minor fix to chODE terrain heighmap scale
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7a1ab03b75
commit
736fb0b41d
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@ -3440,15 +3440,15 @@ namespace OpenSim.Region.Physics.OdePlugin
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int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M)
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int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
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int heightmapWidth = regionsize + 2; // ODE map size 258 x 258 (Meters) (1 extra each side)
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int heightmapHeight = regionsize + 2;
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int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
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int heightmapHeightSamples = (int)regionsize + 2;
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int heightmapWidthSamples = (int)regionsize + 3; // to have 258m we need 259 samples
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int heightmapHeightSamples = (int)regionsize + 3;
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// Array of height samples for ODE
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float[] _heightmap;
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_heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258
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_heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 259 x 259
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// Other ODE parameters
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const float scale = 1.0f;
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