; | ||||
|  | @ -1165,7 +1166,8 @@ namespace OpenSim.Region.ClientStack | |||
|             // 6 to 7 items at a time, so let's stick with 6 | ||||
|             int MAX_ITEMS_PER_PACKET = 6; | ||||
| 
 | ||||
|             Encoding enc = Encoding.ASCII; | ||||
|             // ENCODING FAULT | ||||
|             Encoding enc = Encoding.UTF8; | ||||
|             uint FULL_MASK_PERMISSIONS = 2147483647; | ||||
| 
 | ||||
|             if (fetchItems) | ||||
|  | @ -1336,7 +1338,8 @@ namespace OpenSim.Region.ClientStack | |||
| 
 | ||||
|         public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) | ||||
|         { | ||||
|             Encoding enc = Encoding.ASCII; | ||||
|             // ENCODING FAULT | ||||
|             Encoding enc = Encoding.UTF8; | ||||
|             uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | ||||
|             FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply); | ||||
|             // TODO: don't create new blocks if recycling an old packet | ||||
|  | @ -1378,7 +1381,8 @@ namespace OpenSim.Region.ClientStack | |||
|         /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||||
|         public void SendInventoryItemCreateUpdate(InventoryItemBase Item) | ||||
|         { | ||||
|             Encoding enc = Encoding.ASCII; | ||||
|             // ENCODING FAULT | ||||
|             Encoding enc = Encoding.UTF8; | ||||
|             uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | ||||
|             UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem); | ||||
|             // TODO: don't create new blocks if recycling an old packet | ||||
|  | @ -2213,7 +2217,8 @@ namespace OpenSim.Region.ClientStack | |||
|             { | ||||
|                 objdata.TextureEntry = textureEntry; | ||||
|             } | ||||
|             Encoding enc = Encoding.ASCII; | ||||
|             // ENCODING FAULT | ||||
|             Encoding enc = Encoding.UTF8; | ||||
|             LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||||
|             pos.X = 100f; | ||||
|             objdata.ID = 8880000; | ||||
|  | @ -2941,7 +2946,8 @@ namespace OpenSim.Region.ClientStack | |||
|             } | ||||
|             else | ||||
|             { | ||||
|                 Encoding _enc = Encoding.ASCII; | ||||
|                 // ENCODING FAULT | ||||
|                 Encoding _enc = Encoding.UTF8; | ||||
| 
 | ||||
|                 switch (Pack.Type) | ||||
|                 { | ||||
|  | @ -3989,7 +3995,7 @@ namespace OpenSim.Region.ClientStack | |||
|                         OutPacket(tpStart, ThrottleOutPacketType.Task); | ||||
| 
 | ||||
|                         TeleportProgressPacket tpProgress = (TeleportProgressPacket)PacketPool.Instance.GetPacket(PacketType.TeleportProgress); | ||||
|                         tpProgress.Info.Message = (new ASCIIEncoding()).GetBytes("sending_landmark"); | ||||
|                         tpProgress.Info.Message = (new UTF8Encoding()).GetBytes("sending_landmark"); | ||||
|                         tpProgress.Info.TeleportFlags = 8; | ||||
|                         tpProgress.AgentData.AgentID = tpReq.Info.AgentID; | ||||
|                         OutPacket(tpProgress, ThrottleOutPacketType.Task); | ||||
|  |  | |||
|  | @ -634,7 +634,8 @@ namespace OpenSim.Region.Environment | |||
| 
 | ||||
|         public void sendRegionInfoPacket(IClientAPI remote_client) | ||||
|         { | ||||
|             Encoding _enc = Encoding.ASCII; | ||||
|             // ENCODING FAULT | ||||
|             Encoding _enc = Encoding.UTF8; | ||||
| 
 | ||||
|             AgentCircuitData circuitData = remote_client.RequestClientInfo(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -328,7 +328,7 @@ namespace OpenSim.Region.Environment.Modules | |||
|                     if (count != 0) | ||||
|                     { | ||||
|                         // translate from bytes to ASCII text | ||||
|                         tempString = Encoding.ASCII.GetString(buf, 0, count); | ||||
|                         tempString = Encoding.UTF8.GetString(buf, 0, count); | ||||
| 
 | ||||
|                         // continue building the string | ||||
|                         sb.Append(tempString); | ||||
|  |  | |||
|  | @ -45,7 +45,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
| 
 | ||||
|     public partial class SceneObjectGroup : EntityBase | ||||
|     { | ||||
|         private Encoding enc = Encoding.ASCII; | ||||
|         // ENCODING FAULT | ||||
|         private Encoding enc = Encoding.UTF8; | ||||
| 
 | ||||
|         protected SceneObjectPart m_rootPart; | ||||
|          | ||||
|  |  | |||
|  | @ -51,7 +51,6 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
|     { | ||||
|         // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||||
| 
 | ||||
|         // private ASCIIEncoding enc = new ASCIIEncoding(); | ||||
|         private ScriptEngineBase.ScriptEngine m_ScriptEngine; | ||||
|         private SceneObjectPart m_host; | ||||
|         private uint m_localID; | ||||
|  |  | |||
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	 Adam Frisby
						Adam Frisby