See that if controls are taken, those are released before taking new ones
parent
9163cdd7c1
commit
729046e1ad
|
@ -3816,6 +3816,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (p == null)
|
if (p == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
ControllingClient.SendTakeControls(controls, false, false);
|
||||||
|
ControllingClient.SendTakeControls(controls, true, false);
|
||||||
|
|
||||||
ScriptControllers obj = new ScriptControllers();
|
ScriptControllers obj = new ScriptControllers();
|
||||||
obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
|
obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
|
||||||
obj.eventControls = ScriptControlled.CONTROL_ZERO;
|
obj.eventControls = ScriptControlled.CONTROL_ZERO;
|
||||||
|
|
Loading…
Reference in New Issue