Always close script linemap file after reading and always dispose of other streams in the script engine even if exceptions are thrown.
parent
caa7b1e6a1
commit
72d1d96c5c
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@ -663,9 +663,8 @@ namespace SecondLife
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try
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{
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FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
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fs.Read(data, 0, data.Length);
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fs.Close();
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using (FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read))
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fs.Read(data, 0, data.Length);
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}
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catch (Exception)
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{
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@ -680,9 +679,8 @@ namespace SecondLife
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Byte[] buf = Encoding.ASCII.GetBytes(filetext);
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FileStream sfs = File.Create(assembly + ".text");
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sfs.Write(buf, 0, buf.Length);
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sfs.Close();
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using (FileStream sfs = File.Create(assembly + ".text"))
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sfs.Write(buf, 0, buf.Length);
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return assembly;
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}
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@ -775,7 +773,6 @@ namespace SecondLife
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return message;
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}
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private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
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{
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string mapstring = String.Empty;
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@ -787,40 +784,42 @@ namespace SecondLife
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}
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Byte[] mapbytes = Encoding.ASCII.GetBytes(mapstring);
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FileStream mfs = File.Create(filename);
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mfs.Write(mapbytes, 0, mapbytes.Length);
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mfs.Close();
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}
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using (FileStream mfs = File.Create(filename))
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mfs.Write(mapbytes, 0, mapbytes.Length);
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}
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private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ReadMapFile(string filename)
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{
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Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
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try
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{
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StreamReader r = File.OpenText(filename);
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linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
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string line;
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while ((line = r.ReadLine()) != null)
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using (StreamReader r = File.OpenText(filename))
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{
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String[] parts = line.Split(new Char[] { ',' });
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int kk = System.Convert.ToInt32(parts[0]);
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int kv = System.Convert.ToInt32(parts[1]);
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int vk = System.Convert.ToInt32(parts[2]);
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int vv = System.Convert.ToInt32(parts[3]);
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linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
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KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv);
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KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv);
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string line;
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while ((line = r.ReadLine()) != null)
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{
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String[] parts = line.Split(new Char[] { ',' });
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int kk = System.Convert.ToInt32(parts[0]);
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int kv = System.Convert.ToInt32(parts[1]);
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int vk = System.Convert.ToInt32(parts[2]);
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int vv = System.Convert.ToInt32(parts[3]);
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linemap[k] = v;
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KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv);
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KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv);
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linemap[k] = v;
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}
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}
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}
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catch
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{
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linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
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}
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return linemap;
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}
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}
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}
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}
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@ -1065,10 +1065,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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try
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{
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FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"));
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Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml);
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fs.Write(buf, 0, buf.Length);
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fs.Close();
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using (FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")))
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{
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Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml);
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fs.Write(buf, 0, buf.Length);
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}
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}
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catch(Exception)
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{
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