Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
parent
03993d0b14
commit
72923134e9
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@ -395,9 +395,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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{
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result = OpenJPEG.EncodeFromImage(joint, true);
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}
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catch (Exception)
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catch (Exception e)
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{
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m_log.Error("[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
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m_log.ErrorFormat(
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"[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
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e.Message, e.StackTrace);
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}
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return result;
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@ -338,10 +338,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
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}
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catch (Exception)
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catch (Exception e)
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{
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m_log.Error(
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"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
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m_log.ErrorFormat(
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"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
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e.Message, e.StackTrace);
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}
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m_textureManager.ReturnData(id, imageJ2000);
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