Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport

TeleportWork
Justin Clark-Casey (justincc) 2013-07-26 01:38:04 +01:00
parent 1fabdcc43c
commit 72ed49af5f
3 changed files with 6 additions and 4 deletions

View File

@ -1047,6 +1047,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
{
sp.DoNotCloseAfterTeleport = false;
// RED ALERT!!!!
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
@ -1055,13 +1057,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
Thread.Sleep(15000);
if (!sp.DoNotClose)
if (!sp.DoNotCloseAfterTeleport)
{
sp.Scene.IncomingCloseAgent(sp.UUID, false);
}
else
{
sp.DoNotClose = false;
sp.DoNotCloseAfterTeleport = false;
}
}
else

View File

@ -3700,7 +3700,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
sp.DoNotClose = true;
sp.DoNotCloseAfterTeleport = true;
}
}

View File

@ -722,7 +722,7 @@ namespace OpenSim.Region.Framework.Scenes
/// teleport is reusing the connection.
/// </summary>
/// <remarks>May be refactored or move somewhere else soon.</remarks>
public bool DoNotClose { get; set; }
public bool DoNotCloseAfterTeleport { get; set; }
private float m_speedModifier = 1.0f;