Added one more delegate to Caps, and a few guards, so that these objects can be used from more than just Scenes. Added the NewFileAgentInvengory cap to HGInventoryService.
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fc1b1bc797
commit
7322e19212
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@ -49,6 +49,8 @@ namespace OpenSim.Framework.Communications.Capabilities
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public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
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public delegate void NewAsset(AssetBase asset);
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public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
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public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
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@ -120,6 +122,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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// These are callbacks which will be setup by the scene so that we can update scene data when we
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// receive capability calls
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public NewInventoryItem AddNewInventoryItem = null;
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public NewAsset AddNewAsset = null;
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public ItemUpdatedCallback ItemUpdatedCall = null;
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public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
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public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
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@ -674,12 +677,19 @@ namespace OpenSim.Framework.Communications.Capabilities
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/// <returns></returns>
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public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
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{
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//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
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//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
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if (llsdRequest.asset_type == "texture" ||
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llsdRequest.asset_type == "animation" ||
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llsdRequest.asset_type == "sound")
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{
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IClientAPI client = GetClient(m_agentID);
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IScene scene = client.Scene;
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IClientAPI client = null;
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IScene scene = null;
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if (GetClient != null)
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{
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client = GetClient(m_agentID);
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scene = client.Scene;
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IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
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@ -687,6 +697,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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{
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if (!mm.UploadCovered(client))
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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@ -696,8 +707,8 @@ namespace OpenSim.Framework.Communications.Capabilities
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}
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}
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}
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}
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//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
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string assetName = llsdRequest.name;
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string assetDes = llsdRequest.description;
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@ -771,6 +782,9 @@ namespace OpenSim.Framework.Communications.Capabilities
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asset.Type = assType;
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asset.Name = assetName;
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asset.Data = data;
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if (AddNewAsset != null)
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AddNewAsset(asset);
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else if (m_assetCache != null)
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m_assetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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@ -234,6 +234,11 @@ namespace OpenSim.Framework.Communications.Services
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}
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}
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public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
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{
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AddItem(item);
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}
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public InventoryItemBase UpdateItem(InventoryItemBase item)
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{
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m_log.DebugFormat("[HGStandaloneInvService]: Update item {0} from {1}", item.ID, item.Owner);
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@ -372,6 +377,11 @@ namespace OpenSim.Framework.Communications.Services
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return true;
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}
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public void PostAnAsset(AssetBase asset)
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{
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PostAsset(asset);
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}
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/// <summary>
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/// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
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/// </summary>
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@ -598,6 +608,10 @@ namespace OpenSim.Framework.Communications.Services
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Caps caps = new Caps(null, httpServer, m_thisHostname, m_thisPort, authToken, userID, false, "Inventory");
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caps.RegisterInventoryServiceHandlers("/" + authToken + "/InventoryCap/");
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caps.ItemUpdatedCall = UpdateInventoryItemAsset;
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caps.AddNewInventoryItem = AddUploadedInventoryItem;
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caps.AddNewAsset = PostAnAsset;
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//caps.GetClient =
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Hashtable capsHandlers = caps.CapsHandlers.CapsDetails;
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httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
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