Set svn:eol-style.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Grid.ScriptServer
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namespace OpenSim.Grid.ScriptServer
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{
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{
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public class FakeScene: Scene
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public class FakeScene: Scene
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{
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{
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public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager,
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public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
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AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild)
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild)
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: base(
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: base(
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regInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeManager, httpServer,
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regInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeManager, httpServer,
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moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild)
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moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild)
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{
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{
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}
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}
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// What does a scene have to do? :P
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// What does a scene have to do? :P
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}
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}
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}
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}
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