Merge branch 'ubitwork' into avination
commit
7305d2e0ef
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@ -33,13 +33,83 @@ using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Scenes
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{
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public struct CollisionForSoundInfo
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{
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public uint colliderID;
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public Vector3 position;
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public float relativeVel;
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}
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public static class CollisionSounds
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{
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// defines for cases
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// only know one UUID for now (woodflesh)
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private const int MaxMaterials = 7;
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// part part
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/*
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private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
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private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
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private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
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private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
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private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
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private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
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private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
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private static UUID snd_MetalStone = new UUID("be7295c0-a158-11e1-b3dd-0801200c9a66");
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private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
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private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
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private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
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private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
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private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
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private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
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private static UUID snd_GlassStone = new UUID("be7295c0-a158-11e1-b3dd-0802200c9a66");
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private static UUID snd_GlassMetal = new UUID("be7295c0-a158-11e1-b3dd-0802201c9a66");
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private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
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private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
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private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
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private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
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private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
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private static UUID snd_WoodStone = new UUID("be7295c0-a158-11e1-b3dd-0803200c9a66");
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private static UUID snd_WoodMetal = new UUID("be7295c0-a158-11e1-b3dd-0803201c9a66");
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private static UUID snd_WoodGlass = new UUID("be7295c0-a158-11e1-b3dd-0803202c9a66");
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private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
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private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
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private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
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private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
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private static UUID snd_FleshStone = new UUID("be7295c0-a158-11e1-b3dd-0804200c9a66");
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private static UUID snd_FleshMetal = new UUID("be7295c0-a158-11e1-b3dd-0804201c9a66");
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private static UUID snd_FleshGlass = new UUID("be7295c0-a158-11e1-b3dd-0804202c9a66");
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private static UUID snd_FleshWood = new UUID("be7295c0-a158-11e1-b3dd-0804203c9a66");
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private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
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private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
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private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
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private static UUID snd_PlasticStone = new UUID("be7295c0-a158-11e1-b3dd-0805200c9a66");
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private static UUID snd_PlasticMetal = new UUID("be7295c0-a158-11e1-b3dd-0805201c9a66");
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private static UUID snd_PlasticGlass = new UUID("be7295c0-a158-11e1-b3dd-0805202c9a66");
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private static UUID snd_PlasticWood = new UUID("be7295c0-a158-11e1-b3dd-0805203c9a66");
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private static UUID snd_PlasticFlesh = new UUID("be7295c0-a158-11e1-b3dd-0805204c9a66");
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private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
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private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
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private static UUID snd_RubberStone = new UUID("be7295c0-a158-11e1-b3dd-0806200c9a66");
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private static UUID snd_RubberMetal = new UUID("be7295c0-a158-11e1-b3dd-0806201c9a66");
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private static UUID snd_RubberGlass = new UUID("be7295c0-a158-11e1-b3dd-0806202c9a66");
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private static UUID snd_RubberWood = new UUID("be7295c0-a158-11e1-b3dd-0806203c9a66");
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private static UUID snd_RubberFlesh = new UUID("be7295c0-a158-11e1-b3dd-0806204c9a66");
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private static UUID snd_RubberPlastic = new UUID("be7295c0-a158-11e1-b3dd-0806205c9a66");
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private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
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// terrain part
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private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
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*/
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private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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@ -93,7 +163,19 @@ namespace OpenSim.Region.Framework.Scenes
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snd_TerrainPlastic,
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snd_TerrainRubber
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};
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/*
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//full assimetric sounds
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public static UUID[] m_PartPart = {
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snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
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snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
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snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
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snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
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snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
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snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber,
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snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber
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};
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*/
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// simetric sounds
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public static UUID[] m_PartPart = {
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snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
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snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
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@ -104,12 +186,9 @@ namespace OpenSim.Region.Framework.Scenes
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snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
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};
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public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
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public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
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{
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// temporary mute sounds
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return;
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if(Colliders.Count == 0 || part == null)
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if (collidersinfolist.Count == 0 || part == null)
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return;
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if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
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@ -118,124 +197,161 @@ namespace OpenSim.Region.Framework.Scenes
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if (part.ParentGroup == null)
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return;
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if (part.CollisionSound == part.invalidCollisionSoundUUID)
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if (part.CollisionSoundType < 0)
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return;
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UUID soundID;
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int otherMaterial;
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float volume = 0.0f;
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bool HaveSound = false;
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Vector3 position = part.AbsolutePosition;
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UUID soundID = part.CollisionSound;
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if (part.CollisionSound != UUID.Zero)
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if (part.CollisionSoundType > 0)
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{
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if (part.CollisionSoundVolume > 0.0f)
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part.SendCollisionSound(part.CollisionSound, part.CollisionSoundVolume, position);
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// soundID = part.CollisionSound;
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volume = part.CollisionSoundVolume;
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if (volume == 0.0f)
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return;
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HaveSound = true;
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}
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int thisMaterial = (int) part.Material;
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if (thisMaterial >= MaxMaterials)
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thisMaterial = 3;
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int thisMatScaled = thisMaterial * MaxMaterials;
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int index;
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bool doneownsound = false;
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foreach (uint Id in Colliders)
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int thisMaterial = (int)part.Material;
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if (thisMaterial >= MaxMaterials)
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thisMaterial = 3;
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int thisMatScaled = thisMaterial * MaxMaterials;
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CollisionForSoundInfo colInfo;
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uint id;
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for(int i = 0; i< collidersinfolist.Count; i++)
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{
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if (Id == 0)
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colInfo = collidersinfolist[i];
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id = colInfo.colliderID;
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if (id == 0) // terrain collision
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{
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if (!doneownsound)
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{
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if (!HaveSound)
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{
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volume = Math.Abs(colInfo.relativeVel);
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if (volume < 0.2f)
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continue;
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volume *= volume * .0625f; // 4m/s == full volume
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if (volume > 1.0f)
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volume = 1.0f;
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soundID = m_TerrainPart[thisMaterial];
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part.SendCollisionSound(soundID, 1.0, position);
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}
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part.SendCollisionSound(soundID, volume, colInfo.position);
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doneownsound = true;
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}
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continue;
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}
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SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id);
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SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
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if (otherPart != null)
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{
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if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive)
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if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
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continue;
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if (otherPart.CollisionSound != UUID.Zero)
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otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position);
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if (!HaveSound)
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{
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if (otherPart.CollisionSoundType > 0)
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{
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soundID = otherPart.CollisionSound;
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volume = otherPart.CollisionSoundVolume;
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if (volume == 0.0f)
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continue;
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}
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else
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{
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otherMaterial = (int)otherPart.Material;
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volume = Math.Abs(colInfo.relativeVel);
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if (volume < 0.2f)
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continue;
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volume *= volume * .0625f; // 4m/s == full volume
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if (volume > 1.0f)
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volume = 1.0f;
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int otherMaterial = (int)otherPart.Material;
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if (otherMaterial >= MaxMaterials)
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otherMaterial = 3;
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index = thisMatScaled + otherMaterial;
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soundID = m_PartPart[index];
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soundID = m_PartPart[thisMatScaled + otherMaterial];
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}
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}
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if (doneownsound)
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otherPart.SendCollisionSound(soundID, 1.0, position);
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otherPart.SendCollisionSound(soundID, volume, colInfo.position);
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else
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{
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part.SendCollisionSound(soundID, 1.0, position);
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part.SendCollisionSound(soundID, volume, colInfo.position);
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doneownsound = true;
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}
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}
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}
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/* avatars get notification let them trigger the sound
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else if (!doneownsound)
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{
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ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
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if (av != null && (!av.IsChildAgent))
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{
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index = thisMatScaled + 4; // flesh
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soundID = m_PartPart[index];
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part.SendCollisionSound(soundID, 1.0);
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doneownsound = true;
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}
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}
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*/
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}
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}
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public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders)
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public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
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{
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// temporary mute sounds
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return;
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if (Colliders.Count == 0 || av == null)
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if (collidersinfolist.Count == 0 || av == null)
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return;
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UUID soundID;
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int otherMaterial;
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int thisMaterial = 3;
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int thisMaterial = 4; // flesh
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int thisMatScaled = thisMaterial * MaxMaterials;
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int index;
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// bool doneownsound = false;
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Vector3 position = av.AbsolutePosition;
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// bool doneownsound = false;
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foreach (uint Id in Colliders)
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CollisionForSoundInfo colInfo;
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uint id;
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float volume;
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for(int i = 0; i< collidersinfolist.Count; i++)
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{
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if (Id == 0)
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colInfo = collidersinfolist[i];
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id = colInfo.colliderID;
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if (id == 0) // no terrain collision sounds for now
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{
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continue;
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// volume = Math.Abs(colInfo.relativeVel);
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// if (volume < 0.2f)
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// continue;
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}
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SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id);
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SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
|
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if (otherPart != null)
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{
|
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if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID)
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if (otherPart.CollisionSoundType < 0)
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continue;
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if (otherPart.CollisionSound != UUID.Zero)
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otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position);
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if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
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otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
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else
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{
|
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volume = Math.Abs(colInfo.relativeVel);
|
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if (volume < 0.2f)
|
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continue;
|
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|
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volume *= volume * .0625f; // 4m/s == full volume
|
||||
if (volume > 1.0f)
|
||||
volume = 1.0f;
|
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otherMaterial = (int)otherPart.Material;
|
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if (otherMaterial >= MaxMaterials)
|
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otherMaterial = 3;
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index = thisMatScaled + otherMaterial;
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soundID = m_PartPart[index];
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otherPart.SendCollisionSound(soundID, 1.0, position);
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soundID = m_PartPart[thisMatScaled + otherMaterial];
|
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otherPart.SendCollisionSound(soundID, volume, colInfo.position);
|
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}
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continue;
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}
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/*
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else if (!doneownsound)
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|
@ -251,6 +367,5 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
*/
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
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|
|
|
@ -329,11 +329,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private Vector3 m_cameraAtOffset;
|
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private bool m_forceMouselook;
|
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// TODO: Collision sound should have default.
|
||||
|
||||
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
|
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private sbyte m_collisionSoundType;
|
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private UUID m_collisionSound;
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private float m_collisionSoundVolume;
|
||||
|
||||
private DateTime LastColSoundSentTime;
|
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private int LastColSoundSentTime;
|
||||
|
||||
|
||||
private SOPVehicle m_vehicle = null;
|
||||
|
@ -374,7 +376,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
|
||||
// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
|
||||
m_inventory = new SceneObjectPartInventory(this);
|
||||
LastColSoundSentTime = DateTime.UtcNow;
|
||||
LastColSoundSentTime = Util.EnvironmentTickCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1342,12 +1344,39 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
|
||||
|
||||
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
|
||||
// runtime thing.. do not persist
|
||||
[XmlIgnore]
|
||||
public sbyte CollisionSoundType
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_collisionSoundType;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_collisionSoundType = value;
|
||||
if (value == -1)
|
||||
m_collisionSound = invalidCollisionSoundUUID;
|
||||
else if (value == 0)
|
||||
m_collisionSound = UUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public UUID CollisionSound
|
||||
{
|
||||
get { return m_collisionSound; }
|
||||
set
|
||||
{
|
||||
m_collisionSound = value;
|
||||
|
||||
if (value == invalidCollisionSoundUUID)
|
||||
m_collisionSoundType = -1;
|
||||
else if (value == UUID.Zero)
|
||||
m_collisionSoundType = 0;
|
||||
else
|
||||
m_collisionSoundType = 1;
|
||||
|
||||
aggregateScriptEvents();
|
||||
}
|
||||
}
|
||||
|
@ -1575,7 +1604,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
else if (PhysActor == null)
|
||||
{
|
||||
ApplyPhysics((uint)Flags, VolumeDetectActive, false);
|
||||
UpdatePhysicsSubscribedEvents();
|
||||
}
|
||||
else
|
||||
{
|
||||
PhysActor.PhysicsShapeType = m_physicsShapeType;
|
||||
|
@ -2632,13 +2664,42 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
else
|
||||
{
|
||||
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
|
||||
|
||||
// calculate things that started colliding this time
|
||||
// and build up list of colliders this time
|
||||
foreach (uint localid in collissionswith.Keys)
|
||||
if (!VolumeDetectActive && CollisionSoundType >= 0)
|
||||
{
|
||||
thisHitColliders.Add(localid);
|
||||
if (!m_lastColliders.Contains(localid))
|
||||
startedColliders.Add(localid);
|
||||
CollisionForSoundInfo soundinfo;
|
||||
ContactPoint curcontact;
|
||||
|
||||
foreach (uint id in collissionswith.Keys)
|
||||
{
|
||||
thisHitColliders.Add(id);
|
||||
if (!m_lastColliders.Contains(id))
|
||||
{
|
||||
startedColliders.Add(id);
|
||||
|
||||
curcontact = collissionswith[id];
|
||||
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
|
||||
{
|
||||
soundinfo = new CollisionForSoundInfo();
|
||||
soundinfo.colliderID = id;
|
||||
soundinfo.position = curcontact.Position;
|
||||
soundinfo.relativeVel = curcontact.RelativeSpeed;
|
||||
soundinfolist.Add(soundinfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (uint id in collissionswith.Keys)
|
||||
{
|
||||
thisHitColliders.Add(id);
|
||||
if (!m_lastColliders.Contains(id))
|
||||
startedColliders.Add(id);
|
||||
}
|
||||
}
|
||||
|
||||
// calculate things that ended colliding
|
||||
|
@ -2655,17 +2716,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// remove things that ended colliding from the last colliders list
|
||||
foreach (uint localID in endedColliders)
|
||||
m_lastColliders.Remove(localID);
|
||||
|
||||
// play sounds.
|
||||
if (soundinfolist.Count > 0)
|
||||
CollisionSounds.PartCollisionSound(this, soundinfolist);
|
||||
}
|
||||
|
||||
// play the sound.
|
||||
|
||||
bool IsNotVolumeDtc = !VolumeDetectActive;
|
||||
|
||||
if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSound != invalidCollisionSoundUUID)
|
||||
CollisionSounds.PartCollisionSound(this, startedColliders);
|
||||
|
||||
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
|
||||
if (IsNotVolumeDtc)
|
||||
if (!VolumeDetectActive)
|
||||
SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
|
||||
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
|
||||
|
||||
|
@ -3210,8 +3268,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (volume < 0)
|
||||
volume = 0;
|
||||
|
||||
DateTime now = DateTime.UtcNow;
|
||||
if((now - LastColSoundSentTime).Milliseconds < 200) // reduce rate to 5 per sec per part ??
|
||||
int now = Util.EnvironmentTickCount();
|
||||
if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
|
||||
return;
|
||||
|
||||
LastColSoundSentTime = now;
|
||||
|
@ -4609,7 +4667,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </remarks>
|
||||
public void RemoveFromPhysics()
|
||||
{
|
||||
ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
|
||||
PhysicsActor pa = PhysActor;
|
||||
if (pa != null)
|
||||
{
|
||||
pa.OnCollisionUpdate -= PhysicsCollision;
|
||||
pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
|
||||
pa.OnOutOfBounds -= PhysicsOutOfBounds;
|
||||
|
||||
ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
|
||||
}
|
||||
PhysActor = null;
|
||||
}
|
||||
|
||||
|
@ -4778,7 +4844,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
pa.OnCollisionUpdate -= PhysicsCollision;
|
||||
|
||||
bool hassound = ( CollisionSound != invalidCollisionSoundUUID);
|
||||
bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive);
|
||||
|
||||
scriptEvents CombinedEvents = AggregateScriptEvents;
|
||||
|
||||
// merge with root part
|
||||
|
@ -4787,10 +4854,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// submit to this part case
|
||||
if (VolumeDetectActive)
|
||||
{
|
||||
CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
|
||||
hassound = false;
|
||||
}
|
||||
else if ((Flags & PrimFlags.Phantom) != 0)
|
||||
CombinedEvents &= PhyscicsPhantonSubsEvents;
|
||||
else
|
||||
|
|
|
@ -2032,7 +2032,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
|
||||
|
||||
if (PhysicsActor != null)
|
||||
m_sitAvatarHeight = PhysicsActor.Size.Z;
|
||||
m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
|
||||
|
||||
bool canSit = false;
|
||||
pos = part.AbsolutePosition + offset;
|
||||
|
@ -4098,6 +4098,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
|
||||
{
|
||||
/*
|
||||
lock(m_collisionEventLock)
|
||||
{
|
||||
if (m_collisionEventFlag)
|
||||
|
@ -4107,18 +4108,45 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
Util.FireAndForget(delegate(object x)
|
||||
{
|
||||
*/
|
||||
try
|
||||
{
|
||||
List<uint> thisHitColliders = new List<uint>();
|
||||
List<uint> endedColliders = new List<uint>();
|
||||
List<uint> startedColliders = new List<uint>();
|
||||
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
|
||||
CollisionForSoundInfo soundinfo;
|
||||
ContactPoint curcontact;
|
||||
|
||||
foreach (uint localid in coldata.Keys)
|
||||
if (coldata.Count == 0)
|
||||
{
|
||||
thisHitColliders.Add(localid);
|
||||
if (!m_lastColliders.Contains(localid))
|
||||
if (m_lastColliders.Count == 0)
|
||||
return; // nothing to do
|
||||
|
||||
foreach (uint localID in m_lastColliders)
|
||||
{
|
||||
startedColliders.Add(localid);
|
||||
endedColliders.Add(localID);
|
||||
}
|
||||
m_lastColliders.Clear();
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
foreach (uint id in coldata.Keys)
|
||||
{
|
||||
thisHitColliders.Add(id);
|
||||
if (!m_lastColliders.Contains(id))
|
||||
{
|
||||
startedColliders.Add(id);
|
||||
curcontact = coldata[id];
|
||||
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
|
||||
{
|
||||
soundinfo = new CollisionForSoundInfo();
|
||||
soundinfo.colliderID = id;
|
||||
soundinfo.position = curcontact.Position;
|
||||
soundinfo.relativeVel = curcontact.RelativeSpeed;
|
||||
soundinfolist.Add(soundinfo);
|
||||
}
|
||||
}
|
||||
//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
|
||||
}
|
||||
|
@ -4142,10 +4170,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_lastColliders.Remove(localID);
|
||||
}
|
||||
|
||||
if (soundinfolist.Count > 0)
|
||||
CollisionSounds.AvatarCollisionSound(this, soundinfolist);
|
||||
|
||||
// do event notification
|
||||
if (startedColliders.Count > 0)
|
||||
{
|
||||
CollisionSounds.AvatarCollisionSound(this, startedColliders);
|
||||
|
||||
ColliderArgs StartCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
|
@ -4179,6 +4209,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (endedColliders.Count > 0)
|
||||
{
|
||||
|
@ -4257,7 +4288,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_collisionEventFlag = false;
|
||||
}
|
||||
});
|
||||
// });
|
||||
}
|
||||
|
||||
private void TeleportFlagsDebug() {
|
||||
|
|
|
@ -59,12 +59,14 @@ namespace OpenSim.Region.Physics.Manager
|
|||
public Vector3 Position;
|
||||
public Vector3 SurfaceNormal;
|
||||
public float PenetrationDepth;
|
||||
public float RelativeSpeed;
|
||||
|
||||
public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
|
||||
{
|
||||
Position = position;
|
||||
SurfaceNormal = surfaceNormal;
|
||||
PenetrationDepth = penetrationDepth;
|
||||
RelativeSpeed = 0f; // for now let this one be set explicity
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -128,9 +128,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
public d.Mass ShellMass;
|
||||
// public bool collidelock = false;
|
||||
|
||||
private bool m_haseventsubscription = false;
|
||||
public int m_eventsubscription = 0;
|
||||
private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||
private int m_cureventsubscription = 0;
|
||||
private CollisionEventUpdate CollisionEventsThisFrame = null;
|
||||
private bool SentEmptyCollisionsEvent;
|
||||
|
||||
// unique UUID of this character object
|
||||
public UUID m_uuid;
|
||||
|
@ -239,7 +240,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
public override bool IsPhysical
|
||||
{
|
||||
get { return false; }
|
||||
get { return m_isPhysical; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
|
@ -784,8 +785,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// the Amotor still lets avatar rotation to drift during colisions
|
||||
// so force it back to identity
|
||||
|
||||
|
||||
|
||||
d.Quaternion qtmp;
|
||||
qtmp.W = 1;
|
||||
qtmp.X = 0;
|
||||
|
@ -903,6 +902,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
contact.SurfaceNormal.X = 0f;
|
||||
contact.SurfaceNormal.Y = 0f;
|
||||
contact.SurfaceNormal.Z = -1f;
|
||||
contact.RelativeSpeed = -vel.Z;
|
||||
AddCollisionEvent(0, contact);
|
||||
|
||||
vec.Z *= 0.5f;
|
||||
|
@ -1119,47 +1119,71 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
m_requestedUpdateFrequency = ms;
|
||||
m_eventsubscription = ms;
|
||||
_parent_scene.AddCollisionEventReporting(this);
|
||||
m_haseventsubscription = true;
|
||||
m_cureventsubscription = 0;
|
||||
if (CollisionEventsThisFrame == null)
|
||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||
SentEmptyCollisionsEvent = false;
|
||||
}
|
||||
|
||||
public override void UnSubscribeEvents()
|
||||
{
|
||||
m_haseventsubscription = false;
|
||||
_parent_scene.RemoveCollisionEventReporting(this);
|
||||
m_requestedUpdateFrequency = 0;
|
||||
if (CollisionEventsThisFrame != null)
|
||||
{
|
||||
CollisionEventsThisFrame.Clear();
|
||||
CollisionEventsThisFrame = null;
|
||||
}
|
||||
m_eventsubscription = 0;
|
||||
}
|
||||
|
||||
public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
|
||||
{
|
||||
if (m_haseventsubscription)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[PHYSICS]: Adding collision event for {0}, collidedWith {1}, contact {2}", "", CollidedWith, contact);
|
||||
|
||||
if (CollisionEventsThisFrame == null)
|
||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendCollisions()
|
||||
{
|
||||
if (m_haseventsubscription && m_eventsubscription > m_requestedUpdateFrequency)
|
||||
{
|
||||
if (CollisionEventsThisFrame != null)
|
||||
if (CollisionEventsThisFrame == null)
|
||||
return;
|
||||
|
||||
if (m_cureventsubscription < m_eventsubscription)
|
||||
return;
|
||||
|
||||
m_cureventsubscription = 0;
|
||||
|
||||
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
|
||||
|
||||
if (!SentEmptyCollisionsEvent || ncolisions > 0)
|
||||
{
|
||||
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
||||
|
||||
if (ncolisions == 0)
|
||||
{
|
||||
SentEmptyCollisionsEvent = true;
|
||||
_parent_scene.RemoveCollisionEventReporting(this);
|
||||
}
|
||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||
m_eventsubscription = 0;
|
||||
else
|
||||
{
|
||||
SentEmptyCollisionsEvent = false;
|
||||
CollisionEventsThisFrame.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddCollisionFrameTime(int t)
|
||||
{
|
||||
// protect it from overflow crashing
|
||||
if (m_cureventsubscription < 50000)
|
||||
m_cureventsubscription += t;
|
||||
}
|
||||
|
||||
public override bool SubscribedEvents()
|
||||
{
|
||||
return m_haseventsubscription;
|
||||
if (m_eventsubscription > 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void changePhysicsStatus(bool NewStatus)
|
||||
|
@ -1465,14 +1489,5 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
_parent_scene.AddChange((PhysicsActor)this, what, arg);
|
||||
}
|
||||
|
||||
|
||||
internal void AddCollisionFrameTime(int p)
|
||||
{
|
||||
// protect it from overflow crashing
|
||||
if (m_eventsubscription + p >= int.MaxValue)
|
||||
m_eventsubscription = 0;
|
||||
m_eventsubscription += p;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -477,7 +477,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
// if(childPrim) we only know about physical linksets
|
||||
return Ptot;
|
||||
/*
|
||||
/*
|
||||
float tmass = _mass;
|
||||
Ptot *= tmass;
|
||||
|
||||
|
@ -497,14 +497,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
Ptot *= tmass;
|
||||
return Ptot;
|
||||
*/
|
||||
*/
|
||||
}
|
||||
else
|
||||
return _position;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
/*
|
||||
public override Vector3 PrimOOBsize
|
||||
{
|
||||
get
|
||||
|
@ -528,7 +528,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
return primOOBradiusSQ;
|
||||
}
|
||||
}
|
||||
*/
|
||||
*/
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
set
|
||||
|
@ -582,7 +582,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (value.IsFinite())
|
||||
{
|
||||
AddChange(changes.Velocity, value);
|
||||
// _velocity = value;
|
||||
// _velocity = value;
|
||||
|
||||
}
|
||||
else
|
||||
|
@ -937,12 +937,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (CollisionEventsThisFrame == null)
|
||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||
SentEmptyCollisionsEvent = false;
|
||||
_parent_scene.AddCollisionEventReporting(this);
|
||||
}
|
||||
|
||||
public override void UnSubscribeEvents()
|
||||
{
|
||||
_parent_scene.RemoveCollisionEventReporting(this);
|
||||
if (CollisionEventsThisFrame != null)
|
||||
{
|
||||
CollisionEventsThisFrame.Clear();
|
||||
|
@ -975,7 +973,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
||||
|
||||
if (ncolisions == 0)
|
||||
{
|
||||
SentEmptyCollisionsEvent = true;
|
||||
_parent_scene.RemoveCollisionEventReporting(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
SentEmptyCollisionsEvent = false;
|
||||
|
@ -986,11 +987,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
internal void AddCollisionFrameTime(int t)
|
||||
{
|
||||
// protect it from overflow crashing
|
||||
if (m_cureventsubscription + t >= int.MaxValue)
|
||||
m_cureventsubscription = 0;
|
||||
if (m_cureventsubscription < 50000)
|
||||
m_cureventsubscription += t;
|
||||
}
|
||||
|
||||
public override bool SubscribedEvents()
|
||||
{
|
||||
if (m_eventsubscription > 0)
|
||||
|
@ -1735,8 +1735,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
d.BodySetAutoDisableFlag(Body, true);
|
||||
d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
|
||||
// d.BodySetLinearDampingThreshold(Body, 0.01f);
|
||||
// d.BodySetAngularDampingThreshold(Body, 0.001f);
|
||||
// d.BodySetLinearDampingThreshold(Body, 0.01f);
|
||||
// d.BodySetAngularDampingThreshold(Body, 0.001f);
|
||||
d.BodySetDamping(Body, .002f, .002f);
|
||||
|
||||
if (m_targetSpace != IntPtr.Zero)
|
||||
|
@ -2966,7 +2966,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
givefakepos--;
|
||||
if (givefakepos < 0)
|
||||
givefakepos = 0;
|
||||
// changeSelectedStatus();
|
||||
// changeSelectedStatus();
|
||||
resetCollisionAccounting();
|
||||
}
|
||||
|
||||
|
@ -2981,14 +2981,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
_orientation = newOri;
|
||||
}
|
||||
/*
|
||||
/*
|
||||
else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
|
||||
{
|
||||
FixInertia(_position, newOri);
|
||||
if (!d.BodyIsEnabled(Body))
|
||||
d.BodyEnable(Body);
|
||||
}
|
||||
*/
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3939,12 +3939,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
changevelocity((Vector3)arg);
|
||||
break;
|
||||
|
||||
// case changes.Acceleration:
|
||||
// changeacceleration((Vector3)arg);
|
||||
// break;
|
||||
// case changes.AngVelocity:
|
||||
// changeangvelocity((Vector3)arg);
|
||||
// break;
|
||||
// case changes.Acceleration:
|
||||
// changeacceleration((Vector3)arg);
|
||||
// break;
|
||||
// case changes.AngVelocity:
|
||||
// changeangvelocity((Vector3)arg);
|
||||
// break;
|
||||
|
||||
case changes.Force:
|
||||
changeForce((Vector3)arg);
|
||||
|
|
|
@ -190,6 +190,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
public float ODE_STEPSIZE = 0.020f;
|
||||
public float HalfOdeStep = 0.01f;
|
||||
public int odetimestepMS = 20; // rounded
|
||||
private float metersInSpace = 25.6f;
|
||||
private float m_timeDilation = 1.0f;
|
||||
|
||||
|
@ -247,6 +248,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
/// A list of actors that should receive collision events.
|
||||
/// </summary>
|
||||
private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
|
||||
private readonly List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
|
||||
|
||||
private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
|
||||
public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
|
||||
|
@ -489,6 +491,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
|
||||
HalfOdeStep = ODE_STEPSIZE * 0.5f;
|
||||
odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
|
||||
|
||||
ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
|
||||
GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
|
||||
|
@ -1073,6 +1076,21 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (!(p2events || p1events))
|
||||
return;
|
||||
|
||||
if (p1events)
|
||||
AddCollisionEventReporting(p1);
|
||||
|
||||
if (p2events)
|
||||
AddCollisionEventReporting(p2);
|
||||
|
||||
Vector3 vel = Vector3.Zero;
|
||||
if (p2 != null && p2.IsPhysical)
|
||||
vel = p2.Velocity;
|
||||
|
||||
if (p1 != null && p1.IsPhysical)
|
||||
vel -= p1.Velocity;
|
||||
|
||||
contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
|
||||
|
||||
switch ((ActorTypes)p1.PhysicsActorType)
|
||||
{
|
||||
case ActorTypes.Agent:
|
||||
|
@ -1246,21 +1264,15 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Add actor to the list that should receive collision events in the simulate loop.
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
public void AddCollisionEventReporting(PhysicsActor obj)
|
||||
{
|
||||
lock (_collisionEventPrim)
|
||||
{
|
||||
if (!_collisionEventPrim.Contains(obj))
|
||||
_collisionEventPrim.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove actor from the list that should receive collision events in the simulate loop.
|
||||
|
@ -1268,13 +1280,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
/// <param name="obj"></param>
|
||||
public void RemoveCollisionEventReporting(PhysicsActor obj)
|
||||
{
|
||||
lock (_collisionEventPrim)
|
||||
{
|
||||
if (_collisionEventPrim.Contains(obj))
|
||||
_collisionEventPrim.Remove(obj);
|
||||
}
|
||||
if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
|
||||
_collisionEventPrimRemove.Add(obj);
|
||||
}
|
||||
|
||||
|
||||
#region Add/Remove Entities
|
||||
|
||||
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
|
||||
|
@ -1463,6 +1473,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
// lock (OdeLock)
|
||||
{
|
||||
|
||||
OdePrim p = (OdePrim)prim;
|
||||
p.setPrimForRemoval();
|
||||
}
|
||||
|
@ -1818,7 +1829,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
int ttmpstart = Util.EnvironmentTickCount();
|
||||
int ttmp;
|
||||
int ttmp2;
|
||||
|
||||
while(ChangesQueue.Dequeue(out item))
|
||||
{
|
||||
|
@ -1840,11 +1850,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (ttmp > 20)
|
||||
break;
|
||||
}
|
||||
|
||||
ttmp2 = Util.EnvironmentTickCountSubtract(ttmpstart);
|
||||
if (ttmp2 > 50)
|
||||
ttmp2 = 0;
|
||||
|
||||
}
|
||||
|
||||
// Move characters
|
||||
|
@ -1881,8 +1886,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
collision_optimized();
|
||||
|
||||
lock (_collisionEventPrim)
|
||||
{
|
||||
foreach (PhysicsActor obj in _collisionEventPrim)
|
||||
{
|
||||
if (obj == null)
|
||||
|
@ -1892,7 +1895,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
case ActorTypes.Agent:
|
||||
OdeCharacter cobj = (OdeCharacter)obj;
|
||||
cobj.AddCollisionFrameTime((int)(ODE_STEPSIZE*1000.0f));
|
||||
cobj.AddCollisionFrameTime((int)(odetimestepMS));
|
||||
cobj.SendCollisions();
|
||||
break;
|
||||
|
||||
|
@ -1900,13 +1903,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
OdePrim pobj = (OdePrim)obj;
|
||||
if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
|
||||
{
|
||||
pobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
|
||||
pobj.AddCollisionFrameTime((int)(odetimestepMS));
|
||||
pobj.SendCollisions();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (PhysicsActor obj in _collisionEventPrimRemove)
|
||||
_collisionEventPrim.Remove(obj);
|
||||
|
||||
_collisionEventPrimRemove.Clear();
|
||||
|
||||
// do a ode simulation step
|
||||
d.WorldQuickStep(world, ODE_STEPSIZE);
|
||||
|
|
Loading…
Reference in New Issue