Turns out that it's a bad idea to let Agent position updates linger for a long time on certain versions of mono. It's better to abort them if they take too long. So timeout is now an argument. Currently: 20secs for CreateAgent, 100secs for UpdateAgent (fat), 10 secs for UpdateAgent (Position); all of these divided by 4, for ReadWrite, as Mic had before.
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60e4c4e3e2
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@ -140,19 +140,19 @@ namespace OpenSim.Framework
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/// PUT JSON-encoded data to a web service that returns LLSD or
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/// JSON data
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/// </summary>
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public static OSDMap PutToService(string url, OSDMap data)
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public static OSDMap PutToService(string url, OSDMap data, int timeout)
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{
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return ServiceOSDRequest(url,data,"PUT",30000);
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return ServiceOSDRequest(url,data, "PUT", timeout);
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}
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public static OSDMap PostToService(string url, OSDMap data)
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public static OSDMap PostToService(string url, OSDMap data, int timeout)
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{
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return ServiceOSDRequest(url,data,"POST",30000);
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return ServiceOSDRequest(url, data, "POST", timeout);
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}
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public static OSDMap GetFromService(string url)
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public static OSDMap GetFromService(string url, int timeout)
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{
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return ServiceOSDRequest(url,null,"GET",30000);
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return ServiceOSDRequest(url, null, "GET", timeout);
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}
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public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout)
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@ -171,7 +171,7 @@ namespace OpenSim.Framework
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request.Timeout = timeout;
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request.KeepAlive = false;
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request.MaximumAutomaticRedirections = 10;
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request.ReadWriteTimeout = timeout * 4;
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request.ReadWriteTimeout = timeout / 4;
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request.Headers[OSHeaderRequestID] = reqnum.ToString();
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// If there is some input, write it into the request
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@ -102,7 +102,7 @@ namespace OpenSim.Services.Connectors.Simulation
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args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
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args["teleport_flags"] = OSD.FromString(flags.ToString());
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OSDMap result = WebUtil.PostToService(uri,args);
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OSDMap result = WebUtil.PostToService(uri, args, 20000);
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if (result["Success"].AsBoolean())
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return true;
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@ -126,7 +126,7 @@ namespace OpenSim.Services.Connectors.Simulation
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/// </summary>
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public bool UpdateAgent(GridRegion destination, AgentData data)
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{
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return UpdateAgent(destination, (IAgentData)data);
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return UpdateAgent(destination, (IAgentData)data, 100000); // yes, 100 seconds
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}
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/// <summary>
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@ -181,7 +181,7 @@ namespace OpenSim.Services.Connectors.Simulation
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}
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}
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UpdateAgent(destination,(IAgentData)pos);
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UpdateAgent(destination, (IAgentData)pos, 10000);
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}
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// unreachable
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@ -191,7 +191,7 @@ namespace OpenSim.Services.Connectors.Simulation
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/// <summary>
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/// This is the worker function to send AgentData to a neighbor region
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/// </summary>
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private bool UpdateAgent(GridRegion destination, IAgentData cAgentData)
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private bool UpdateAgent(GridRegion destination, IAgentData cAgentData, int timeout)
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{
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// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: UpdateAgent start");
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@ -207,7 +207,7 @@ namespace OpenSim.Services.Connectors.Simulation
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args["destination_name"] = OSD.FromString(destination.RegionName);
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args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
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OSDMap result = WebUtil.PutToService(uri,args);
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OSDMap result = WebUtil.PutToService(uri, args, timeout);
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return result["Success"].AsBoolean();
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}
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catch (Exception e)
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@ -233,7 +233,7 @@ namespace OpenSim.Services.Connectors.Simulation
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try
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{
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OSDMap result = WebUtil.GetFromService(uri);
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OSDMap result = WebUtil.GetFromService(uri, 10000);
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if (result["Success"].AsBoolean())
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{
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// OSDMap args = Util.GetOSDMap(result["_RawResult"].AsString());
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@ -384,7 +384,7 @@ namespace OpenSim.Services.Connectors.Simulation
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args["destination_name"] = OSD.FromString(destination.RegionName);
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args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
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WebUtil.PostToService(uri, args);
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WebUtil.PostToService(uri, args, 40000);
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}
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catch (Exception e)
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{
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