See that if controls are taken, those are released before taking new ones
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9163cdd7c1
commit
729046e1ad
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@ -3816,6 +3816,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (p == null)
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return;
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ControllingClient.SendTakeControls(controls, false, false);
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ControllingClient.SendTakeControls(controls, true, false);
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ScriptControllers obj = new ScriptControllers();
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obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
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obj.eventControls = ScriptControlled.CONTROL_ZERO;
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