* Fixed issue where incorrect braces nesting resulted in a section of PacketQueue getting disabled.
* This means the recent memory fix should now be working correctly - so the current largest memory leak should be fixed. AssetCache still needs to be addressed however.0.6.1-post-fixes
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fb2a1a6b7c
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7308f35a96
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@ -768,7 +768,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// If we sent a killpacket
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if (packet is KillPacket)
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{
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Abort();
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// Actually make the byte array and send it
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@ -797,7 +796,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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PacketPool.Instance.ReturnPacket(packet);
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}
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}
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private void Abort()
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{
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