Added one more delegate to Caps, and a few guards, so that these objects can be used from more than just Scenes. Added the NewFileAgentInvengory cap to HGInventoryService.
parent
fc1b1bc797
commit
7322e19212
|
@ -49,6 +49,8 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
|
||||
public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
|
||||
|
||||
public delegate void NewAsset(AssetBase asset);
|
||||
|
||||
public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
|
||||
|
||||
public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
|
||||
|
@ -120,6 +122,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
// These are callbacks which will be setup by the scene so that we can update scene data when we
|
||||
// receive capability calls
|
||||
public NewInventoryItem AddNewInventoryItem = null;
|
||||
public NewAsset AddNewAsset = null;
|
||||
public ItemUpdatedCallback ItemUpdatedCall = null;
|
||||
public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
|
||||
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
|
||||
|
@ -674,30 +677,38 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// <returns></returns>
|
||||
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
|
||||
{
|
||||
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
|
||||
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
|
||||
|
||||
if (llsdRequest.asset_type == "texture" ||
|
||||
llsdRequest.asset_type == "animation" ||
|
||||
llsdRequest.asset_type == "sound")
|
||||
{
|
||||
IClientAPI client = GetClient(m_agentID);
|
||||
IScene scene = client.Scene;
|
||||
|
||||
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
if (mm != null)
|
||||
IClientAPI client = null;
|
||||
IScene scene = null;
|
||||
if (GetClient != null)
|
||||
{
|
||||
if (!mm.UploadCovered(client))
|
||||
{
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||
client = GetClient(m_agentID);
|
||||
scene = client.Scene;
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
errorResponse.state = "error";
|
||||
return errorResponse;
|
||||
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
if (mm != null)
|
||||
{
|
||||
if (!mm.UploadCovered(client))
|
||||
{
|
||||
if (client != null)
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
errorResponse.state = "error";
|
||||
return errorResponse;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
|
||||
|
||||
string assetName = llsdRequest.name;
|
||||
string assetDes = llsdRequest.description;
|
||||
|
@ -771,7 +782,10 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
asset.Type = assType;
|
||||
asset.Name = assetName;
|
||||
asset.Data = data;
|
||||
m_assetCache.AddAsset(asset);
|
||||
if (AddNewAsset != null)
|
||||
AddNewAsset(asset);
|
||||
else if (m_assetCache != null)
|
||||
m_assetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = m_agentID;
|
||||
|
|
|
@ -234,6 +234,11 @@ namespace OpenSim.Framework.Communications.Services
|
|||
}
|
||||
}
|
||||
|
||||
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
|
||||
{
|
||||
AddItem(item);
|
||||
}
|
||||
|
||||
public InventoryItemBase UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
m_log.DebugFormat("[HGStandaloneInvService]: Update item {0} from {1}", item.ID, item.Owner);
|
||||
|
@ -372,6 +377,11 @@ namespace OpenSim.Framework.Communications.Services
|
|||
return true;
|
||||
}
|
||||
|
||||
public void PostAnAsset(AssetBase asset)
|
||||
{
|
||||
PostAsset(asset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
|
||||
/// </summary>
|
||||
|
@ -598,6 +608,10 @@ namespace OpenSim.Framework.Communications.Services
|
|||
Caps caps = new Caps(null, httpServer, m_thisHostname, m_thisPort, authToken, userID, false, "Inventory");
|
||||
caps.RegisterInventoryServiceHandlers("/" + authToken + "/InventoryCap/");
|
||||
caps.ItemUpdatedCall = UpdateInventoryItemAsset;
|
||||
caps.AddNewInventoryItem = AddUploadedInventoryItem;
|
||||
caps.AddNewAsset = PostAnAsset;
|
||||
//caps.GetClient =
|
||||
|
||||
Hashtable capsHandlers = caps.CapsHandlers.CapsDetails;
|
||||
|
||||
httpServer.AddStreamHandler(new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
|
||||
|
|
Loading…
Reference in New Issue