refactoring to load from self (fixes ChanneDigger being absent)
parent
a6d689c529
commit
72c2d13ac6
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@ -414,6 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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private void LoadPlugins()
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private void LoadPlugins()
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{
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{
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m_plugineffects = new Dictionary<string, ITerrainEffect>();
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m_plugineffects = new Dictionary<string, ITerrainEffect>();
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LoadPlugins(Assembly.GetCallingAssembly());
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string plugineffectsPath = "Terrain";
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string plugineffectsPath = "Terrain";
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// Load the files in the Terrain/ dir
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// Load the files in the Terrain/ dir
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@ -427,6 +428,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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try
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try
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{
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{
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Assembly library = Assembly.LoadFrom(file);
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Assembly library = Assembly.LoadFrom(file);
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LoadPlugins(library);
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}
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catch (BadImageFormatException)
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{
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}
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}
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}
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private void LoadPlugins(Assembly library)
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{
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foreach (Type pluginType in library.GetTypes())
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foreach (Type pluginType in library.GetTypes())
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{
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{
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try
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try
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@ -453,11 +464,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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{
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{
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}
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}
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}
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}
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}
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catch (BadImageFormatException)
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{
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}
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}
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}
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}
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public void InstallPlugin(string pluginName, ITerrainEffect effect)
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public void InstallPlugin(string pluginName, ITerrainEffect effect)
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