diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index 517a79e3ee..872eb771a4 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Path for the assets held in an archive
///
- public static readonly string TEXTURES_PATH = "textures/";
+ public static readonly string ASSETS_PATH = "textures/";
///
/// Extension used for texture assets in archive
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index f92e9557ad..6e53f28d41 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
string xml = m_asciiEncoding.GetString(data);
dearchiver.AddAssetMetadata(xml);
}
- else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH))
+ else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
dearchiver.AddAssetData(filePath, data);
}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index 12e1f81843..ed5f0e7a5b 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -58,9 +58,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
public void Archive(TarArchiveWriter archive)
{
- // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
- //archive.AddDir("assets");
-
WriteMetadata(archive);
WriteData(archive);
}
@@ -111,12 +108,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
protected void WriteData(TarArchiveWriter archive)
{
+ // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
+ //archive.AddDir("assets");
+
foreach (LLUUID uuid in m_assets.Keys)
{
if (m_assets[uuid] != null)
{
archive.AddFile(
- ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
+ ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
m_assets[uuid].Data);
}
else
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
index 1c5b535e45..9e63ccf7dd 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
protected void ResolveAssetData(string assetPath, byte[] data)
{
// Right now we're nastily obtaining the lluuid from the filename
- string filename = assetPath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length);
+ string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
if (m_metadata.ContainsKey(filename))
{