add ability for load iar/save iar to take in arbitrary options

not used for anything yet
soprefactor
Justin Clark-Casey (justincc) 2010-06-04 22:17:23 +01:00
parent 0526d3a535
commit 72bd68a21f
2 changed files with 75 additions and 19 deletions

View File

@ -30,11 +30,11 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using NDesk.Options;
using Nini.Config; using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
@ -92,7 +92,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
scene.AddCommand( scene.AddCommand(
this, "load iar", this, "load iar",
"load iar <first> <last> <inventory path> <password> [<IAR path>]", "load iar <first> <last> <inventory path> <password> [<IAR path>]",
//"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]",
"Load user inventory archive (IAR).", "Load user inventory archive (IAR).",
//"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
//+ "<first> is user's first name." + Environment.NewLine
"<first> is user's first name." + Environment.NewLine "<first> is user's first name." + Environment.NewLine
+ "<last> is user's last name." + Environment.NewLine + "<last> is user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
@ -134,7 +137,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
} }
public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
{
return ArchiveInventory(id, firstName, lastName, invPath, pass, saveStream, new Dictionary<string, object>());
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Dictionary<string, object> options)
{ {
if (m_scenes.Count > 0) if (m_scenes.Count > 0)
{ {
@ -172,7 +183,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false; return false;
} }
public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, string savePath) public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Dictionary<string, object> options)
{ {
if (m_scenes.Count > 0) if (m_scenes.Count > 0)
{ {
@ -211,6 +224,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
} }
public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream) public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream)
{
return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
}
public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, Stream loadStream,
Dictionary<string, object> options)
{ {
if (m_scenes.Count > 0) if (m_scenes.Count > 0)
{ {
@ -252,7 +272,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false; return false;
} }
public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath) public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, string loadPath,
Dictionary<string, object> options)
{ {
if (m_scenes.Count > 0) if (m_scenes.Count > 0)
{ {
@ -300,26 +322,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="cmdparams"></param> /// <param name="cmdparams"></param>
protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
{ {
if (cmdparams.Length < 6) m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
Dictionary<string, object> options = new Dictionary<string, object>();
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
List<string> mainParams = optionSet.Parse(cmdparams);
if (mainParams.Count < 6)
{ {
m_log.Error( m_log.Error(
"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]"); "[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]");
return; return;
} }
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME."); string firstName = mainParams[2];
string lastName = mainParams[3];
string firstName = cmdparams[2]; string invPath = mainParams[4];
string lastName = cmdparams[3]; string pass = mainParams[5];
string invPath = cmdparams[4]; string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
string pass = cmdparams[5];
string loadPath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat( m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
loadPath, invPath, firstName, lastName); loadPath, invPath, firstName, lastName);
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath)) if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
m_log.InfoFormat( m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
loadPath, firstName, lastName); loadPath, firstName, lastName);
@ -351,7 +378,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
savePath, invPath, firstName, lastName); savePath, invPath, firstName, lastName);
Guid id = Guid.NewGuid(); Guid id = Guid.NewGuid();
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath); ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
lock (m_pendingConsoleSaves) lock (m_pendingConsoleSaves)
m_pendingConsoleSaves.Add(id); m_pendingConsoleSaves.Add(id);

View File

@ -26,6 +26,7 @@
*/ */
using System; using System;
using System.Collections.Generic;
using System.IO; using System.IO;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
@ -60,6 +61,20 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns> /// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream); bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream);
/// <summary>
/// Dearchive a user's inventory folder from the given stream
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="invPath">The inventory path in which to place the loaded folders and items</param>
/// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
/// <param name="options">Dearchiving options. At the moment, the only option is ("merge", true). This merges
/// the loaded IAR with existing folders where possible.</param>
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, Stream loadStream,
Dictionary<string, object> options);
/// <summary> /// <summary>
/// Archive a user's inventory folder to the given stream /// Archive a user's inventory folder to the given stream
/// </summary> /// </summary>
@ -70,5 +85,19 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="saveStream">The stream to which the inventory archive will be saved</param> /// <param name="saveStream">The stream to which the inventory archive will be saved</param>
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns> /// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream); bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
/// <summary>
/// Archive a user's inventory folder to the given stream
/// </summary>
/// <param name="id">ID representing this request. This will later be returned in the save event</param>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="invPath">The inventory path from which the inventory should be saved.</param>
/// <param name="saveStream">The stream to which the inventory archive will be saved</param>
/// <param name="options">Archiving options. Currently, there are none.</param>
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Dictionary<string, object> options);
} }
} }