Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.

This stops them appearing twice when Hypergrid is enabled.
iar_mods
Justin Clark-Casey (justincc) 2012-01-05 20:51:49 +00:00
parent f2ff6d5186
commit 7319ba62dd
3 changed files with 138 additions and 46 deletions

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@ -0,0 +1,134 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Asset
{
/// <summary>
/// A module that just holds commands for inspecting assets.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")]
public class AssetInfoModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
public string Name { get { return "Asset Information Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
if (m_scene == null)
m_scene = scene;
MainConsole.Instance.Commands.AddCommand(
"asset", false, "dump asset",
"dump asset <id>",
"Dump an asset",
HandleDumpAsset);
}
void HandleDumpAsset(string module, string[] args)
{
if (args.Length < 3)
{
MainConsole.Instance.Output("Usage is dump asset <ID>");
return;
}
UUID assetId;
string rawAssetId = args[2];
if (!UUID.TryParse(rawAssetId, out assetId))
{
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
return;
}
AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
if (asset == null)
{
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
return;
}
string fileName = rawAssetId;
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
{
using (BinaryWriter bw = new BinaryWriter(fs))
{
bw.Write(asset.Data);
}
}
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
}
}
}

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@ -31,7 +31,6 @@ using OpenMetaverse.Assets;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
/// <summary> /// <summary>
/// This implements the methods needed to operate on individual inventory items. /// This implements the methods needed to operate on individual inventory items.
/// </summary> /// </summary>
@ -39,6 +38,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
int Type { get; } int Type { get; }
UUID AssetID { get; } UUID AssetID { get; }
T RetrieveAsset<T>() where T : Asset, new(); T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new();
} }
} }

View File

@ -86,11 +86,8 @@ namespace OpenSim.Services.Connectors
m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
throw new Exception("Asset connector init error"); throw new Exception("Asset connector init error");
} }
m_ServerURI = serviceURI;
MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset", m_ServerURI = serviceURI;
"dump asset <id> <file>",
"dump one cached asset", HandleDumpAsset);
} }
protected void SetCache(IImprovedAssetCache cache) protected void SetCache(IImprovedAssetCache cache)
@ -328,43 +325,5 @@ namespace OpenSim.Services.Connectors
} }
return false; return false;
} }
private void HandleDumpAsset(string module, string[] args)
{
if (args.Length != 4)
{
MainConsole.Instance.Output("Syntax: dump asset <id> <file>");
return;
}
UUID assetID;
if (!UUID.TryParse(args[2], out assetID))
{
MainConsole.Instance.Output("Invalid asset ID");
return;
}
if (m_Cache == null)
{
MainConsole.Instance.Output("Instance uses no cache");
return;
}
AssetBase asset = m_Cache.Get(assetID.ToString());
if (asset == null)
{
MainConsole.Instance.Output("Asset not found in cache");
return;
}
string fileName = args[3];
FileStream fs = File.Create(fileName);
fs.Write(asset.Data, 0, asset.Data.Length);
fs.Close();
}
} }
} }