Turns out that it's a bad idea to let Agent position updates linger for a long time on certain versions of mono. It's better to abort them if they take too long. So timeout is now an argument. Currently: 20secs for CreateAgent, 100secs for UpdateAgent (fat), 10 secs for UpdateAgent (Position); all of these divided by 4, for ReadWrite, as Mic had before.

0.7.1-dev
Diva Canto 2011-05-02 09:04:34 -07:00
parent 60e4c4e3e2
commit 729c42f5fa
2 changed files with 16 additions and 16 deletions

View File

@ -140,19 +140,19 @@ namespace OpenSim.Framework
/// PUT JSON-encoded data to a web service that returns LLSD or
/// JSON data
/// </summary>
public static OSDMap PutToService(string url, OSDMap data)
public static OSDMap PutToService(string url, OSDMap data, int timeout)
{
return ServiceOSDRequest(url,data,"PUT",30000);
return ServiceOSDRequest(url,data, "PUT", timeout);
}
public static OSDMap PostToService(string url, OSDMap data)
public static OSDMap PostToService(string url, OSDMap data, int timeout)
{
return ServiceOSDRequest(url,data,"POST",30000);
return ServiceOSDRequest(url, data, "POST", timeout);
}
public static OSDMap GetFromService(string url)
public static OSDMap GetFromService(string url, int timeout)
{
return ServiceOSDRequest(url,null,"GET",30000);
return ServiceOSDRequest(url, null, "GET", timeout);
}
public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout)
@ -171,7 +171,7 @@ namespace OpenSim.Framework
request.Timeout = timeout;
request.KeepAlive = false;
request.MaximumAutomaticRedirections = 10;
request.ReadWriteTimeout = timeout * 4;
request.ReadWriteTimeout = timeout / 4;
request.Headers[OSHeaderRequestID] = reqnum.ToString();
// If there is some input, write it into the request

View File

@ -102,7 +102,7 @@ namespace OpenSim.Services.Connectors.Simulation
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
args["teleport_flags"] = OSD.FromString(flags.ToString());
OSDMap result = WebUtil.PostToService(uri,args);
OSDMap result = WebUtil.PostToService(uri, args, 20000);
if (result["Success"].AsBoolean())
return true;
@ -126,7 +126,7 @@ namespace OpenSim.Services.Connectors.Simulation
/// </summary>
public bool UpdateAgent(GridRegion destination, AgentData data)
{
return UpdateAgent(destination, (IAgentData)data);
return UpdateAgent(destination, (IAgentData)data, 100000); // yes, 100 seconds
}
/// <summary>
@ -181,7 +181,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
}
UpdateAgent(destination,(IAgentData)pos);
UpdateAgent(destination, (IAgentData)pos, 10000);
}
// unreachable
@ -191,7 +191,7 @@ namespace OpenSim.Services.Connectors.Simulation
/// <summary>
/// This is the worker function to send AgentData to a neighbor region
/// </summary>
private bool UpdateAgent(GridRegion destination, IAgentData cAgentData)
private bool UpdateAgent(GridRegion destination, IAgentData cAgentData, int timeout)
{
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: UpdateAgent start");
@ -207,7 +207,7 @@ namespace OpenSim.Services.Connectors.Simulation
args["destination_name"] = OSD.FromString(destination.RegionName);
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
OSDMap result = WebUtil.PutToService(uri,args);
OSDMap result = WebUtil.PutToService(uri, args, timeout);
return result["Success"].AsBoolean();
}
catch (Exception e)
@ -233,7 +233,7 @@ namespace OpenSim.Services.Connectors.Simulation
try
{
OSDMap result = WebUtil.GetFromService(uri);
OSDMap result = WebUtil.GetFromService(uri, 10000);
if (result["Success"].AsBoolean())
{
// OSDMap args = Util.GetOSDMap(result["_RawResult"].AsString());
@ -384,7 +384,7 @@ namespace OpenSim.Services.Connectors.Simulation
args["destination_name"] = OSD.FromString(destination.RegionName);
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
WebUtil.PostToService(uri, args);
WebUtil.PostToService(uri, args, 40000);
}
catch (Exception e)
{