Add the SitGround flag back in
parent
a9dad99432
commit
72b96e8121
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@ -140,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3? m_forceToApply;
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private Vector3? m_forceToApply;
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private uint m_requestedSitTargetID;
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private uint m_requestedSitTargetID;
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private UUID m_requestedSitTargetUUID;
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private UUID m_requestedSitTargetUUID;
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public bool SitGround = false;
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private SendCourseLocationsMethod m_sendCourseLocationsMethod;
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private SendCourseLocationsMethod m_sendCourseLocationsMethod;
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@ -1643,7 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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if (update_movementflag)
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if (update_movementflag && !SitGround)
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Animator.UpdateMovementAnimations();
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Animator.UpdateMovementAnimations();
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m_scene.EventManager.TriggerOnClientMovement(this);
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m_scene.EventManager.TriggerOnClientMovement(this);
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@ -1754,6 +1755,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void StandUp()
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public void StandUp()
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{
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{
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SitGround = false;
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if (m_parentID != 0)
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if (m_parentID != 0)
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{
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
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SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
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