Merge branch 'master' into careminster-presence-refactor
commit
738daadace
|
@ -1,65 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
// General information about an assembly is controlled through the following
|
|
||||||
// set of attributes. Change these attribute values to modify the information
|
|
||||||
// associated with an assembly.
|
|
||||||
|
|
||||||
[assembly : AssemblyTitle("OpenSim.Data.SQLiteLegacy")]
|
|
||||||
[assembly : AssemblyDescription("")]
|
|
||||||
[assembly : AssemblyConfiguration("")]
|
|
||||||
[assembly : AssemblyCompany("http://opensimulator.org")]
|
|
||||||
[assembly : AssemblyProduct("OpenSim.Data.SQLiteLegacy")]
|
|
||||||
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
|
|
||||||
[assembly : AssemblyTrademark("")]
|
|
||||||
[assembly : AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
|
||||||
// to COM components. If you need to access a type in this assembly from
|
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
|
||||||
|
|
||||||
[assembly : ComVisible(false)]
|
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
|
||||||
|
|
||||||
[assembly : Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")]
|
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
|
||||||
//
|
|
||||||
// Major Version
|
|
||||||
// Minor Version
|
|
||||||
// Build Number
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
// You can specify all the values or you can default the Revision and Build Numbers
|
|
||||||
// by using the '*' as shown below:
|
|
||||||
|
|
||||||
[assembly : AssemblyVersion("0.6.5.*")]
|
|
||||||
[assembly : AssemblyFileVersion("0.6.5.0")]
|
|
|
@ -1,12 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
CREATE TABLE assets(
|
|
||||||
UUID varchar(255) primary key,
|
|
||||||
Name varchar(255),
|
|
||||||
Description varchar(255),
|
|
||||||
Type integer,
|
|
||||||
InvType integer,
|
|
||||||
Local integer,
|
|
||||||
Temporary integer,
|
|
||||||
Data blob);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,18 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
CREATE TABLE auth (
|
|
||||||
UUID char(36) NOT NULL,
|
|
||||||
passwordHash char(32) NOT NULL default '',
|
|
||||||
passwordSalt char(32) NOT NULL default '',
|
|
||||||
webLoginKey varchar(255) NOT NULL default '',
|
|
||||||
accountType VARCHAR(32) NOT NULL DEFAULT 'UserAccount',
|
|
||||||
PRIMARY KEY (`UUID`)
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE TABLE tokens (
|
|
||||||
UUID char(36) NOT NULL,
|
|
||||||
token varchar(255) NOT NULL,
|
|
||||||
validity datetime NOT NULL
|
|
||||||
);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,9 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
CREATE TABLE Avatars (
|
|
||||||
PrincipalID CHAR(36) NOT NULL,
|
|
||||||
Name VARCHAR(32) NOT NULL,
|
|
||||||
Value VARCHAR(255) NOT NULL DEFAULT '',
|
|
||||||
PRIMARY KEY(PrincipalID, Name));
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,10 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
CREATE TABLE `Friends` (
|
|
||||||
`PrincipalID` CHAR(36) NOT NULL,
|
|
||||||
`Friend` VARCHAR(255) NOT NULL,
|
|
||||||
`Flags` VARCHAR(16) NOT NULL DEFAULT 0,
|
|
||||||
`Offered` VARCHAR(32) NOT NULL DEFAULT 0,
|
|
||||||
PRIMARY KEY(`PrincipalID`, `Friend`));
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,32 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
CREATE TABLE inventoryfolders(
|
|
||||||
UUID varchar(255) primary key,
|
|
||||||
name varchar(255),
|
|
||||||
agentID varchar(255),
|
|
||||||
parentID varchar(255),
|
|
||||||
type integer,
|
|
||||||
version integer);
|
|
||||||
|
|
||||||
CREATE TABLE inventoryitems(
|
|
||||||
UUID varchar(255) primary key,
|
|
||||||
assetID varchar(255),
|
|
||||||
assetType integer,
|
|
||||||
invType integer,
|
|
||||||
parentFolderID varchar(255),
|
|
||||||
avatarID varchar(255),
|
|
||||||
creatorsID varchar(255),
|
|
||||||
inventoryName varchar(255),
|
|
||||||
inventoryDescription varchar(255),
|
|
||||||
inventoryNextPermissions integer,
|
|
||||||
inventoryCurrentPermissions integer,
|
|
||||||
inventoryBasePermissions integer,
|
|
||||||
inventoryEveryOnePermissions integer,
|
|
||||||
salePrice integer default 99,
|
|
||||||
saleType integer default 0,
|
|
||||||
creationDate integer default 2000,
|
|
||||||
groupID varchar(255) default '00000000-0000-0000-0000-000000000000',
|
|
||||||
groupOwned integer default 0,
|
|
||||||
flags integer default 0);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,144 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
CREATE TABLE prims(
|
|
||||||
UUID varchar(255) primary key,
|
|
||||||
RegionUUID varchar(255),
|
|
||||||
ParentID integer,
|
|
||||||
CreationDate integer,
|
|
||||||
Name varchar(255),
|
|
||||||
SceneGroupID varchar(255),
|
|
||||||
Text varchar(255),
|
|
||||||
Description varchar(255),
|
|
||||||
SitName varchar(255),
|
|
||||||
TouchName varchar(255),
|
|
||||||
CreatorID varchar(255),
|
|
||||||
OwnerID varchar(255),
|
|
||||||
GroupID varchar(255),
|
|
||||||
LastOwnerID varchar(255),
|
|
||||||
OwnerMask integer,
|
|
||||||
NextOwnerMask integer,
|
|
||||||
GroupMask integer,
|
|
||||||
EveryoneMask integer,
|
|
||||||
BaseMask integer,
|
|
||||||
PositionX float,
|
|
||||||
PositionY float,
|
|
||||||
PositionZ float,
|
|
||||||
GroupPositionX float,
|
|
||||||
GroupPositionY float,
|
|
||||||
GroupPositionZ float,
|
|
||||||
VelocityX float,
|
|
||||||
VelocityY float,
|
|
||||||
VelocityZ float,
|
|
||||||
AngularVelocityX float,
|
|
||||||
AngularVelocityY float,
|
|
||||||
AngularVelocityZ float,
|
|
||||||
AccelerationX float,
|
|
||||||
AccelerationY float,
|
|
||||||
AccelerationZ float,
|
|
||||||
RotationX float,
|
|
||||||
RotationY float,
|
|
||||||
RotationZ float,
|
|
||||||
RotationW float,
|
|
||||||
ObjectFlags integer,
|
|
||||||
SitTargetOffsetX float NOT NULL default 0,
|
|
||||||
SitTargetOffsetY float NOT NULL default 0,
|
|
||||||
SitTargetOffsetZ float NOT NULL default 0,
|
|
||||||
SitTargetOrientW float NOT NULL default 0,
|
|
||||||
SitTargetOrientX float NOT NULL default 0,
|
|
||||||
SitTargetOrientY float NOT NULL default 0,
|
|
||||||
SitTargetOrientZ float NOT NULL default 0);
|
|
||||||
|
|
||||||
CREATE TABLE primshapes(
|
|
||||||
UUID varchar(255) primary key,
|
|
||||||
Shape integer,
|
|
||||||
ScaleX float,
|
|
||||||
ScaleY float,
|
|
||||||
ScaleZ float,
|
|
||||||
PCode integer,
|
|
||||||
PathBegin integer,
|
|
||||||
PathEnd integer,
|
|
||||||
PathScaleX integer,
|
|
||||||
PathScaleY integer,
|
|
||||||
PathShearX integer,
|
|
||||||
PathShearY integer,
|
|
||||||
PathSkew integer,
|
|
||||||
PathCurve integer,
|
|
||||||
PathRadiusOffset integer,
|
|
||||||
PathRevolutions integer,
|
|
||||||
PathTaperX integer,
|
|
||||||
PathTaperY integer,
|
|
||||||
PathTwist integer,
|
|
||||||
PathTwistBegin integer,
|
|
||||||
ProfileBegin integer,
|
|
||||||
ProfileEnd integer,
|
|
||||||
ProfileCurve integer,
|
|
||||||
ProfileHollow integer,
|
|
||||||
Texture blob,
|
|
||||||
ExtraParams blob,
|
|
||||||
State Integer NOT NULL default 0);
|
|
||||||
|
|
||||||
CREATE TABLE primitems(
|
|
||||||
itemID varchar(255) primary key,
|
|
||||||
primID varchar(255),
|
|
||||||
assetID varchar(255),
|
|
||||||
parentFolderID varchar(255),
|
|
||||||
invType integer,
|
|
||||||
assetType integer,
|
|
||||||
name varchar(255),
|
|
||||||
description varchar(255),
|
|
||||||
creationDate integer,
|
|
||||||
creatorID varchar(255),
|
|
||||||
ownerID varchar(255),
|
|
||||||
lastOwnerID varchar(255),
|
|
||||||
groupID varchar(255),
|
|
||||||
nextPermissions string,
|
|
||||||
currentPermissions string,
|
|
||||||
basePermissions string,
|
|
||||||
everyonePermissions string,
|
|
||||||
groupPermissions string);
|
|
||||||
|
|
||||||
CREATE TABLE terrain(
|
|
||||||
RegionUUID varchar(255),
|
|
||||||
Revision integer,
|
|
||||||
Heightfield blob);
|
|
||||||
|
|
||||||
CREATE TABLE land(
|
|
||||||
UUID varchar(255) primary key,
|
|
||||||
RegionUUID varchar(255),
|
|
||||||
LocalLandID string,
|
|
||||||
Bitmap blob,
|
|
||||||
Name varchar(255),
|
|
||||||
Desc varchar(255),
|
|
||||||
OwnerUUID varchar(255),
|
|
||||||
IsGroupOwned string,
|
|
||||||
Area integer,
|
|
||||||
AuctionID integer,
|
|
||||||
Category integer,
|
|
||||||
ClaimDate integer,
|
|
||||||
ClaimPrice integer,
|
|
||||||
GroupUUID varchar(255),
|
|
||||||
SalePrice integer,
|
|
||||||
LandStatus integer,
|
|
||||||
LandFlags string,
|
|
||||||
LandingType string,
|
|
||||||
MediaAutoScale string,
|
|
||||||
MediaTextureUUID varchar(255),
|
|
||||||
MediaURL varchar(255),
|
|
||||||
MusicURL varchar(255),
|
|
||||||
PassHours float,
|
|
||||||
PassPrice string,
|
|
||||||
SnapshotUUID varchar(255),
|
|
||||||
UserLocationX float,
|
|
||||||
UserLocationY float,
|
|
||||||
UserLocationZ float,
|
|
||||||
UserLookAtX float,
|
|
||||||
UserLookAtY float,
|
|
||||||
UserLookAtZ float,
|
|
||||||
AuthbuyerID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000');
|
|
||||||
|
|
||||||
CREATE TABLE landaccesslist(
|
|
||||||
LandUUID varchar(255),
|
|
||||||
AccessUUID varchar(255),
|
|
||||||
Flags string);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,17 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
-- useraccounts table
|
|
||||||
CREATE TABLE UserAccounts (
|
|
||||||
PrincipalID CHAR(36) primary key,
|
|
||||||
ScopeID CHAR(36) NOT NULL,
|
|
||||||
FirstName VARCHAR(64) NOT NULL,
|
|
||||||
LastName VARCHAR(64) NOT NULL,
|
|
||||||
Email VARCHAR(64),
|
|
||||||
ServiceURLs TEXT,
|
|
||||||
Created INT(11),
|
|
||||||
UserLevel integer NOT NULL DEFAULT 0,
|
|
||||||
UserFlags integer NOT NULL DEFAULT 0,
|
|
||||||
UserTitle varchar(64) NOT NULL DEFAULT ''
|
|
||||||
);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,39 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
-- users table
|
|
||||||
CREATE TABLE users(
|
|
||||||
UUID varchar(255) primary key,
|
|
||||||
username varchar(255),
|
|
||||||
surname varchar(255),
|
|
||||||
passwordHash varchar(255),
|
|
||||||
passwordSalt varchar(255),
|
|
||||||
homeRegionX integer,
|
|
||||||
homeRegionY integer,
|
|
||||||
homeLocationX float,
|
|
||||||
homeLocationY float,
|
|
||||||
homeLocationZ float,
|
|
||||||
homeLookAtX float,
|
|
||||||
homeLookAtY float,
|
|
||||||
homeLookAtZ float,
|
|
||||||
created integer,
|
|
||||||
lastLogin integer,
|
|
||||||
rootInventoryFolderID varchar(255),
|
|
||||||
userInventoryURI varchar(255),
|
|
||||||
userAssetURI varchar(255),
|
|
||||||
profileCanDoMask integer,
|
|
||||||
profileWantDoMask integer,
|
|
||||||
profileAboutText varchar(255),
|
|
||||||
profileFirstText varchar(255),
|
|
||||||
profileImage varchar(255),
|
|
||||||
profileFirstImage varchar(255),
|
|
||||||
webLoginKey text default '00000000-0000-0000-0000-000000000000');
|
|
||||||
-- friends table
|
|
||||||
CREATE TABLE userfriends(
|
|
||||||
ownerID varchar(255),
|
|
||||||
friendID varchar(255),
|
|
||||||
friendPerms integer,
|
|
||||||
ownerPerms integer,
|
|
||||||
datetimestamp integer);
|
|
||||||
|
|
||||||
COMMIT;
|
|
||||||
|
|
|
@ -1,10 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
CREATE TEMPORARY TABLE assets_backup(UUID,Name,Description,Type,Local,Temporary,Data);
|
|
||||||
INSERT INTO assets_backup SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets;
|
|
||||||
DROP TABLE assets;
|
|
||||||
CREATE TABLE assets(UUID,Name,Description,Type,Local,Temporary,Data);
|
|
||||||
INSERT INTO assets SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets_backup;
|
|
||||||
DROP TABLE assets_backup;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
INSERT INTO auth (UUID, passwordHash, passwordSalt, webLoginKey) SELECT `UUID` AS UUID, `passwordHash` AS passwordHash, `passwordSalt` AS passwordSalt, `webLoginKey` AS webLoginKey FROM users;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
INSERT INTO `Friends` SELECT `ownerID`, `friendID`, `friendPerms`, 0 FROM `userfriends`;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,8 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
create index inventoryfolders_agentid on inventoryfolders(agentid);
|
|
||||||
create index inventoryfolders_parentid on inventoryfolders(parentid);
|
|
||||||
create index inventoryitems_parentfolderid on inventoryitems(parentfolderid);
|
|
||||||
create index inventoryitems_avatarid on inventoryitems(avatarid);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,10 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
CREATE TABLE regionban(
|
|
||||||
regionUUID varchar (255),
|
|
||||||
bannedUUID varchar (255),
|
|
||||||
bannedIp varchar (255),
|
|
||||||
bannedIpHostMask varchar (255)
|
|
||||||
);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
INSERT INTO UserAccounts (PrincipalID, ScopeID, FirstName, LastName, Email, ServiceURLs, Created) SELECT `UUID` AS PrincipalID, '00000000-0000-0000-0000-000000000000' AS ScopeID, username AS FirstName, surname AS LastName, '' as Email, '' AS ServiceURLs, created as Created FROM users;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE users add homeRegionID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1 +0,0 @@
|
||||||
DELETE FROM assets WHERE UUID = 'dc4b9f0bd00845c696a401dd947ac621'
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
alter table inventoryitems add column inventoryGroupPermissions integer unsigned not null default 0;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE primitems add flags integer not null default 0;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,6 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE users add userFlags integer NOT NULL default 0;
|
|
||||||
ALTER TABLE users add godLevel integer NOT NULL default 0;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,7 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
update assets
|
|
||||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
|
||||||
where UUID not like '%-%';
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,36 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
update inventoryitems
|
|
||||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
|
||||||
where UUID not like '%-%';
|
|
||||||
|
|
||||||
update inventoryitems
|
|
||||||
set assetID = substr(assetID, 1, 8) || "-" || substr(assetID, 9, 4) || "-" || substr(assetID, 13, 4) || "-" || substr(assetID, 17, 4) || "-" || substr(assetID, 21, 12)
|
|
||||||
where assetID not like '%-%';
|
|
||||||
|
|
||||||
update inventoryitems
|
|
||||||
set parentFolderID = substr(parentFolderID, 1, 8) || "-" || substr(parentFolderID, 9, 4) || "-" || substr(parentFolderID, 13, 4) || "-" || substr(parentFolderID, 17, 4) || "-" || substr(parentFolderID, 21, 12)
|
|
||||||
where parentFolderID not like '%-%';
|
|
||||||
|
|
||||||
update inventoryitems
|
|
||||||
set avatarID = substr(avatarID, 1, 8) || "-" || substr(avatarID, 9, 4) || "-" || substr(avatarID, 13, 4) || "-" || substr(avatarID, 17, 4) || "-" || substr(avatarID, 21, 12)
|
|
||||||
where avatarID not like '%-%';
|
|
||||||
|
|
||||||
update inventoryitems
|
|
||||||
set creatorsID = substr(creatorsID, 1, 8) || "-" || substr(creatorsID, 9, 4) || "-" || substr(creatorsID, 13, 4) || "-" || substr(creatorsID, 17, 4) || "-" || substr(creatorsID, 21, 12)
|
|
||||||
where creatorsID not like '%-%';
|
|
||||||
|
|
||||||
|
|
||||||
update inventoryfolders
|
|
||||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
|
||||||
where UUID not like '%-%';
|
|
||||||
|
|
||||||
update inventoryfolders
|
|
||||||
set agentID = substr(agentID, 1, 8) || "-" || substr(agentID, 9, 4) || "-" || substr(agentID, 13, 4) || "-" || substr(agentID, 17, 4) || "-" || substr(agentID, 21, 12)
|
|
||||||
where agentID not like '%-%';
|
|
||||||
|
|
||||||
update inventoryfolders
|
|
||||||
set parentID = substr(parentID, 1, 8) || "-" || substr(parentID, 9, 4) || "-" || substr(parentID, 13, 4) || "-" || substr(parentID, 17, 4) || "-" || substr(parentID, 21, 12)
|
|
||||||
where parentID not like '%-%';
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,38 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
create table regionsettings (
|
|
||||||
regionUUID char(36) not null,
|
|
||||||
block_terraform integer not null,
|
|
||||||
block_fly integer not null,
|
|
||||||
allow_damage integer not null,
|
|
||||||
restrict_pushing integer not null,
|
|
||||||
allow_land_resell integer not null,
|
|
||||||
allow_land_join_divide integer not null,
|
|
||||||
block_show_in_search integer not null,
|
|
||||||
agent_limit integer not null,
|
|
||||||
object_bonus float not null,
|
|
||||||
maturity integer not null,
|
|
||||||
disable_scripts integer not null,
|
|
||||||
disable_collisions integer not null,
|
|
||||||
disable_physics integer not null,
|
|
||||||
terrain_texture_1 char(36) not null,
|
|
||||||
terrain_texture_2 char(36) not null,
|
|
||||||
terrain_texture_3 char(36) not null,
|
|
||||||
terrain_texture_4 char(36) not null,
|
|
||||||
elevation_1_nw float not null,
|
|
||||||
elevation_2_nw float not null,
|
|
||||||
elevation_1_ne float not null,
|
|
||||||
elevation_2_ne float not null,
|
|
||||||
elevation_1_se float not null,
|
|
||||||
elevation_2_se float not null,
|
|
||||||
elevation_1_sw float not null,
|
|
||||||
elevation_2_sw float not null,
|
|
||||||
water_height float not null,
|
|
||||||
terrain_raise_limit float not null,
|
|
||||||
terrain_lower_limit float not null,
|
|
||||||
use_estate_sun integer not null,
|
|
||||||
fixed_sun integer not null,
|
|
||||||
sun_position float not null,
|
|
||||||
covenant char(36));
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,6 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE users add customType varchar(32) not null default '';
|
|
||||||
ALTER TABLE users add partner char(36) not null default '00000000-0000-0000-0000-000000000000';
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
delete from regionsettings;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
CREATE TABLE `avatarattachments` (`UUID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `attachpoint` int(11) NOT NULL DEFAULT 0, `item` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `asset` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000');
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,102 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
CREATE TABLE estate_groups (
|
|
||||||
EstateID int(10) NOT NULL,
|
|
||||||
uuid char(36) NOT NULL
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE TABLE estate_managers (
|
|
||||||
EstateID int(10) NOT NULL,
|
|
||||||
uuid char(36) NOT NULL
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE TABLE estate_map (
|
|
||||||
RegionID char(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
|
|
||||||
EstateID int(11) NOT NULL
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE TABLE estate_settings (
|
|
||||||
EstateID INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
|
|
||||||
EstateName varchar(64) default NULL,
|
|
||||||
AbuseEmailToEstateOwner tinyint(4) NOT NULL,
|
|
||||||
DenyAnonymous tinyint(4) NOT NULL,
|
|
||||||
ResetHomeOnTeleport tinyint(4) NOT NULL,
|
|
||||||
FixedSun tinyint(4) NOT NULL,
|
|
||||||
DenyTransacted tinyint(4) NOT NULL,
|
|
||||||
BlockDwell tinyint(4) NOT NULL,
|
|
||||||
DenyIdentified tinyint(4) NOT NULL,
|
|
||||||
AllowVoice tinyint(4) NOT NULL,
|
|
||||||
UseGlobalTime tinyint(4) NOT NULL,
|
|
||||||
PricePerMeter int(11) NOT NULL,
|
|
||||||
TaxFree tinyint(4) NOT NULL,
|
|
||||||
AllowDirectTeleport tinyint(4) NOT NULL,
|
|
||||||
RedirectGridX int(11) NOT NULL,
|
|
||||||
RedirectGridY int(11) NOT NULL,
|
|
||||||
ParentEstateID int(10) NOT NULL,
|
|
||||||
SunPosition double NOT NULL,
|
|
||||||
EstateSkipScripts tinyint(4) NOT NULL,
|
|
||||||
BillableFactor float NOT NULL,
|
|
||||||
PublicAccess tinyint(4) NOT NULL
|
|
||||||
);
|
|
||||||
insert into estate_settings (EstateID,EstateName,AbuseEmailToEstateOwner,DenyAnonymous,ResetHomeOnTeleport,FixedSun,DenyTransacted,BlockDwell,DenyIdentified,AllowVoice,UseGlobalTime,PricePerMeter,TaxFree,AllowDirectTeleport,RedirectGridX,RedirectGridY,ParentEstateID,SunPosition,PublicAccess,EstateSkipScripts,BillableFactor) values ( 99, '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '');
|
|
||||||
delete from estate_settings;
|
|
||||||
CREATE TABLE estate_users (
|
|
||||||
EstateID int(10) NOT NULL,
|
|
||||||
uuid char(36) NOT NULL
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE TABLE estateban (
|
|
||||||
EstateID int(10) NOT NULL,
|
|
||||||
bannedUUID varchar(36) NOT NULL,
|
|
||||||
bannedIp varchar(16) NOT NULL,
|
|
||||||
bannedIpHostMask varchar(16) NOT NULL,
|
|
||||||
bannedNameMask varchar(64) default NULL
|
|
||||||
);
|
|
||||||
|
|
||||||
drop table regionsettings;
|
|
||||||
CREATE TABLE regionsettings (
|
|
||||||
regionUUID char(36) NOT NULL,
|
|
||||||
block_terraform int(11) NOT NULL,
|
|
||||||
block_fly int(11) NOT NULL,
|
|
||||||
allow_damage int(11) NOT NULL,
|
|
||||||
restrict_pushing int(11) NOT NULL,
|
|
||||||
allow_land_resell int(11) NOT NULL,
|
|
||||||
allow_land_join_divide int(11) NOT NULL,
|
|
||||||
block_show_in_search int(11) NOT NULL,
|
|
||||||
agent_limit int(11) NOT NULL,
|
|
||||||
object_bonus float NOT NULL,
|
|
||||||
maturity int(11) NOT NULL,
|
|
||||||
disable_scripts int(11) NOT NULL,
|
|
||||||
disable_collisions int(11) NOT NULL,
|
|
||||||
disable_physics int(11) NOT NULL,
|
|
||||||
terrain_texture_1 char(36) NOT NULL,
|
|
||||||
terrain_texture_2 char(36) NOT NULL,
|
|
||||||
terrain_texture_3 char(36) NOT NULL,
|
|
||||||
terrain_texture_4 char(36) NOT NULL,
|
|
||||||
elevation_1_nw float NOT NULL,
|
|
||||||
elevation_2_nw float NOT NULL,
|
|
||||||
elevation_1_ne float NOT NULL,
|
|
||||||
elevation_2_ne float NOT NULL,
|
|
||||||
elevation_1_se float NOT NULL,
|
|
||||||
elevation_2_se float NOT NULL,
|
|
||||||
elevation_1_sw float NOT NULL,
|
|
||||||
elevation_2_sw float NOT NULL,
|
|
||||||
water_height float NOT NULL,
|
|
||||||
terrain_raise_limit float NOT NULL,
|
|
||||||
terrain_lower_limit float NOT NULL,
|
|
||||||
use_estate_sun int(11) NOT NULL,
|
|
||||||
fixed_sun int(11) NOT NULL,
|
|
||||||
sun_position float NOT NULL,
|
|
||||||
covenant char(36) default NULL,
|
|
||||||
Sandbox tinyint(4) NOT NULL,
|
|
||||||
PRIMARY KEY (regionUUID)
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE INDEX estate_ban_estate_id on estateban(EstateID);
|
|
||||||
CREATE INDEX estate_groups_estate_id on estate_groups(EstateID);
|
|
||||||
CREATE INDEX estate_managers_estate_id on estate_managers(EstateID);
|
|
||||||
CREATE INDEX estate_map_estate_id on estate_map(EstateID);
|
|
||||||
CREATE UNIQUE INDEX estate_map_region_id on estate_map(RegionID);
|
|
||||||
CREATE INDEX estate_users_estate_id on estate_users(EstateID);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,20 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
-- usersagents table
|
|
||||||
CREATE TABLE IF NOT EXISTS useragents(
|
|
||||||
UUID varchar(255) primary key,
|
|
||||||
agentIP varchar(255),
|
|
||||||
agentPort integer,
|
|
||||||
agentOnline boolean,
|
|
||||||
sessionID varchar(255),
|
|
||||||
secureSessionID varchar(255),
|
|
||||||
regionID varchar(255),
|
|
||||||
loginTime integer,
|
|
||||||
logoutTime integer,
|
|
||||||
currentRegion varchar(255),
|
|
||||||
currentHandle varchar(255),
|
|
||||||
currentPosX float,
|
|
||||||
currentPosY float,
|
|
||||||
currentPosZ float);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,8 +0,0 @@
|
||||||
begin;
|
|
||||||
|
|
||||||
alter table estate_settings add column AbuseEmail varchar(255) not null default '';
|
|
||||||
|
|
||||||
alter table estate_settings add column EstateOwner varchar(36) not null default '';
|
|
||||||
|
|
||||||
commit;
|
|
||||||
|
|
|
@ -1,7 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
ALTER TABLE useragents add currentLookAtX float not null default 128;
|
|
||||||
ALTER TABLE useragents add currentLookAtY float not null default 128;
|
|
||||||
ALTER TABLE useragents add currentLookAtZ float not null default 70;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,6 +0,0 @@
|
||||||
begin;
|
|
||||||
|
|
||||||
alter table estate_settings add column DenyMinors tinyint not null default 0;
|
|
||||||
|
|
||||||
commit;
|
|
||||||
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
ALTER TABLE users add email varchar(250);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,8 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE prims ADD COLUMN ColorR integer not null default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN ColorG integer not null default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN ColorB integer not null default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN ColorA integer not null default 0;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,11 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
update users
|
|
||||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
|
||||||
where UUID not like '%-%';
|
|
||||||
|
|
||||||
update useragents
|
|
||||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
|
||||||
where UUID not like '%-%';
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE prims ADD COLUMN ClickAction INTEGER NOT NULL default 0;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,37 +0,0 @@
|
||||||
BEGIN TRANSACTION;
|
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS avatarappearance(
|
|
||||||
Owner varchar(36) NOT NULL primary key,
|
|
||||||
BodyItem varchar(36) DEFAULT NULL,
|
|
||||||
BodyAsset varchar(36) DEFAULT NULL,
|
|
||||||
SkinItem varchar(36) DEFAULT NULL,
|
|
||||||
SkinAsset varchar(36) DEFAULT NULL,
|
|
||||||
HairItem varchar(36) DEFAULT NULL,
|
|
||||||
HairAsset varchar(36) DEFAULT NULL,
|
|
||||||
EyesItem varchar(36) DEFAULT NULL,
|
|
||||||
EyesAsset varchar(36) DEFAULT NULL,
|
|
||||||
ShirtItem varchar(36) DEFAULT NULL,
|
|
||||||
ShirtAsset varchar(36) DEFAULT NULL,
|
|
||||||
PantsItem varchar(36) DEFAULT NULL,
|
|
||||||
PantsAsset varchar(36) DEFAULT NULL,
|
|
||||||
ShoesItem varchar(36) DEFAULT NULL,
|
|
||||||
ShoesAsset varchar(36) DEFAULT NULL,
|
|
||||||
SocksItem varchar(36) DEFAULT NULL,
|
|
||||||
SocksAsset varchar(36) DEFAULT NULL,
|
|
||||||
JacketItem varchar(36) DEFAULT NULL,
|
|
||||||
JacketAsset varchar(36) DEFAULT NULL,
|
|
||||||
GlovesItem varchar(36) DEFAULT NULL,
|
|
||||||
GlovesAsset varchar(36) DEFAULT NULL,
|
|
||||||
UnderShirtItem varchar(36) DEFAULT NULL,
|
|
||||||
UnderShirtAsset varchar(36) DEFAULT NULL,
|
|
||||||
UnderPantsItem varchar(36) DEFAULT NULL,
|
|
||||||
UnderPantsAsset varchar(36) DEFAULT NULL,
|
|
||||||
SkirtItem varchar(36) DEFAULT NULL,
|
|
||||||
SkirtAsset varchar(36) DEFAULT NULL,
|
|
||||||
Texture blob,
|
|
||||||
VisualParams blob,
|
|
||||||
Serial int DEFAULT NULL,
|
|
||||||
AvatarHeight float DEFAULT NULL
|
|
||||||
);
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,28 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE prims ADD COLUMN PayPrice INTEGER NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN PayButton1 INTEGER NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN PayButton2 INTEGER NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN PayButton3 INTEGER NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN PayButton4 INTEGER NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN LoopedSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
|
|
||||||
ALTER TABLE prims ADD COLUMN LoopedSoundGain float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN TextureAnimation string;
|
|
||||||
ALTER TABLE prims ADD COLUMN ParticleSystem string;
|
|
||||||
ALTER TABLE prims ADD COLUMN OmegaX float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN OmegaY float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN OmegaZ float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN CameraEyeOffsetX float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN CameraEyeOffsetY float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN CameraEyeOffsetZ float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN CameraAtOffsetX float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN CameraAtOffsetY float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN CameraAtOffsetZ float NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN ForceMouselook string NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN ScriptAccessPin INTEGER NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN AllowedDrop INTEGER NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN DieAtEdge string NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN SalePrice INTEGER NOT NULL default 0;
|
|
||||||
ALTER TABLE prims ADD COLUMN SaleType string NOT NULL default 0;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE prims ADD COLUMN Material INTEGER NOT NULL default 3;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,6 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE land ADD COLUMN OtherCleanTime INTEGER NOT NULL default 0;
|
|
||||||
ALTER TABLE land ADD COLUMN Dwell INTEGER NOT NULL default 0;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,8 +0,0 @@
|
||||||
begin;
|
|
||||||
|
|
||||||
ALTER TABLE regionsettings ADD COLUMN sunvectorx double NOT NULL default 0;
|
|
||||||
ALTER TABLE regionsettings ADD COLUMN sunvectory double NOT NULL default 0;
|
|
||||||
ALTER TABLE regionsettings ADD COLUMN sunvectorz double NOT NULL default 0;
|
|
||||||
|
|
||||||
commit;
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE prims ADD COLUMN CollisionSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
|
|
||||||
ALTER TABLE prims ADD COLUMN CollisionSoundVolume float NOT NULL default 0;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,5 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
ALTER TABLE prims ADD COLUMN VolumeDetect INTEGER NOT NULL DEFAULT 0;
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,8 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
CREATE TEMPORARY TABLE prims_backup(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
|
|
||||||
INSERT INTO prims_backup SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims;
|
|
||||||
DROP TABLE prims;
|
|
||||||
CREATE TABLE prims(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
|
|
||||||
INSERT INTO prims SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims_backup;
|
|
||||||
DROP TABLE prims_backup;
|
|
||||||
COMMIT;
|
|
|
@ -1,79 +0,0 @@
|
||||||
BEGIN;
|
|
||||||
|
|
||||||
update terrain
|
|
||||||
set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
|
|
||||||
where RegionUUID not like '%-%';
|
|
||||||
|
|
||||||
|
|
||||||
update landaccesslist
|
|
||||||
set LandUUID = substr(LandUUID, 1, 8) || "-" || substr(LandUUID, 9, 4) || "-" || substr(LandUUID, 13, 4) || "-" || substr(LandUUID, 17, 4) || "-" || substr(LandUUID, 21, 12)
|
|
||||||
where LandUUID not like '%-%';
|
|
||||||
|
|
||||||
update landaccesslist
|
|
||||||
set AccessUUID = substr(AccessUUID, 1, 8) || "-" || substr(AccessUUID, 9, 4) || "-" || substr(AccessUUID, 13, 4) || "-" || substr(AccessUUID, 17, 4) || "-" || substr(AccessUUID, 21, 12)
|
|
||||||
where AccessUUID not like '%-%';
|
|
||||||
|
|
||||||
|
|
||||||
update prims
|
|
||||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
|
||||||
where UUID not like '%-%';
|
|
||||||
|
|
||||||
update prims
|
|
||||||
set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
|
|
||||||
where RegionUUID not like '%-%';
|
|
||||||
|
|
||||||
update prims
|
|
||||||
set SceneGroupID = substr(SceneGroupID, 1, 8) || "-" || substr(SceneGroupID, 9, 4) || "-" || substr(SceneGroupID, 13, 4) || "-" || substr(SceneGroupID, 17, 4) || "-" || substr(SceneGroupID, 21, 12)
|
|
||||||
where SceneGroupID not like '%-%';
|
|
||||||
|
|
||||||
update prims
|
|
||||||
set CreatorID = substr(CreatorID, 1, 8) || "-" || substr(CreatorID, 9, 4) || "-" || substr(CreatorID, 13, 4) || "-" || substr(CreatorID, 17, 4) || "-" || substr(CreatorID, 21, 12)
|
|
||||||
where CreatorID not like '%-%';
|
|
||||||
|
|
||||||
update prims
|
|
||||||
set OwnerID = substr(OwnerID, 1, 8) || "-" || substr(OwnerID, 9, 4) || "-" || substr(OwnerID, 13, 4) || "-" || substr(OwnerID, 17, 4) || "-" || substr(OwnerID, 21, 12)
|
|
||||||
where OwnerID not like '%-%';
|
|
||||||
|
|
||||||
update prims
|
|
||||||
set GroupID = substr(GroupID, 1, 8) || "-" || substr(GroupID, 9, 4) || "-" || substr(GroupID, 13, 4) || "-" || substr(GroupID, 17, 4) || "-" || substr(GroupID, 21, 12)
|
|
||||||
where GroupID not like '%-%';
|
|
||||||
|
|
||||||
update prims
|
|
||||||
set LastOwnerID = substr(LastOwnerID, 1, 8) || "-" || substr(LastOwnerID, 9, 4) || "-" || substr(LastOwnerID, 13, 4) || "-" || substr(LastOwnerID, 17, 4) || "-" || substr(LastOwnerID, 21, 12)
|
|
||||||
where LastOwnerID not like '%-%';
|
|
||||||
|
|
||||||
|
|
||||||
update primshapes
|
|
||||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
|
||||||
where UUID not like '%-%';
|
|
||||||
|
|
||||||
|
|
||||||
update land
|
|
||||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
|
||||||
where UUID not like '%-%';
|
|
||||||
|
|
||||||
update land
|
|
||||||
set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
|
|
||||||
where RegionUUID not like '%-%';
|
|
||||||
|
|
||||||
update land
|
|
||||||
set OwnerUUID = substr(OwnerUUID, 1, 8) || "-" || substr(OwnerUUID, 9, 4) || "-" || substr(OwnerUUID, 13, 4) || "-" || substr(OwnerUUID, 17, 4) || "-" || substr(OwnerUUID, 21, 12)
|
|
||||||
where OwnerUUID not like '%-%';
|
|
||||||
|
|
||||||
update land
|
|
||||||
set GroupUUID = substr(GroupUUID, 1, 8) || "-" || substr(GroupUUID, 9, 4) || "-" || substr(GroupUUID, 13, 4) || "-" || substr(GroupUUID, 17, 4) || "-" || substr(GroupUUID, 21, 12)
|
|
||||||
where GroupUUID not like '%-%';
|
|
||||||
|
|
||||||
update land
|
|
||||||
set MediaTextureUUID = substr(MediaTextureUUID, 1, 8) || "-" || substr(MediaTextureUUID, 9, 4) || "-" || substr(MediaTextureUUID, 13, 4) || "-" || substr(MediaTextureUUID, 17, 4) || "-" || substr(MediaTextureUUID, 21, 12)
|
|
||||||
where MediaTextureUUID not like '%-%';
|
|
||||||
|
|
||||||
update land
|
|
||||||
set SnapshotUUID = substr(SnapshotUUID, 1, 8) || "-" || substr(SnapshotUUID, 9, 4) || "-" || substr(SnapshotUUID, 13, 4) || "-" || substr(SnapshotUUID, 17, 4) || "-" || substr(SnapshotUUID, 21, 12)
|
|
||||||
where SnapshotUUID not like '%-%';
|
|
||||||
|
|
||||||
update land
|
|
||||||
set AuthbuyerID = substr(AuthbuyerID, 1, 8) || "-" || substr(AuthbuyerID, 9, 4) || "-" || substr(AuthbuyerID, 13, 4) || "-" || substr(AuthbuyerID, 17, 4) || "-" || substr(AuthbuyerID, 21, 12)
|
|
||||||
where AuthbuyerID not like '%-%';
|
|
||||||
|
|
||||||
COMMIT;
|
|
|
@ -1,20 +0,0 @@
|
||||||
<Addin id="OpenSim.Data.SQLite" version="0.1">
|
|
||||||
<Runtime>
|
|
||||||
<Import assembly="OpenSim.Data.SQLite.dll"/>
|
|
||||||
</Runtime>
|
|
||||||
<Dependencies>
|
|
||||||
<Addin id="OpenSim.Data" version="0.5" />
|
|
||||||
</Dependencies>
|
|
||||||
<Extension path = "/OpenSim/GridData">
|
|
||||||
<Plugin id="SQLiteGridData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteGridData" />
|
|
||||||
</Extension>
|
|
||||||
<Extension path = "/OpenSim/AssetData">
|
|
||||||
<Plugin id="SQLiteAssetData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteAssetData" />
|
|
||||||
</Extension>
|
|
||||||
<Extension path = "/OpenSim/InventoryData">
|
|
||||||
<Plugin id="SQLiteInventoryData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteInventoryStore" />
|
|
||||||
</Extension>
|
|
||||||
<Extension path = "/OpenSim/UserData">
|
|
||||||
<Plugin id="SQLiteUserData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteUserData" />
|
|
||||||
</Extension>
|
|
||||||
</Addin>
|
|
|
@ -1,349 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Data;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using log4net;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// An asset storage interface for the SQLite database system
|
|
||||||
/// </summary>
|
|
||||||
public class SQLiteAssetData : AssetDataBase
|
|
||||||
{
|
|
||||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
|
|
||||||
private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
|
|
||||||
private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
|
|
||||||
private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
|
|
||||||
private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
|
|
||||||
private const string assetSelect = "select * from assets";
|
|
||||||
|
|
||||||
private SqliteConnection m_conn;
|
|
||||||
|
|
||||||
override public void Dispose()
|
|
||||||
{
|
|
||||||
if (m_conn != null)
|
|
||||||
{
|
|
||||||
m_conn.Close();
|
|
||||||
m_conn = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// <list type="bullet">
|
|
||||||
/// <item>Initialises AssetData interface</item>
|
|
||||||
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
|
||||||
/// <item>use default URI if connect string is empty.</item>
|
|
||||||
/// </list>
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="dbconnect">connect string</param>
|
|
||||||
override public void Initialise(string dbconnect)
|
|
||||||
{
|
|
||||||
if (dbconnect == string.Empty)
|
|
||||||
{
|
|
||||||
dbconnect = "URI=file:Asset.db,version=3";
|
|
||||||
}
|
|
||||||
m_conn = new SqliteConnection(dbconnect);
|
|
||||||
m_conn.Open();
|
|
||||||
|
|
||||||
Assembly assem = GetType().Assembly;
|
|
||||||
Migration m = new Migration(m_conn, assem, "AssetStore");
|
|
||||||
m.Update();
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Fetch Asset
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="uuid">UUID of ... ?</param>
|
|
||||||
/// <returns>Asset base</returns>
|
|
||||||
override public AssetBase GetAsset(UUID uuid)
|
|
||||||
{
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
|
|
||||||
using (IDataReader reader = cmd.ExecuteReader())
|
|
||||||
{
|
|
||||||
if (reader.Read())
|
|
||||||
{
|
|
||||||
AssetBase asset = buildAsset(reader);
|
|
||||||
reader.Close();
|
|
||||||
return asset;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
reader.Close();
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create an asset
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="asset">Asset Base</param>
|
|
||||||
override public bool StoreAsset(AssetBase asset)
|
|
||||||
{
|
|
||||||
//m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
|
|
||||||
if (ExistsAsset(asset.FullID))
|
|
||||||
{
|
|
||||||
//LogAssetLoad(asset);
|
|
||||||
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
|
|
||||||
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
|
|
||||||
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// /// <summary>
|
|
||||||
// /// Some... logging functionnality
|
|
||||||
// /// </summary>
|
|
||||||
// /// <param name="asset"></param>
|
|
||||||
// private static void LogAssetLoad(AssetBase asset)
|
|
||||||
// {
|
|
||||||
// string temporary = asset.Temporary ? "Temporary" : "Stored";
|
|
||||||
// string local = asset.Local ? "Local" : "Remote";
|
|
||||||
//
|
|
||||||
// int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
|
|
||||||
//
|
|
||||||
// m_log.Debug("[ASSET DB]: " +
|
|
||||||
// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
|
|
||||||
// asset.FullID, asset.Name, asset.Description, asset.Type,
|
|
||||||
// temporary, local, assetLength));
|
|
||||||
// }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Check if an asset exist in database
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="uuid">The asset UUID</param>
|
|
||||||
/// <returns>True if exist, or false.</returns>
|
|
||||||
override public bool ExistsAsset(UUID uuid)
|
|
||||||
{
|
|
||||||
lock (this) {
|
|
||||||
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
|
|
||||||
using (IDataReader reader = cmd.ExecuteReader())
|
|
||||||
{
|
|
||||||
if (reader.Read())
|
|
||||||
{
|
|
||||||
reader.Close();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
reader.Close();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete an asset from database
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="uuid"></param>
|
|
||||||
public void DeleteAsset(UUID uuid)
|
|
||||||
{
|
|
||||||
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
|
|
||||||
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="row"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private static AssetBase buildAsset(IDataReader row)
|
|
||||||
{
|
|
||||||
// TODO: this doesn't work yet because something more
|
|
||||||
// interesting has to be done to actually get these values
|
|
||||||
// back out. Not enough time to figure it out yet.
|
|
||||||
AssetBase asset = new AssetBase(
|
|
||||||
new UUID((String)row["UUID"]),
|
|
||||||
(String)row["Name"],
|
|
||||||
Convert.ToSByte(row["Type"]),
|
|
||||||
UUID.Zero.ToString()
|
|
||||||
);
|
|
||||||
|
|
||||||
asset.Description = (String) row["Description"];
|
|
||||||
asset.Local = Convert.ToBoolean(row["Local"]);
|
|
||||||
asset.Temporary = Convert.ToBoolean(row["Temporary"]);
|
|
||||||
asset.Data = (byte[]) row["Data"];
|
|
||||||
return asset;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static AssetMetadata buildAssetMetadata(IDataReader row)
|
|
||||||
{
|
|
||||||
AssetMetadata metadata = new AssetMetadata();
|
|
||||||
|
|
||||||
metadata.FullID = new UUID((string) row["UUID"]);
|
|
||||||
metadata.Name = (string) row["Name"];
|
|
||||||
metadata.Description = (string) row["Description"];
|
|
||||||
metadata.Type = Convert.ToSByte(row["Type"]);
|
|
||||||
metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
|
|
||||||
|
|
||||||
// Current SHA1s are not stored/computed.
|
|
||||||
metadata.SHA1 = new byte[] {};
|
|
||||||
|
|
||||||
return metadata;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a list of AssetMetadata objects. The list is a subset of
|
|
||||||
/// the entire data set offset by <paramref name="start" /> containing
|
|
||||||
/// <paramref name="count" /> elements.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="start">The number of results to discard from the total data set.</param>
|
|
||||||
/// <param name="count">The number of rows the returned list should contain.</param>
|
|
||||||
/// <returns>A list of AssetMetadata objects.</returns>
|
|
||||||
public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
|
|
||||||
{
|
|
||||||
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
|
||||||
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
using (SqliteCommand cmd = new SqliteCommand(SelectAssetMetadataSQL, m_conn))
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":start", start));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":count", count));
|
|
||||||
|
|
||||||
using (IDataReader reader = cmd.ExecuteReader())
|
|
||||||
{
|
|
||||||
while (reader.Read())
|
|
||||||
{
|
|
||||||
AssetMetadata metadata = buildAssetMetadata(reader);
|
|
||||||
retList.Add(metadata);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return retList;
|
|
||||||
}
|
|
||||||
|
|
||||||
/***********************************************************************
|
|
||||||
*
|
|
||||||
* Database Binding functions
|
|
||||||
*
|
|
||||||
* These will be db specific due to typing, and minor differences
|
|
||||||
* in databases.
|
|
||||||
*
|
|
||||||
**********************************************************************/
|
|
||||||
|
|
||||||
#region IPlugin interface
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
override public string Version
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
Module module = GetType().Module;
|
|
||||||
// string dllName = module.Assembly.ManifestModule.Name;
|
|
||||||
Version dllVersion = module.Assembly.GetName().Version;
|
|
||||||
|
|
||||||
return
|
|
||||||
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
|
|
||||||
dllVersion.Revision);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Initialise the AssetData interface using default URI
|
|
||||||
/// </summary>
|
|
||||||
override public void Initialise()
|
|
||||||
{
|
|
||||||
Initialise("URI=file:Asset.db,version=3");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Name of this DB provider
|
|
||||||
/// </summary>
|
|
||||||
override public string Name
|
|
||||||
{
|
|
||||||
get { return "SQLite Asset storage engine"; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool Delete(string id)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,266 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Data;
|
|
||||||
using System.Reflection;
|
|
||||||
using log4net;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private string m_Realm;
|
|
||||||
private List<string> m_ColumnNames;
|
|
||||||
private int m_LastExpire;
|
|
||||||
private string m_connectionString;
|
|
||||||
|
|
||||||
protected static SqliteConnection m_Connection;
|
|
||||||
private static bool m_initialized = false;
|
|
||||||
|
|
||||||
public SQLiteAuthenticationData(string connectionString, string realm)
|
|
||||||
: base(connectionString)
|
|
||||||
{
|
|
||||||
m_Realm = realm;
|
|
||||||
m_connectionString = connectionString;
|
|
||||||
|
|
||||||
if (!m_initialized)
|
|
||||||
{
|
|
||||||
m_Connection = new SqliteConnection(connectionString);
|
|
||||||
m_Connection.Open();
|
|
||||||
|
|
||||||
using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone())
|
|
||||||
{
|
|
||||||
dbcon.Open();
|
|
||||||
Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
|
|
||||||
m.Update();
|
|
||||||
dbcon.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_initialized = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public AuthenticationData Get(UUID principalID)
|
|
||||||
{
|
|
||||||
AuthenticationData ret = new AuthenticationData();
|
|
||||||
ret.Data = new Dictionary<string, object>();
|
|
||||||
|
|
||||||
SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID");
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
|
|
||||||
|
|
||||||
IDataReader result = ExecuteReader(cmd, m_Connection);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (result.Read())
|
|
||||||
{
|
|
||||||
ret.PrincipalID = principalID;
|
|
||||||
|
|
||||||
if (m_ColumnNames == null)
|
|
||||||
{
|
|
||||||
m_ColumnNames = new List<string>();
|
|
||||||
|
|
||||||
DataTable schemaTable = result.GetSchemaTable();
|
|
||||||
foreach (DataRow row in schemaTable.Rows)
|
|
||||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (string s in m_ColumnNames)
|
|
||||||
{
|
|
||||||
if (s == "UUID")
|
|
||||||
continue;
|
|
||||||
|
|
||||||
ret.Data[s] = result[s].ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
CloseCommand(cmd);
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Store(AuthenticationData data)
|
|
||||||
{
|
|
||||||
if (data.Data.ContainsKey("UUID"))
|
|
||||||
data.Data.Remove("UUID");
|
|
||||||
|
|
||||||
string[] fields = new List<string>(data.Data.Keys).ToArray();
|
|
||||||
string[] values = new string[data.Data.Count];
|
|
||||||
int i = 0;
|
|
||||||
foreach (object o in data.Data.Values)
|
|
||||||
values[i++] = o.ToString();
|
|
||||||
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
if (Get(data.PrincipalID) != null)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
string update = "update `" + m_Realm + "` set ";
|
|
||||||
bool first = true;
|
|
||||||
foreach (string field in fields)
|
|
||||||
{
|
|
||||||
if (!first)
|
|
||||||
update += ", ";
|
|
||||||
update += "`" + field + "` = :" + field;
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
|
|
||||||
|
|
||||||
first = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
update += " where UUID = :UUID";
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
|
|
||||||
|
|
||||||
cmd.CommandText = update;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (ExecuteNonQuery(cmd, m_Connection) < 1)
|
|
||||||
{
|
|
||||||
CloseCommand(cmd);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.Error("[SQLITE]: Exception storing authentication data", e);
|
|
||||||
CloseCommand(cmd);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
|
|
||||||
String.Join("`, `", fields) +
|
|
||||||
"`) values (:UUID, :" + String.Join(", :", fields) + ")";
|
|
||||||
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
|
|
||||||
foreach (string field in fields)
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
|
|
||||||
|
|
||||||
cmd.CommandText = insert;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (ExecuteNonQuery(cmd, m_Connection) < 1)
|
|
||||||
{
|
|
||||||
CloseCommand(cmd);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Console.WriteLine(e.ToString());
|
|
||||||
CloseCommand(cmd);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CloseCommand(cmd);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool SetDataItem(UUID principalID, string item, string value)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
|
|
||||||
"` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'");
|
|
||||||
|
|
||||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool SetToken(UUID principalID, string token, int lifetime)
|
|
||||||
{
|
|
||||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
|
||||||
DoExpire();
|
|
||||||
|
|
||||||
SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
|
|
||||||
"', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))");
|
|
||||||
|
|
||||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
|
||||||
{
|
|
||||||
cmd.Dispose();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
cmd.Dispose();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CheckToken(UUID principalID, string token, int lifetime)
|
|
||||||
{
|
|
||||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
|
||||||
DoExpire();
|
|
||||||
|
|
||||||
SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
|
|
||||||
" minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
|
|
||||||
|
|
||||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
|
||||||
{
|
|
||||||
cmd.Dispose();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
cmd.Dispose();
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DoExpire()
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')");
|
|
||||||
ExecuteNonQuery(cmd, m_Connection);
|
|
||||||
|
|
||||||
cmd.Dispose();
|
|
||||||
|
|
||||||
m_LastExpire = System.Environment.TickCount;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,74 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Data;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Threading;
|
|
||||||
using log4net;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A SQLite Interface for Avatar Data
|
|
||||||
/// </summary>
|
|
||||||
public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
|
|
||||||
IAvatarData
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
public SQLiteAvatarData(string connectionString, string realm) :
|
|
||||||
base(connectionString, realm, "Avatar")
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Delete(UUID principalID, string name)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
|
|
||||||
cmd.Parameters.Add(":PrincipalID", principalID.ToString());
|
|
||||||
cmd.Parameters.Add(":Name", name);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
CloseCommand(cmd);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,451 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Data;
|
|
||||||
using System.Reflection;
|
|
||||||
using log4net;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
public class SQLiteEstateStore : IEstateDataStore
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log =
|
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private SqliteConnection m_connection;
|
|
||||||
private string m_connectionString;
|
|
||||||
|
|
||||||
private FieldInfo[] m_Fields;
|
|
||||||
private Dictionary<string, FieldInfo> m_FieldMap =
|
|
||||||
new Dictionary<string, FieldInfo>();
|
|
||||||
|
|
||||||
public SQLiteEstateStore()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public SQLiteEstateStore(string connectionString)
|
|
||||||
{
|
|
||||||
Initialise(connectionString);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Initialise(string connectionString)
|
|
||||||
{
|
|
||||||
m_connectionString = connectionString;
|
|
||||||
|
|
||||||
m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString);
|
|
||||||
|
|
||||||
m_connection = new SqliteConnection(m_connectionString);
|
|
||||||
m_connection.Open();
|
|
||||||
|
|
||||||
Assembly assem = GetType().Assembly;
|
|
||||||
Migration m = new Migration(m_connection, assem, "EstateStore");
|
|
||||||
m.Update();
|
|
||||||
|
|
||||||
m_connection.Close();
|
|
||||||
m_connection.Open();
|
|
||||||
|
|
||||||
Type t = typeof(EstateSettings);
|
|
||||||
m_Fields = t.GetFields(BindingFlags.NonPublic |
|
|
||||||
BindingFlags.Instance |
|
|
||||||
BindingFlags.DeclaredOnly);
|
|
||||||
|
|
||||||
foreach (FieldInfo f in m_Fields)
|
|
||||||
if (f.Name.Substring(0, 2) == "m_")
|
|
||||||
m_FieldMap[f.Name.Substring(2)] = f;
|
|
||||||
}
|
|
||||||
|
|
||||||
private string[] FieldList
|
|
||||||
{
|
|
||||||
get { return new List<string>(m_FieldMap.Keys).ToArray(); }
|
|
||||||
}
|
|
||||||
|
|
||||||
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
|
|
||||||
{
|
|
||||||
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID";
|
|
||||||
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = sql;
|
|
||||||
cmd.Parameters.Add(":RegionID", regionID.ToString());
|
|
||||||
|
|
||||||
return DoLoad(cmd, regionID, create);
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<EstateSettings> LoadEstateSettingsAll()
|
|
||||||
{
|
|
||||||
List<EstateSettings> estateSettings = new List<EstateSettings>();
|
|
||||||
|
|
||||||
List<int> estateIds = GetEstatesAll();
|
|
||||||
foreach (int estateId in estateIds)
|
|
||||||
estateSettings.Add(LoadEstateSettings(estateId));
|
|
||||||
|
|
||||||
return estateSettings;
|
|
||||||
}
|
|
||||||
|
|
||||||
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
|
|
||||||
{
|
|
||||||
EstateSettings es = new EstateSettings();
|
|
||||||
es.OnSave += StoreEstateSettings;
|
|
||||||
|
|
||||||
IDataReader r = cmd.ExecuteReader();
|
|
||||||
|
|
||||||
if (r.Read())
|
|
||||||
{
|
|
||||||
foreach (string name in FieldList)
|
|
||||||
{
|
|
||||||
if (m_FieldMap[name].GetValue(es) is bool)
|
|
||||||
{
|
|
||||||
int v = Convert.ToInt32(r[name]);
|
|
||||||
if (v != 0)
|
|
||||||
m_FieldMap[name].SetValue(es, true);
|
|
||||||
else
|
|
||||||
m_FieldMap[name].SetValue(es, false);
|
|
||||||
}
|
|
||||||
else if (m_FieldMap[name].GetValue(es) is UUID)
|
|
||||||
{
|
|
||||||
UUID uuid = UUID.Zero;
|
|
||||||
|
|
||||||
UUID.TryParse(r[name].ToString(), out uuid);
|
|
||||||
m_FieldMap[name].SetValue(es, uuid);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_FieldMap[name].SetValue(es, Convert.ChangeType(r[name], m_FieldMap[name].FieldType));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
r.Close();
|
|
||||||
}
|
|
||||||
else if (create)
|
|
||||||
{
|
|
||||||
r.Close();
|
|
||||||
|
|
||||||
List<string> names = new List<string>(FieldList);
|
|
||||||
|
|
||||||
names.Remove("EstateID");
|
|
||||||
|
|
||||||
string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
|
|
||||||
|
|
||||||
cmd.CommandText = sql;
|
|
||||||
cmd.Parameters.Clear();
|
|
||||||
|
|
||||||
foreach (string name in FieldList)
|
|
||||||
{
|
|
||||||
if (m_FieldMap[name].GetValue(es) is bool)
|
|
||||||
{
|
|
||||||
if ((bool)m_FieldMap[name].GetValue(es))
|
|
||||||
cmd.Parameters.Add(":"+name, "1");
|
|
||||||
else
|
|
||||||
cmd.Parameters.Add(":"+name, "0");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
|
|
||||||
cmd.CommandText = "select LAST_INSERT_ROWID() as id";
|
|
||||||
cmd.Parameters.Clear();
|
|
||||||
|
|
||||||
r = cmd.ExecuteReader();
|
|
||||||
|
|
||||||
r.Read();
|
|
||||||
|
|
||||||
es.EstateID = Convert.ToUInt32(r["id"]);
|
|
||||||
|
|
||||||
r.Close();
|
|
||||||
|
|
||||||
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
|
|
||||||
cmd.Parameters.Add(":RegionID", regionID.ToString());
|
|
||||||
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
|
|
||||||
|
|
||||||
// This will throw on dupe key
|
|
||||||
try
|
|
||||||
{
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
es.Save();
|
|
||||||
}
|
|
||||||
|
|
||||||
LoadBanList(es);
|
|
||||||
|
|
||||||
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
|
|
||||||
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
|
|
||||||
es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
|
|
||||||
return es;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StoreEstateSettings(EstateSettings es)
|
|
||||||
{
|
|
||||||
List<string> fields = new List<string>(FieldList);
|
|
||||||
fields.Remove("EstateID");
|
|
||||||
|
|
||||||
List<string> terms = new List<string>();
|
|
||||||
|
|
||||||
foreach (string f in fields)
|
|
||||||
terms.Add(f+" = :"+f);
|
|
||||||
|
|
||||||
string sql = "update estate_settings set "+String.Join(", ", terms.ToArray())+" where EstateID = :EstateID";
|
|
||||||
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = sql;
|
|
||||||
|
|
||||||
foreach (string name in FieldList)
|
|
||||||
{
|
|
||||||
if (m_FieldMap[name].GetValue(es) is bool)
|
|
||||||
{
|
|
||||||
if ((bool)m_FieldMap[name].GetValue(es))
|
|
||||||
cmd.Parameters.Add(":"+name, "1");
|
|
||||||
else
|
|
||||||
cmd.Parameters.Add(":"+name, "0");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
|
|
||||||
SaveBanList(es);
|
|
||||||
SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
|
|
||||||
SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
|
|
||||||
SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LoadBanList(EstateSettings es)
|
|
||||||
{
|
|
||||||
es.ClearBans();
|
|
||||||
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
|
|
||||||
cmd.Parameters.Add(":EstateID", es.EstateID);
|
|
||||||
|
|
||||||
IDataReader r = cmd.ExecuteReader();
|
|
||||||
|
|
||||||
while (r.Read())
|
|
||||||
{
|
|
||||||
EstateBan eb = new EstateBan();
|
|
||||||
|
|
||||||
UUID uuid = new UUID();
|
|
||||||
UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
|
|
||||||
|
|
||||||
eb.BannedUserID = uuid;
|
|
||||||
eb.BannedHostAddress = "0.0.0.0";
|
|
||||||
eb.BannedHostIPMask = "0.0.0.0";
|
|
||||||
es.AddBan(eb);
|
|
||||||
}
|
|
||||||
r.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SaveBanList(EstateSettings es)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
|
|
||||||
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
|
|
||||||
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
|
|
||||||
cmd.Parameters.Clear();
|
|
||||||
|
|
||||||
cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
|
|
||||||
|
|
||||||
foreach (EstateBan b in es.EstateBans)
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
|
|
||||||
cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString());
|
|
||||||
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
cmd.Parameters.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SaveUUIDList(uint EstateID, string table, UUID[] data)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
|
|
||||||
cmd.Parameters.Add(":EstateID", EstateID.ToString());
|
|
||||||
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
|
|
||||||
cmd.Parameters.Clear();
|
|
||||||
|
|
||||||
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
|
|
||||||
|
|
||||||
foreach (UUID uuid in data)
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(":EstateID", EstateID.ToString());
|
|
||||||
cmd.Parameters.Add(":uuid", uuid.ToString());
|
|
||||||
|
|
||||||
cmd.ExecuteNonQuery();
|
|
||||||
cmd.Parameters.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
UUID[] LoadUUIDList(uint EstateID, string table)
|
|
||||||
{
|
|
||||||
List<UUID> uuids = new List<UUID>();
|
|
||||||
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
|
|
||||||
cmd.Parameters.Add(":EstateID", EstateID);
|
|
||||||
|
|
||||||
IDataReader r = cmd.ExecuteReader();
|
|
||||||
|
|
||||||
while (r.Read())
|
|
||||||
{
|
|
||||||
// EstateBan eb = new EstateBan();
|
|
||||||
|
|
||||||
UUID uuid = new UUID();
|
|
||||||
UUID.TryParse(r["uuid"].ToString(), out uuid);
|
|
||||||
|
|
||||||
uuids.Add(uuid);
|
|
||||||
}
|
|
||||||
r.Close();
|
|
||||||
|
|
||||||
return uuids.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
public EstateSettings LoadEstateSettings(int estateID)
|
|
||||||
{
|
|
||||||
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID = :EstateID";
|
|
||||||
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = sql;
|
|
||||||
cmd.Parameters.Add(":EstateID", estateID.ToString());
|
|
||||||
|
|
||||||
return DoLoad(cmd, UUID.Zero, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<int> GetEstates(string search)
|
|
||||||
{
|
|
||||||
List<int> result = new List<int>();
|
|
||||||
|
|
||||||
string sql = "select EstateID from estate_settings where estate_settings.EstateName = :EstateName";
|
|
||||||
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = sql;
|
|
||||||
cmd.Parameters.Add(":EstateName", search);
|
|
||||||
|
|
||||||
IDataReader r = cmd.ExecuteReader();
|
|
||||||
|
|
||||||
while (r.Read())
|
|
||||||
{
|
|
||||||
result.Add(Convert.ToInt32(r["EstateID"]));
|
|
||||||
}
|
|
||||||
r.Close();
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public List<int> GetEstatesAll()
|
|
||||||
{
|
|
||||||
List<int> result = new List<int>();
|
|
||||||
|
|
||||||
string sql = "select EstateID from estate_settings";
|
|
||||||
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = sql;
|
|
||||||
|
|
||||||
IDataReader r = cmd.ExecuteReader();
|
|
||||||
|
|
||||||
while (r.Read())
|
|
||||||
{
|
|
||||||
result.Add(Convert.ToInt32(r["EstateID"]));
|
|
||||||
}
|
|
||||||
r.Close();
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<int> GetEstatesByOwner(UUID ownerID)
|
|
||||||
{
|
|
||||||
List<int> result = new List<int>();
|
|
||||||
|
|
||||||
string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
|
|
||||||
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = sql;
|
|
||||||
cmd.Parameters.Add(":EstateOwner", ownerID);
|
|
||||||
|
|
||||||
IDataReader r = cmd.ExecuteReader();
|
|
||||||
|
|
||||||
while (r.Read())
|
|
||||||
{
|
|
||||||
result.Add(Convert.ToInt32(r["EstateID"]));
|
|
||||||
}
|
|
||||||
r.Close();
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool LinkRegion(UUID regionID, int estateID)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
|
|
||||||
cmd.Parameters.Add(":RegionID", regionID.ToString());
|
|
||||||
cmd.Parameters.Add(":EstateID", estateID.ToString());
|
|
||||||
|
|
||||||
if (cmd.ExecuteNonQuery() == 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<UUID> GetRegions(int estateID)
|
|
||||||
{
|
|
||||||
return new List<UUID>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool DeleteEstate(int estateID)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,91 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Data;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A database interface class to a user profile storage system
|
|
||||||
/// </summary>
|
|
||||||
public class SQLiteFramework
|
|
||||||
{
|
|
||||||
protected Object m_lockObject = new Object();
|
|
||||||
|
|
||||||
protected SQLiteFramework(string connectionString)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// All non queries are funneled through one connection
|
|
||||||
// to increase performance a little
|
|
||||||
//
|
|
||||||
protected int ExecuteNonQuery(SqliteCommand cmd, SqliteConnection connection)
|
|
||||||
{
|
|
||||||
lock (connection)
|
|
||||||
{
|
|
||||||
SqliteConnection newConnection =
|
|
||||||
(SqliteConnection)((ICloneable)connection).Clone();
|
|
||||||
newConnection.Open();
|
|
||||||
|
|
||||||
cmd.Connection = newConnection;
|
|
||||||
//Console.WriteLine("XXX " + cmd.CommandText);
|
|
||||||
|
|
||||||
return cmd.ExecuteNonQuery();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected IDataReader ExecuteReader(SqliteCommand cmd, SqliteConnection connection)
|
|
||||||
{
|
|
||||||
lock (connection)
|
|
||||||
{
|
|
||||||
SqliteConnection newConnection =
|
|
||||||
(SqliteConnection)((ICloneable)connection).Clone();
|
|
||||||
newConnection.Open();
|
|
||||||
|
|
||||||
cmd.Connection = newConnection;
|
|
||||||
//Console.WriteLine("XXX " + cmd.CommandText);
|
|
||||||
|
|
||||||
return cmd.ExecuteReader();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void CloseCommand(SqliteCommand cmd)
|
|
||||||
{
|
|
||||||
cmd.Connection.Close();
|
|
||||||
cmd.Connection.Dispose();
|
|
||||||
cmd.Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,70 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Data;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
public class SQLiteFriendsData : SQLiteGenericTableHandler<FriendsData>, IFriendsData
|
|
||||||
{
|
|
||||||
public SQLiteFriendsData(string connectionString, string realm)
|
|
||||||
: base(connectionString, realm, "FriendsStore")
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public FriendsData[] GetFriends(UUID userID)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
|
|
||||||
cmd.Parameters.Add(":PrincipalID", userID.ToString());
|
|
||||||
|
|
||||||
return DoQuery(cmd);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Delete(UUID principalID, string friend)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
|
|
||||||
cmd.Parameters.Add(":PrincipalID", principalID.ToString());
|
|
||||||
cmd.Parameters.Add(":Friend", friend);
|
|
||||||
|
|
||||||
ExecuteNonQuery(cmd, cmd.Connection);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,268 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Data;
|
|
||||||
using System.Reflection;
|
|
||||||
using log4net;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
public class SQLiteGenericTableHandler<T> : SQLiteFramework where T: class, new()
|
|
||||||
{
|
|
||||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
protected Dictionary<string, FieldInfo> m_Fields =
|
|
||||||
new Dictionary<string, FieldInfo>();
|
|
||||||
|
|
||||||
protected List<string> m_ColumnNames = null;
|
|
||||||
protected string m_Realm;
|
|
||||||
protected FieldInfo m_DataField = null;
|
|
||||||
|
|
||||||
protected static SqliteConnection m_Connection;
|
|
||||||
private static bool m_initialized;
|
|
||||||
|
|
||||||
public SQLiteGenericTableHandler(string connectionString,
|
|
||||||
string realm, string storeName) : base(connectionString)
|
|
||||||
{
|
|
||||||
m_Realm = realm;
|
|
||||||
|
|
||||||
if (!m_initialized)
|
|
||||||
{
|
|
||||||
m_Connection = new SqliteConnection(connectionString);
|
|
||||||
m_Connection.Open();
|
|
||||||
|
|
||||||
if (storeName != String.Empty)
|
|
||||||
{
|
|
||||||
Assembly assem = GetType().Assembly;
|
|
||||||
SqliteConnection newConnection =
|
|
||||||
(SqliteConnection)((ICloneable)m_Connection).Clone();
|
|
||||||
newConnection.Open();
|
|
||||||
|
|
||||||
Migration m = new Migration(newConnection, assem, storeName);
|
|
||||||
m.Update();
|
|
||||||
newConnection.Close();
|
|
||||||
newConnection.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_initialized = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Type t = typeof(T);
|
|
||||||
FieldInfo[] fields = t.GetFields(BindingFlags.Public |
|
|
||||||
BindingFlags.Instance |
|
|
||||||
BindingFlags.DeclaredOnly);
|
|
||||||
|
|
||||||
if (fields.Length == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
foreach (FieldInfo f in fields)
|
|
||||||
{
|
|
||||||
if (f.Name != "Data")
|
|
||||||
m_Fields[f.Name] = f;
|
|
||||||
else
|
|
||||||
m_DataField = f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CheckColumnNames(IDataReader reader)
|
|
||||||
{
|
|
||||||
if (m_ColumnNames != null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_ColumnNames = new List<string>();
|
|
||||||
|
|
||||||
DataTable schemaTable = reader.GetSchemaTable();
|
|
||||||
foreach (DataRow row in schemaTable.Rows)
|
|
||||||
{
|
|
||||||
if (row["ColumnName"] != null &&
|
|
||||||
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
|
|
||||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public T[] Get(string field, string key)
|
|
||||||
{
|
|
||||||
return Get(new string[] { field }, new string[] { key });
|
|
||||||
}
|
|
||||||
|
|
||||||
public T[] Get(string[] fields, string[] keys)
|
|
||||||
{
|
|
||||||
if (fields.Length != keys.Length)
|
|
||||||
return new T[0];
|
|
||||||
|
|
||||||
List<string> terms = new List<string>();
|
|
||||||
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
for (int i = 0 ; i < fields.Length ; i++)
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
|
|
||||||
terms.Add("`" + fields[i] + "` = :" + fields[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
string where = String.Join(" and ", terms.ToArray());
|
|
||||||
|
|
||||||
string query = String.Format("select * from {0} where {1}",
|
|
||||||
m_Realm, where);
|
|
||||||
|
|
||||||
cmd.CommandText = query;
|
|
||||||
|
|
||||||
return DoQuery(cmd);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected T[] DoQuery(SqliteCommand cmd)
|
|
||||||
{
|
|
||||||
IDataReader reader = ExecuteReader(cmd, m_Connection);
|
|
||||||
if (reader == null)
|
|
||||||
return new T[0];
|
|
||||||
|
|
||||||
CheckColumnNames(reader);
|
|
||||||
|
|
||||||
List<T> result = new List<T>();
|
|
||||||
|
|
||||||
while (reader.Read())
|
|
||||||
{
|
|
||||||
T row = new T();
|
|
||||||
|
|
||||||
foreach (string name in m_Fields.Keys)
|
|
||||||
{
|
|
||||||
if (m_Fields[name].GetValue(row) is bool)
|
|
||||||
{
|
|
||||||
int v = Convert.ToInt32(reader[name]);
|
|
||||||
m_Fields[name].SetValue(row, v != 0 ? true : false);
|
|
||||||
}
|
|
||||||
else if (m_Fields[name].GetValue(row) is UUID)
|
|
||||||
{
|
|
||||||
UUID uuid = UUID.Zero;
|
|
||||||
|
|
||||||
UUID.TryParse(reader[name].ToString(), out uuid);
|
|
||||||
m_Fields[name].SetValue(row, uuid);
|
|
||||||
}
|
|
||||||
else if (m_Fields[name].GetValue(row) is int)
|
|
||||||
{
|
|
||||||
int v = Convert.ToInt32(reader[name]);
|
|
||||||
m_Fields[name].SetValue(row, v);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_Fields[name].SetValue(row, reader[name]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_DataField != null)
|
|
||||||
{
|
|
||||||
Dictionary<string, string> data =
|
|
||||||
new Dictionary<string, string>();
|
|
||||||
|
|
||||||
foreach (string col in m_ColumnNames)
|
|
||||||
{
|
|
||||||
data[col] = reader[col].ToString();
|
|
||||||
if (data[col] == null)
|
|
||||||
data[col] = String.Empty;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_DataField.SetValue(row, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
result.Add(row);
|
|
||||||
}
|
|
||||||
|
|
||||||
CloseCommand(cmd);
|
|
||||||
|
|
||||||
return result.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
public T[] Get(string where)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
string query = String.Format("select * from {0} where {1}",
|
|
||||||
m_Realm, where);
|
|
||||||
|
|
||||||
cmd.CommandText = query;
|
|
||||||
|
|
||||||
return DoQuery(cmd);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Store(T row)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
string query = "";
|
|
||||||
List<String> names = new List<String>();
|
|
||||||
List<String> values = new List<String>();
|
|
||||||
|
|
||||||
foreach (FieldInfo fi in m_Fields.Values)
|
|
||||||
{
|
|
||||||
names.Add(fi.Name);
|
|
||||||
values.Add(":" + fi.Name);
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_DataField != null)
|
|
||||||
{
|
|
||||||
Dictionary<string, string> data =
|
|
||||||
(Dictionary<string, string>)m_DataField.GetValue(row);
|
|
||||||
|
|
||||||
foreach (KeyValuePair<string, string> kvp in data)
|
|
||||||
{
|
|
||||||
names.Add(kvp.Key);
|
|
||||||
values.Add(":" + kvp.Key);
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
|
|
||||||
|
|
||||||
cmd.CommandText = query;
|
|
||||||
|
|
||||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Delete(string field, string val)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field);
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(field, val));
|
|
||||||
|
|
||||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,898 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Data;
|
|
||||||
using System.Reflection;
|
|
||||||
using log4net;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// An Inventory Interface to the SQLite database
|
|
||||||
/// </summary>
|
|
||||||
public class SQLiteInventoryStore : SQLiteUtil, IInventoryDataPlugin
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private const string invItemsSelect = "select * from inventoryitems";
|
|
||||||
private const string invFoldersSelect = "select * from inventoryfolders";
|
|
||||||
|
|
||||||
private static SqliteConnection conn;
|
|
||||||
private static DataSet ds;
|
|
||||||
private static SqliteDataAdapter invItemsDa;
|
|
||||||
private static SqliteDataAdapter invFoldersDa;
|
|
||||||
|
|
||||||
private static bool m_Initialized = false;
|
|
||||||
|
|
||||||
public void Initialise()
|
|
||||||
{
|
|
||||||
m_log.Info("[SQLiteInventoryData]: " + Name + " cannot be default-initialized!");
|
|
||||||
throw new PluginNotInitialisedException(Name);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// <list type="bullet">
|
|
||||||
/// <item>Initialises Inventory interface</item>
|
|
||||||
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
|
||||||
/// <item>use default URI if connect string string is empty.</item>
|
|
||||||
/// </list>
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="dbconnect">connect string</param>
|
|
||||||
public void Initialise(string dbconnect)
|
|
||||||
{
|
|
||||||
if (!m_Initialized)
|
|
||||||
{
|
|
||||||
m_Initialized = true;
|
|
||||||
|
|
||||||
if (dbconnect == string.Empty)
|
|
||||||
{
|
|
||||||
dbconnect = "URI=file:inventoryStore.db,version=3";
|
|
||||||
}
|
|
||||||
m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
|
|
||||||
conn = new SqliteConnection(dbconnect);
|
|
||||||
|
|
||||||
conn.Open();
|
|
||||||
|
|
||||||
Assembly assem = GetType().Assembly;
|
|
||||||
Migration m = new Migration(conn, assem, "InventoryStore");
|
|
||||||
m.Update();
|
|
||||||
|
|
||||||
SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
|
|
||||||
invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
|
|
||||||
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
|
|
||||||
|
|
||||||
SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
|
|
||||||
invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
|
|
||||||
|
|
||||||
ds = new DataSet();
|
|
||||||
|
|
||||||
ds.Tables.Add(createInventoryFoldersTable());
|
|
||||||
invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
|
|
||||||
setupFoldersCommands(invFoldersDa, conn);
|
|
||||||
m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
|
|
||||||
|
|
||||||
ds.Tables.Add(createInventoryItemsTable());
|
|
||||||
invItemsDa.Fill(ds.Tables["inventoryitems"]);
|
|
||||||
setupItemsCommands(invItemsDa, conn);
|
|
||||||
m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
|
|
||||||
|
|
||||||
ds.AcceptChanges();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Closes the inventory interface
|
|
||||||
/// </summary>
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
if (conn != null)
|
|
||||||
{
|
|
||||||
conn.Close();
|
|
||||||
conn = null;
|
|
||||||
}
|
|
||||||
if (invItemsDa != null)
|
|
||||||
{
|
|
||||||
invItemsDa.Dispose();
|
|
||||||
invItemsDa = null;
|
|
||||||
}
|
|
||||||
if (invFoldersDa != null)
|
|
||||||
{
|
|
||||||
invFoldersDa.Dispose();
|
|
||||||
invFoldersDa = null;
|
|
||||||
}
|
|
||||||
if (ds != null)
|
|
||||||
{
|
|
||||||
ds.Dispose();
|
|
||||||
ds = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="row"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public InventoryItemBase buildItem(DataRow row)
|
|
||||||
{
|
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
|
||||||
item.ID = new UUID((string) row["UUID"]);
|
|
||||||
item.AssetID = new UUID((string) row["assetID"]);
|
|
||||||
item.AssetType = Convert.ToInt32(row["assetType"]);
|
|
||||||
item.InvType = Convert.ToInt32(row["invType"]);
|
|
||||||
item.Folder = new UUID((string) row["parentFolderID"]);
|
|
||||||
item.Owner = new UUID((string) row["avatarID"]);
|
|
||||||
item.CreatorIdentification = (string)row["creatorsID"];
|
|
||||||
item.Name = (string) row["inventoryName"];
|
|
||||||
item.Description = (string) row["inventoryDescription"];
|
|
||||||
|
|
||||||
item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
|
|
||||||
item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
|
|
||||||
item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
|
|
||||||
item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
|
|
||||||
item.GroupPermissions = Convert.ToUInt32(row["inventoryGroupPermissions"]);
|
|
||||||
|
|
||||||
// new fields
|
|
||||||
if (!Convert.IsDBNull(row["salePrice"]))
|
|
||||||
item.SalePrice = Convert.ToInt32(row["salePrice"]);
|
|
||||||
|
|
||||||
if (!Convert.IsDBNull(row["saleType"]))
|
|
||||||
item.SaleType = Convert.ToByte(row["saleType"]);
|
|
||||||
|
|
||||||
if (!Convert.IsDBNull(row["creationDate"]))
|
|
||||||
item.CreationDate = Convert.ToInt32(row["creationDate"]);
|
|
||||||
|
|
||||||
if (!Convert.IsDBNull(row["groupID"]))
|
|
||||||
item.GroupID = new UUID((string)row["groupID"]);
|
|
||||||
|
|
||||||
if (!Convert.IsDBNull(row["groupOwned"]))
|
|
||||||
item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
|
|
||||||
|
|
||||||
if (!Convert.IsDBNull(row["Flags"]))
|
|
||||||
item.Flags = Convert.ToUInt32(row["Flags"]);
|
|
||||||
|
|
||||||
return item;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Fill a database row with item data
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="row"></param>
|
|
||||||
/// <param name="item"></param>
|
|
||||||
private static void fillItemRow(DataRow row, InventoryItemBase item)
|
|
||||||
{
|
|
||||||
row["UUID"] = item.ID.ToString();
|
|
||||||
row["assetID"] = item.AssetID.ToString();
|
|
||||||
row["assetType"] = item.AssetType;
|
|
||||||
row["invType"] = item.InvType;
|
|
||||||
row["parentFolderID"] = item.Folder.ToString();
|
|
||||||
row["avatarID"] = item.Owner.ToString();
|
|
||||||
row["creatorsID"] = item.CreatorIdentification.ToString();
|
|
||||||
row["inventoryName"] = item.Name;
|
|
||||||
row["inventoryDescription"] = item.Description;
|
|
||||||
|
|
||||||
row["inventoryNextPermissions"] = item.NextPermissions;
|
|
||||||
row["inventoryCurrentPermissions"] = item.CurrentPermissions;
|
|
||||||
row["inventoryBasePermissions"] = item.BasePermissions;
|
|
||||||
row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
|
|
||||||
row["inventoryGroupPermissions"] = item.GroupPermissions;
|
|
||||||
|
|
||||||
// new fields
|
|
||||||
row["salePrice"] = item.SalePrice;
|
|
||||||
row["saleType"] = item.SaleType;
|
|
||||||
row["creationDate"] = item.CreationDate;
|
|
||||||
row["groupID"] = item.GroupID.ToString();
|
|
||||||
row["groupOwned"] = item.GroupOwned;
|
|
||||||
row["flags"] = item.Flags;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Add inventory folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder">Folder base</param>
|
|
||||||
/// <param name="add">true=create folder. false=update existing folder</param>
|
|
||||||
/// <remarks>nasty</remarks>
|
|
||||||
private void addFolder(InventoryFolderBase folder, bool add)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
|
||||||
|
|
||||||
DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
|
|
||||||
if (inventoryRow == null)
|
|
||||||
{
|
|
||||||
if (! add)
|
|
||||||
m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID);
|
|
||||||
|
|
||||||
inventoryRow = inventoryFolderTable.NewRow();
|
|
||||||
fillFolderRow(inventoryRow, folder);
|
|
||||||
inventoryFolderTable.Rows.Add(inventoryRow);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (add)
|
|
||||||
m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.ID);
|
|
||||||
|
|
||||||
fillFolderRow(inventoryRow, folder);
|
|
||||||
}
|
|
||||||
|
|
||||||
invFoldersDa.Update(ds, "inventoryfolders");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Move an inventory folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder">folder base</param>
|
|
||||||
private void moveFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
|
||||||
|
|
||||||
DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
|
|
||||||
if (inventoryRow == null)
|
|
||||||
{
|
|
||||||
inventoryRow = inventoryFolderTable.NewRow();
|
|
||||||
fillFolderRow(inventoryRow, folder);
|
|
||||||
inventoryFolderTable.Rows.Add(inventoryRow);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
moveFolderRow(inventoryRow, folder);
|
|
||||||
}
|
|
||||||
|
|
||||||
invFoldersDa.Update(ds, "inventoryfolders");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// add an item in inventory
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">the item</param>
|
|
||||||
/// <param name="add">true=add item ; false=update existing item</param>
|
|
||||||
private void addItem(InventoryItemBase item, bool add)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
|
||||||
|
|
||||||
DataRow inventoryRow = inventoryItemTable.Rows.Find(item.ID.ToString());
|
|
||||||
if (inventoryRow == null)
|
|
||||||
{
|
|
||||||
if (!add)
|
|
||||||
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
|
|
||||||
|
|
||||||
inventoryRow = inventoryItemTable.NewRow();
|
|
||||||
fillItemRow(inventoryRow, item);
|
|
||||||
inventoryItemTable.Rows.Add(inventoryRow);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (add)
|
|
||||||
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
|
|
||||||
|
|
||||||
fillItemRow(inventoryRow, item);
|
|
||||||
}
|
|
||||||
|
|
||||||
invItemsDa.Update(ds, "inventoryitems");
|
|
||||||
|
|
||||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
|
||||||
|
|
||||||
inventoryRow = inventoryFolderTable.Rows.Find(item.Folder.ToString());
|
|
||||||
if (inventoryRow != null) //MySQL doesn't throw an exception here, so sqlite shouldn't either.
|
|
||||||
inventoryRow["version"] = (int)inventoryRow["version"] + 1;
|
|
||||||
|
|
||||||
invFoldersDa.Update(ds, "inventoryfolders");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// TODO : DataSet commit
|
|
||||||
/// </summary>
|
|
||||||
public void Shutdown()
|
|
||||||
{
|
|
||||||
// TODO: DataSet commit
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The name of this DB provider
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Name of DB provider</returns>
|
|
||||||
public string Name
|
|
||||||
{
|
|
||||||
get { return "SQLite Inventory Data Interface"; }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns the version of this DB provider
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>A string containing the DB provider version</returns>
|
|
||||||
public string Version
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
Module module = GetType().Module;
|
|
||||||
// string dllName = module.Assembly.ManifestModule.Name;
|
|
||||||
Version dllVersion = module.Assembly.GetName().Version;
|
|
||||||
|
|
||||||
|
|
||||||
return
|
|
||||||
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
|
|
||||||
dllVersion.Revision);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a list of inventory items contained within the specified folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folderID">The UUID of the target folder</param>
|
|
||||||
/// <returns>A List of InventoryItemBase items</returns>
|
|
||||||
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
List<InventoryItemBase> retval = new List<InventoryItemBase>();
|
|
||||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
|
||||||
string selectExp = "parentFolderID = '" + folderID + "'";
|
|
||||||
DataRow[] rows = inventoryItemTable.Select(selectExp);
|
|
||||||
foreach (DataRow row in rows)
|
|
||||||
{
|
|
||||||
retval.Add(buildItem(row));
|
|
||||||
}
|
|
||||||
|
|
||||||
return retval;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a list of the root folders within a users inventory
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="user">The user whos inventory is to be searched</param>
|
|
||||||
/// <returns>A list of folder objects</returns>
|
|
||||||
public List<InventoryFolderBase> getUserRootFolders(UUID user)
|
|
||||||
{
|
|
||||||
return new List<InventoryFolderBase>();
|
|
||||||
}
|
|
||||||
|
|
||||||
// see InventoryItemBase.getUserRootFolder
|
|
||||||
public InventoryFolderBase getUserRootFolder(UUID user)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
|
||||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
|
||||||
string selectExp = "agentID = '" + user + "' AND parentID = '" + UUID.Zero + "'";
|
|
||||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
|
||||||
foreach (DataRow row in rows)
|
|
||||||
{
|
|
||||||
folders.Add(buildFolder(row));
|
|
||||||
}
|
|
||||||
|
|
||||||
// There should only ever be one root folder for a user. However, if there's more
|
|
||||||
// than one we'll simply use the first one rather than failing. It would be even
|
|
||||||
// nicer to print some message to this effect, but this feels like it's too low a
|
|
||||||
// to put such a message out, and it's too minor right now to spare the time to
|
|
||||||
// suitably refactor.
|
|
||||||
if (folders.Count > 0)
|
|
||||||
{
|
|
||||||
return folders[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Append a list of all the child folders of a parent folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folders">list where folders will be appended</param>
|
|
||||||
/// <param name="parentID">ID of parent</param>
|
|
||||||
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
|
||||||
string selectExp = "parentID = '" + parentID + "'";
|
|
||||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
|
||||||
foreach (DataRow row in rows)
|
|
||||||
{
|
|
||||||
folders.Add(buildFolder(row));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a list of inventory folders contained in the folder 'parentID'
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="parentID">The folder to get subfolders for</param>
|
|
||||||
/// <returns>A list of inventory folders</returns>
|
|
||||||
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
|
|
||||||
{
|
|
||||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
|
||||||
getInventoryFolders(ref folders, parentID);
|
|
||||||
return folders;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// See IInventoryDataPlugin
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="parentID"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
|
|
||||||
{
|
|
||||||
/* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one
|
|
||||||
* - We will only need to hit the database twice instead of n times.
|
|
||||||
* - We assume the database is well-formed - no stranded/dangling folders, all folders in heirarchy owned
|
|
||||||
* by the same person, each user only has 1 inventory heirarchy
|
|
||||||
* - The returned list is not ordered, instead of breadth-first ordered
|
|
||||||
There are basically 2 usage cases for getFolderHeirarchy:
|
|
||||||
1) Getting the user's entire inventory heirarchy when they log in
|
|
||||||
2) Finding a subfolder heirarchy to delete when emptying the trash.
|
|
||||||
This implementation will pull all inventory folders from the database, and then prune away any folder that
|
|
||||||
is not part of the requested sub-heirarchy. The theory is that it is cheaper to make 1 request from the
|
|
||||||
database than to make n requests. This pays off only if requested heirarchy is large.
|
|
||||||
By making this choice, we are making the worst case better at the cost of making the best case worse
|
|
||||||
- Francis
|
|
||||||
*/
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
|
||||||
DataRow[] folderRows = null, parentRow;
|
|
||||||
InventoryFolderBase parentFolder = null;
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
/* Fetch the parent folder from the database to determine the agent ID.
|
|
||||||
* Then fetch all inventory folders for that agent from the agent ID.
|
|
||||||
*/
|
|
||||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
|
||||||
string selectExp = "UUID = '" + parentID + "'";
|
|
||||||
parentRow = inventoryFolderTable.Select(selectExp); // Assume at most 1 result
|
|
||||||
if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist
|
|
||||||
{
|
|
||||||
parentFolder = buildFolder(parentRow[0]);
|
|
||||||
UUID agentID = parentFolder.Owner;
|
|
||||||
selectExp = "agentID = '" + agentID + "'";
|
|
||||||
folderRows = inventoryFolderTable.Select(selectExp);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (folderRows != null && folderRows.GetLength(0) >= 1) // No result means parent folder does not exist
|
|
||||||
{ // or has no children
|
|
||||||
/* if we're querying the root folder, just return an unordered list of all folders in the user's
|
|
||||||
* inventory
|
|
||||||
*/
|
|
||||||
if (parentFolder.ParentID == UUID.Zero)
|
|
||||||
{
|
|
||||||
foreach (DataRow row in folderRows)
|
|
||||||
{
|
|
||||||
InventoryFolderBase curFolder = buildFolder(row);
|
|
||||||
if (curFolder.ID != parentID) // Return all folders except the parent folder of heirarchy
|
|
||||||
folders.Add(buildFolder(row));
|
|
||||||
}
|
|
||||||
} // If requesting root folder
|
|
||||||
/* else we are querying a non-root folder. We currently have a list of all of the user's folders,
|
|
||||||
* we must construct a list of all folders in the heirarchy below parentID.
|
|
||||||
* Our first step will be to construct a hash table of all folders, indexed by parent ID.
|
|
||||||
* Once we have constructed the hash table, we will do a breadth-first traversal on the tree using the
|
|
||||||
* hash table to find child folders.
|
|
||||||
*/
|
|
||||||
else
|
|
||||||
{ // Querying a non-root folder
|
|
||||||
|
|
||||||
// Build a hash table of all user's inventory folders, indexed by each folder's parent ID
|
|
||||||
Dictionary<UUID, List<InventoryFolderBase>> hashtable =
|
|
||||||
new Dictionary<UUID, List<InventoryFolderBase>>(folderRows.GetLength(0));
|
|
||||||
|
|
||||||
foreach (DataRow row in folderRows)
|
|
||||||
{
|
|
||||||
InventoryFolderBase curFolder = buildFolder(row);
|
|
||||||
if (curFolder.ParentID != UUID.Zero) // Discard root of tree - not needed
|
|
||||||
{
|
|
||||||
if (hashtable.ContainsKey(curFolder.ParentID))
|
|
||||||
{
|
|
||||||
// Current folder already has a sibling - append to sibling list
|
|
||||||
hashtable[curFolder.ParentID].Add(curFolder);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
List<InventoryFolderBase> siblingList = new List<InventoryFolderBase>();
|
|
||||||
siblingList.Add(curFolder);
|
|
||||||
// Current folder has no known (yet) siblings
|
|
||||||
hashtable.Add(curFolder.ParentID, siblingList);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} // For all inventory folders
|
|
||||||
|
|
||||||
// Note: Could release the ds lock here - we don't access folderRows or the database anymore.
|
|
||||||
// This is somewhat of a moot point as the callers of this function usually lock db anyways.
|
|
||||||
|
|
||||||
if (hashtable.ContainsKey(parentID)) // if requested folder does have children
|
|
||||||
folders.AddRange(hashtable[parentID]);
|
|
||||||
|
|
||||||
// BreadthFirstSearch build inventory tree **Note: folders.Count is *not* static
|
|
||||||
for (int i = 0; i < folders.Count; i++)
|
|
||||||
if (hashtable.ContainsKey(folders[i].ID))
|
|
||||||
folders.AddRange(hashtable[folders[i].ID]);
|
|
||||||
|
|
||||||
} // if requesting a subfolder heirarchy
|
|
||||||
} // if folder parentID exists and has children
|
|
||||||
} // lock ds
|
|
||||||
return folders;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns an inventory item by its UUID
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The UUID of the item to be returned</param>
|
|
||||||
/// <returns>A class containing item information</returns>
|
|
||||||
public InventoryItemBase getInventoryItem(UUID item)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
DataRow row = ds.Tables["inventoryitems"].Rows.Find(item.ToString());
|
|
||||||
if (row != null)
|
|
||||||
{
|
|
||||||
return buildItem(row);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a specified inventory folder by its UUID
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder">The UUID of the folder to be returned</param>
|
|
||||||
/// <returns>A class containing folder information</returns>
|
|
||||||
public InventoryFolderBase getInventoryFolder(UUID folder)
|
|
||||||
{
|
|
||||||
// TODO: Deep voodoo here. If you enable this code then
|
|
||||||
// multi region breaks. No idea why, but I figured it was
|
|
||||||
// better to leave multi region at this point. It does mean
|
|
||||||
// that you don't get to see system textures why creating
|
|
||||||
// clothes and the like. :(
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder.ToString());
|
|
||||||
if (row != null)
|
|
||||||
{
|
|
||||||
return buildFolder(row);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new inventory item based on item
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The item to be created</param>
|
|
||||||
public void addInventoryItem(InventoryItemBase item)
|
|
||||||
{
|
|
||||||
addItem(item, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates an inventory item with item (updates based on ID)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The updated item</param>
|
|
||||||
public void updateInventoryItem(InventoryItemBase item)
|
|
||||||
{
|
|
||||||
addItem(item, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete an inventory item
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The item UUID</param>
|
|
||||||
public void deleteInventoryItem(UUID itemID)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
|
||||||
|
|
||||||
DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID.ToString());
|
|
||||||
if (inventoryRow != null)
|
|
||||||
{
|
|
||||||
inventoryRow.Delete();
|
|
||||||
}
|
|
||||||
|
|
||||||
invItemsDa.Update(ds, "inventoryitems");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryItemBase queryInventoryItem(UUID itemID)
|
|
||||||
{
|
|
||||||
return getInventoryItem(itemID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryFolderBase queryInventoryFolder(UUID folderID)
|
|
||||||
{
|
|
||||||
return getInventoryFolder(folderID);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete all items in the specified folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folderId">id of the folder, whose item content should be deleted</param>
|
|
||||||
/// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo>
|
|
||||||
private void deleteItemsInFolder(UUID folderId)
|
|
||||||
{
|
|
||||||
List<InventoryItemBase> items = getInventoryInFolder(folderId);
|
|
||||||
|
|
||||||
foreach (InventoryItemBase i in items)
|
|
||||||
deleteInventoryItem(i.ID);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Adds a new folder specified by folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder">The inventory folder</param>
|
|
||||||
public void addInventoryFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
addFolder(folder, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates a folder based on its ID with folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder">The inventory folder</param>
|
|
||||||
public void updateInventoryFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
addFolder(folder, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Moves a folder based on its ID with folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder">The inventory folder</param>
|
|
||||||
public void moveInventoryFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
moveFolder(folder);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete a folder
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// This will clean-up any child folders and child items as well
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="folderID">the folder UUID</param>
|
|
||||||
public void deleteInventoryFolder(UUID folderID)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID);
|
|
||||||
|
|
||||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
|
||||||
DataRow inventoryRow;
|
|
||||||
|
|
||||||
//Delete all sub-folders
|
|
||||||
foreach (InventoryFolderBase f in subFolders)
|
|
||||||
{
|
|
||||||
inventoryRow = inventoryFolderTable.Rows.Find(f.ID.ToString());
|
|
||||||
if (inventoryRow != null)
|
|
||||||
{
|
|
||||||
deleteItemsInFolder(f.ID);
|
|
||||||
inventoryRow.Delete();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//Delete the actual row
|
|
||||||
inventoryRow = inventoryFolderTable.Rows.Find(folderID.ToString());
|
|
||||||
if (inventoryRow != null)
|
|
||||||
{
|
|
||||||
deleteItemsInFolder(folderID);
|
|
||||||
inventoryRow.Delete();
|
|
||||||
}
|
|
||||||
|
|
||||||
invFoldersDa.Update(ds, "inventoryfolders");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/***********************************************************************
|
|
||||||
*
|
|
||||||
* Data Table definitions
|
|
||||||
*
|
|
||||||
**********************************************************************/
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create the "inventoryitems" table
|
|
||||||
/// </summary>
|
|
||||||
private static DataTable createInventoryItemsTable()
|
|
||||||
{
|
|
||||||
DataTable inv = new DataTable("inventoryitems");
|
|
||||||
|
|
||||||
createCol(inv, "UUID", typeof (String)); //inventoryID
|
|
||||||
createCol(inv, "assetID", typeof (String));
|
|
||||||
createCol(inv, "assetType", typeof (Int32));
|
|
||||||
createCol(inv, "invType", typeof (Int32));
|
|
||||||
createCol(inv, "parentFolderID", typeof (String));
|
|
||||||
createCol(inv, "avatarID", typeof (String));
|
|
||||||
createCol(inv, "creatorsID", typeof (String));
|
|
||||||
|
|
||||||
createCol(inv, "inventoryName", typeof (String));
|
|
||||||
createCol(inv, "inventoryDescription", typeof (String));
|
|
||||||
// permissions
|
|
||||||
createCol(inv, "inventoryNextPermissions", typeof (Int32));
|
|
||||||
createCol(inv, "inventoryCurrentPermissions", typeof (Int32));
|
|
||||||
createCol(inv, "inventoryBasePermissions", typeof (Int32));
|
|
||||||
createCol(inv, "inventoryEveryOnePermissions", typeof (Int32));
|
|
||||||
createCol(inv, "inventoryGroupPermissions", typeof (Int32));
|
|
||||||
|
|
||||||
// sale info
|
|
||||||
createCol(inv, "salePrice", typeof(Int32));
|
|
||||||
createCol(inv, "saleType", typeof(Byte));
|
|
||||||
|
|
||||||
// creation date
|
|
||||||
createCol(inv, "creationDate", typeof(Int32));
|
|
||||||
|
|
||||||
// group info
|
|
||||||
createCol(inv, "groupID", typeof(String));
|
|
||||||
createCol(inv, "groupOwned", typeof(Boolean));
|
|
||||||
|
|
||||||
// Flags
|
|
||||||
createCol(inv, "flags", typeof(UInt32));
|
|
||||||
|
|
||||||
inv.PrimaryKey = new DataColumn[] { inv.Columns["UUID"] };
|
|
||||||
return inv;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates the "inventoryfolders" table
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
private static DataTable createInventoryFoldersTable()
|
|
||||||
{
|
|
||||||
DataTable fol = new DataTable("inventoryfolders");
|
|
||||||
|
|
||||||
createCol(fol, "UUID", typeof (String)); //folderID
|
|
||||||
createCol(fol, "name", typeof (String));
|
|
||||||
createCol(fol, "agentID", typeof (String));
|
|
||||||
createCol(fol, "parentID", typeof (String));
|
|
||||||
createCol(fol, "type", typeof (Int32));
|
|
||||||
createCol(fol, "version", typeof (Int32));
|
|
||||||
|
|
||||||
fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]};
|
|
||||||
return fol;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="da"></param>
|
|
||||||
/// <param name="conn"></param>
|
|
||||||
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
|
|
||||||
da.InsertCommand.Connection = conn;
|
|
||||||
|
|
||||||
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
|
|
||||||
da.UpdateCommand.Connection = conn;
|
|
||||||
|
|
||||||
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
|
|
||||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
|
||||||
delete.Connection = conn;
|
|
||||||
da.DeleteCommand = delete;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="da"></param>
|
|
||||||
/// <param name="conn"></param>
|
|
||||||
private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
|
|
||||||
da.InsertCommand.Connection = conn;
|
|
||||||
|
|
||||||
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
|
|
||||||
da.UpdateCommand.Connection = conn;
|
|
||||||
|
|
||||||
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
|
|
||||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
|
||||||
delete.Connection = conn;
|
|
||||||
da.DeleteCommand = delete;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="row"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private static InventoryFolderBase buildFolder(DataRow row)
|
|
||||||
{
|
|
||||||
InventoryFolderBase folder = new InventoryFolderBase();
|
|
||||||
folder.ID = new UUID((string) row["UUID"]);
|
|
||||||
folder.Name = (string) row["name"];
|
|
||||||
folder.Owner = new UUID((string) row["agentID"]);
|
|
||||||
folder.ParentID = new UUID((string) row["parentID"]);
|
|
||||||
folder.Type = Convert.ToInt16(row["type"]);
|
|
||||||
folder.Version = Convert.ToUInt16(row["version"]);
|
|
||||||
return folder;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="row"></param>
|
|
||||||
/// <param name="folder"></param>
|
|
||||||
private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
row["UUID"] = folder.ID.ToString();
|
|
||||||
row["name"] = folder.Name;
|
|
||||||
row["agentID"] = folder.Owner.ToString();
|
|
||||||
row["parentID"] = folder.ParentID.ToString();
|
|
||||||
row["type"] = folder.Type;
|
|
||||||
row["version"] = folder.Version;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="row"></param>
|
|
||||||
/// <param name="folder"></param>
|
|
||||||
private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
row["UUID"] = folder.ID.ToString();
|
|
||||||
row["parentID"] = folder.ParentID.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<InventoryItemBase> fetchActiveGestures (UUID avatarID)
|
|
||||||
{
|
|
||||||
lock (ds)
|
|
||||||
{
|
|
||||||
List<InventoryItemBase> items = new List<InventoryItemBase>();
|
|
||||||
|
|
||||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
|
||||||
string selectExp
|
|
||||||
= "avatarID = '" + avatarID + "' AND assetType = " + (int)AssetType.Gesture + " AND flags = 1";
|
|
||||||
//m_log.DebugFormat("[SQL]: sql = " + selectExp);
|
|
||||||
DataRow[] rows = inventoryItemTable.Select(selectExp);
|
|
||||||
foreach (DataRow row in rows)
|
|
||||||
{
|
|
||||||
items.Add(buildItem(row));
|
|
||||||
}
|
|
||||||
return items;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,86 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Data;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
public class SQLiteUserAccountData : SQLiteGenericTableHandler<UserAccountData>, IUserAccountData
|
|
||||||
{
|
|
||||||
public SQLiteUserAccountData(string connectionString, string realm)
|
|
||||||
: base(connectionString, realm, "UserAccount")
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public UserAccountData[] GetUsers(UUID scopeID, string query)
|
|
||||||
{
|
|
||||||
string[] words = query.Split(new char[] {' '});
|
|
||||||
|
|
||||||
for (int i = 0 ; i < words.Length ; i++)
|
|
||||||
{
|
|
||||||
if (words[i].Length < 3)
|
|
||||||
{
|
|
||||||
if (i != words.Length - 1)
|
|
||||||
Array.Copy(words, i + 1, words, i, words.Length - i - 1);
|
|
||||||
Array.Resize(ref words, words.Length - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (words.Length == 0)
|
|
||||||
return new UserAccountData[0];
|
|
||||||
|
|
||||||
if (words.Length > 2)
|
|
||||||
return new UserAccountData[0];
|
|
||||||
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
if (words.Length == 1)
|
|
||||||
{
|
|
||||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
|
|
||||||
m_Realm, scopeID.ToString(), words[0]);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
|
|
||||||
m_Realm, scopeID.ToString(), words[0], words[1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
return DoQuery(cmd);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,307 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Data;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A base class for methods needed by all SQLite database classes
|
|
||||||
/// </summary>
|
|
||||||
public class SQLiteUtil
|
|
||||||
{
|
|
||||||
/***********************************************************************
|
|
||||||
*
|
|
||||||
* Database Definition Helper Functions
|
|
||||||
*
|
|
||||||
* This should be db agnostic as we define them in ADO.NET terms
|
|
||||||
*
|
|
||||||
**********************************************************************/
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="dt"></param>
|
|
||||||
/// <param name="name"></param>
|
|
||||||
/// <param name="type"></param>
|
|
||||||
public static void createCol(DataTable dt, string name, Type type)
|
|
||||||
{
|
|
||||||
DataColumn col = new DataColumn(name, type);
|
|
||||||
dt.Columns.Add(col);
|
|
||||||
}
|
|
||||||
|
|
||||||
/***********************************************************************
|
|
||||||
*
|
|
||||||
* SQL Statement Creation Functions
|
|
||||||
*
|
|
||||||
* These functions create SQL statements for update, insert, and create.
|
|
||||||
* They can probably be factored later to have a db independant
|
|
||||||
* portion and a db specific portion
|
|
||||||
*
|
|
||||||
**********************************************************************/
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create an insert command
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="table">table name</param>
|
|
||||||
/// <param name="dt">data table</param>
|
|
||||||
/// <returns>the created command</returns>
|
|
||||||
/// <remarks>
|
|
||||||
/// This is subtle enough to deserve some commentary.
|
|
||||||
/// Instead of doing *lots* and *lots of hardcoded strings
|
|
||||||
/// for database definitions we'll use the fact that
|
|
||||||
/// realistically all insert statements look like "insert
|
|
||||||
/// into A(b, c) values(:b, :c) on the parameterized query
|
|
||||||
/// front. If we just have a list of b, c, etc... we can
|
|
||||||
/// generate these strings instead of typing them out.
|
|
||||||
/// </remarks>
|
|
||||||
public static SqliteCommand createInsertCommand(string table, DataTable dt)
|
|
||||||
{
|
|
||||||
|
|
||||||
string[] cols = new string[dt.Columns.Count];
|
|
||||||
for (int i = 0; i < dt.Columns.Count; i++)
|
|
||||||
{
|
|
||||||
DataColumn col = dt.Columns[i];
|
|
||||||
cols[i] = col.ColumnName;
|
|
||||||
}
|
|
||||||
|
|
||||||
string sql = "insert into " + table + "(";
|
|
||||||
sql += String.Join(", ", cols);
|
|
||||||
// important, the first ':' needs to be here, the rest get added in the join
|
|
||||||
sql += ") values (:";
|
|
||||||
sql += String.Join(", :", cols);
|
|
||||||
sql += ")";
|
|
||||||
SqliteCommand cmd = new SqliteCommand(sql);
|
|
||||||
|
|
||||||
// this provides the binding for all our parameters, so
|
|
||||||
// much less code than it used to be
|
|
||||||
foreach (DataColumn col in dt.Columns)
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
|
||||||
}
|
|
||||||
return cmd;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// create an update command
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="table">table name</param>
|
|
||||||
/// <param name="pk"></param>
|
|
||||||
/// <param name="dt"></param>
|
|
||||||
/// <returns>the created command</returns>
|
|
||||||
public static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
|
|
||||||
{
|
|
||||||
string sql = "update " + table + " set ";
|
|
||||||
string subsql = String.Empty;
|
|
||||||
foreach (DataColumn col in dt.Columns)
|
|
||||||
{
|
|
||||||
if (subsql.Length > 0)
|
|
||||||
{
|
|
||||||
// a map function would rock so much here
|
|
||||||
subsql += ", ";
|
|
||||||
}
|
|
||||||
subsql += col.ColumnName + "= :" + col.ColumnName;
|
|
||||||
}
|
|
||||||
sql += subsql;
|
|
||||||
sql += " where " + pk;
|
|
||||||
SqliteCommand cmd = new SqliteCommand(sql);
|
|
||||||
|
|
||||||
// this provides the binding for all our parameters, so
|
|
||||||
// much less code than it used to be
|
|
||||||
|
|
||||||
foreach (DataColumn col in dt.Columns)
|
|
||||||
{
|
|
||||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
|
||||||
}
|
|
||||||
return cmd;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="dt">Data Table</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static string defineTable(DataTable dt)
|
|
||||||
{
|
|
||||||
string sql = "create table " + dt.TableName + "(";
|
|
||||||
string subsql = String.Empty;
|
|
||||||
foreach (DataColumn col in dt.Columns)
|
|
||||||
{
|
|
||||||
if (subsql.Length > 0)
|
|
||||||
{
|
|
||||||
// a map function would rock so much here
|
|
||||||
subsql += ",\n";
|
|
||||||
}
|
|
||||||
subsql += col.ColumnName + " " + sqliteType(col.DataType);
|
|
||||||
if (dt.PrimaryKey.Length > 0)
|
|
||||||
{
|
|
||||||
if (col == dt.PrimaryKey[0])
|
|
||||||
{
|
|
||||||
subsql += " primary key";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
sql += subsql;
|
|
||||||
sql += ")";
|
|
||||||
return sql;
|
|
||||||
}
|
|
||||||
|
|
||||||
/***********************************************************************
|
|
||||||
*
|
|
||||||
* Database Binding functions
|
|
||||||
*
|
|
||||||
* These will be db specific due to typing, and minor differences
|
|
||||||
* in databases.
|
|
||||||
*
|
|
||||||
**********************************************************************/
|
|
||||||
|
|
||||||
///<summary>
|
|
||||||
/// <para>
|
|
||||||
/// This is a convenience function that collapses 5 repetitive
|
|
||||||
/// lines for defining SqliteParameters to 2 parameters:
|
|
||||||
/// column name and database type.
|
|
||||||
/// </para>
|
|
||||||
///
|
|
||||||
/// <para>
|
|
||||||
/// It assumes certain conventions like :param as the param
|
|
||||||
/// name to replace in parametrized queries, and that source
|
|
||||||
/// version is always current version, both of which are fine
|
|
||||||
/// for us.
|
|
||||||
/// </para>
|
|
||||||
///</summary>
|
|
||||||
/// <param name="name"></param>
|
|
||||||
/// <param name="type"></param>
|
|
||||||
///<returns>a built sqlite parameter</returns>
|
|
||||||
public static SqliteParameter createSqliteParameter(string name, Type type)
|
|
||||||
{
|
|
||||||
SqliteParameter param = new SqliteParameter();
|
|
||||||
param.ParameterName = ":" + name;
|
|
||||||
param.DbType = dbtypeFromType(type);
|
|
||||||
param.SourceColumn = name;
|
|
||||||
param.SourceVersion = DataRowVersion.Current;
|
|
||||||
return param;
|
|
||||||
}
|
|
||||||
|
|
||||||
/***********************************************************************
|
|
||||||
*
|
|
||||||
* Type conversion functions
|
|
||||||
*
|
|
||||||
**********************************************************************/
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Type conversion function
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="type">a type</param>
|
|
||||||
/// <returns>a DbType</returns>
|
|
||||||
public static DbType dbtypeFromType(Type type)
|
|
||||||
{
|
|
||||||
if (type == typeof (String))
|
|
||||||
{
|
|
||||||
return DbType.String;
|
|
||||||
}
|
|
||||||
else if (type == typeof (Int32))
|
|
||||||
{
|
|
||||||
return DbType.Int32;
|
|
||||||
}
|
|
||||||
else if (type == typeof (UInt32))
|
|
||||||
{
|
|
||||||
return DbType.UInt32;
|
|
||||||
}
|
|
||||||
else if (type == typeof (Int64))
|
|
||||||
{
|
|
||||||
return DbType.Int64;
|
|
||||||
}
|
|
||||||
else if (type == typeof (UInt64))
|
|
||||||
{
|
|
||||||
return DbType.UInt64;
|
|
||||||
}
|
|
||||||
else if (type == typeof (Double))
|
|
||||||
{
|
|
||||||
return DbType.Double;
|
|
||||||
}
|
|
||||||
else if (type == typeof (Boolean))
|
|
||||||
{
|
|
||||||
return DbType.Boolean;
|
|
||||||
}
|
|
||||||
else if (type == typeof (Byte[]))
|
|
||||||
{
|
|
||||||
return DbType.Binary;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return DbType.String;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="type">a Type</param>
|
|
||||||
/// <returns>a string</returns>
|
|
||||||
/// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
|
|
||||||
public static string sqliteType(Type type)
|
|
||||||
{
|
|
||||||
if (type == typeof (String))
|
|
||||||
{
|
|
||||||
return "varchar(255)";
|
|
||||||
}
|
|
||||||
else if (type == typeof (Int32))
|
|
||||||
{
|
|
||||||
return "integer";
|
|
||||||
}
|
|
||||||
else if (type == typeof (UInt32))
|
|
||||||
{
|
|
||||||
return "integer";
|
|
||||||
}
|
|
||||||
else if (type == typeof (Int64))
|
|
||||||
{
|
|
||||||
return "varchar(255)";
|
|
||||||
}
|
|
||||||
else if (type == typeof (UInt64))
|
|
||||||
{
|
|
||||||
return "varchar(255)";
|
|
||||||
}
|
|
||||||
else if (type == typeof (Double))
|
|
||||||
{
|
|
||||||
return "float";
|
|
||||||
}
|
|
||||||
else if (type == typeof (Boolean))
|
|
||||||
{
|
|
||||||
return "integer";
|
|
||||||
}
|
|
||||||
else if (type == typeof (Byte[]))
|
|
||||||
{
|
|
||||||
return "blob";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return "string";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,155 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Data;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Mono.Data.SqliteClient;
|
|
||||||
using log4net;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
|
|
||||||
namespace OpenSim.Data.SQLiteLegacy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A MySQL Interface for the Asset Server
|
|
||||||
/// </summary>
|
|
||||||
public class SQLiteXInventoryData : IXInventoryData
|
|
||||||
{
|
|
||||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
|
|
||||||
private SqliteItemHandler m_Items;
|
|
||||||
|
|
||||||
public SQLiteXInventoryData(string conn, string realm)
|
|
||||||
{
|
|
||||||
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
|
|
||||||
conn, "inventoryfolders", "InventoryStore");
|
|
||||||
m_Items = new SqliteItemHandler(
|
|
||||||
conn, "inventoryitems", String.Empty);
|
|
||||||
}
|
|
||||||
|
|
||||||
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
|
|
||||||
{
|
|
||||||
return m_Folders.Get(fields, vals);
|
|
||||||
}
|
|
||||||
|
|
||||||
public XInventoryItem[] GetItems(string[] fields, string[] vals)
|
|
||||||
{
|
|
||||||
return m_Items.Get(fields, vals);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool StoreFolder(XInventoryFolder folder)
|
|
||||||
{
|
|
||||||
return m_Folders.Store(folder);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool StoreItem(XInventoryItem item)
|
|
||||||
{
|
|
||||||
return m_Items.Store(item);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool DeleteFolders(string field, string val)
|
|
||||||
{
|
|
||||||
return m_Folders.Delete(field, val);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool DeleteItems(string field, string val)
|
|
||||||
{
|
|
||||||
return m_Items.Delete(field, val);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveItem(string id, string newParent)
|
|
||||||
{
|
|
||||||
return m_Items.MoveItem(id, newParent);
|
|
||||||
}
|
|
||||||
|
|
||||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
|
||||||
{
|
|
||||||
return m_Items.GetActiveGestures(principalID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
|
||||||
{
|
|
||||||
return m_Items.GetAssetPermissions(principalID, assetID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
|
|
||||||
{
|
|
||||||
public SqliteItemHandler(string c, string t, string m) :
|
|
||||||
base(c, t, m)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveItem(string id, string newParent)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
|
|
||||||
|
|
||||||
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
|
|
||||||
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
|
|
||||||
|
|
||||||
return DoQuery(cmd);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
|
||||||
{
|
|
||||||
SqliteCommand cmd = new SqliteCommand();
|
|
||||||
|
|
||||||
cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
|
|
||||||
cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
|
|
||||||
|
|
||||||
IDataReader reader = ExecuteReader(cmd, m_Connection);
|
|
||||||
|
|
||||||
int perms = 0;
|
|
||||||
|
|
||||||
while (reader.Read())
|
|
||||||
{
|
|
||||||
perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
|
|
||||||
}
|
|
||||||
|
|
||||||
reader.Close();
|
|
||||||
CloseCommand(cmd);
|
|
||||||
|
|
||||||
return perms;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -82,8 +82,30 @@ namespace OpenSim.Framework
|
||||||
void ForceUpdateLandInfo();
|
void ForceUpdateLandInfo();
|
||||||
void SetLandBitmap(bool[,] bitmap);
|
void SetLandBitmap(bool[,] bitmap);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a land bitmap that would cover an entire region.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The bitmap created.</returns>
|
||||||
bool[,] BasicFullRegionLandBitmap();
|
bool[,] BasicFullRegionLandBitmap();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a square land bitmap.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
|
||||||
|
/// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
|
||||||
|
/// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
|
||||||
|
///
|
||||||
|
/// At the moment, the smallest parcel of land is 4m x 4m, so if the
|
||||||
|
/// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="start_x"></param>
|
||||||
|
/// <param name="start_y"></param>
|
||||||
|
/// <param name="end_x"></param>
|
||||||
|
/// <param name="end_y"></param>
|
||||||
|
/// <returns>The bitmap created.</returns>
|
||||||
bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
|
bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
|
||||||
|
|
||||||
bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
|
bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
|
||||||
bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
|
bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
|
||||||
void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
|
void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
|
||||||
|
|
|
@ -250,9 +250,7 @@ namespace OpenSim
|
||||||
m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);
|
m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);
|
||||||
|
|
||||||
// load Crash directory config
|
// load Crash directory config
|
||||||
m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
|
m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (background)
|
if (background)
|
||||||
{
|
{
|
||||||
|
@ -260,15 +258,9 @@ namespace OpenSim
|
||||||
m_sim.Startup();
|
m_sim.Startup();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
m_sim = new OpenSim(configSource);
|
m_sim = new OpenSim(configSource);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
m_sim.Startup();
|
m_sim.Startup();
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
|
|
|
@ -529,6 +529,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
if (landBitmap[x, y])
|
if (landBitmap[x, y])
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
|
||||||
|
// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
m_landIDList[x, y] = newLandLocalID;
|
m_landIDList[x, y] = newLandLocalID;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -658,8 +662,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
// Corner case. If an autoreturn happens during sim startup
|
// Corner case. If an autoreturn happens during sim startup
|
||||||
// we will come here with the list uninitialized
|
// we will come here with the list uninitialized
|
||||||
//
|
//
|
||||||
|
int landId = m_landIDList[x, y];
|
||||||
|
|
||||||
|
// if (landId == 0)
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
|
||||||
|
// x, y, m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
if (m_landList.ContainsKey(m_landIDList[x, y]))
|
if (m_landList.ContainsKey(m_landIDList[x, y]))
|
||||||
return m_landList[m_landIDList[x, y]];
|
return m_landList[m_landIDList[x, y]];
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -736,23 +736,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
return LandBitmap;
|
return LandBitmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Full sim land object creation
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool[,] BasicFullRegionLandBitmap()
|
public bool[,] BasicFullRegionLandBitmap()
|
||||||
{
|
{
|
||||||
return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
|
return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Used to modify the bitmap between the x and y points. Points use 64 scale
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="start_x"></param>
|
|
||||||
/// <param name="start_y"></param>
|
|
||||||
/// <param name="end_x"></param>
|
|
||||||
/// <param name="end_y"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
|
public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
|
||||||
{
|
{
|
||||||
bool[,] tempBitmap = new bool[64,64];
|
bool[,] tempBitmap = new bool[64,64];
|
||||||
|
|
|
@ -173,18 +173,31 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
// NOTE: Call under Taint Lock
|
// NOTE: Call under Taint Lock
|
||||||
private void AddObject(SceneObjectGroup obj)
|
private void AddObject(SceneObjectGroup obj)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
|
|
||||||
|
|
||||||
if (obj.IsAttachment)
|
if (obj.IsAttachment)
|
||||||
return;
|
return;
|
||||||
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
|
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Vector3 pos = obj.AbsolutePosition;
|
Vector3 pos = obj.AbsolutePosition;
|
||||||
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||||
|
|
||||||
|
// If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it
|
||||||
|
if (landObject == null)
|
||||||
|
{
|
||||||
|
// m_log.WarnFormat(
|
||||||
|
// "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}",
|
||||||
|
// obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
LandData landData = landObject.LandData;
|
LandData landData = landObject.LandData;
|
||||||
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}",
|
||||||
|
// obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
|
// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
|
||||||
// obj.Name, obj.OwnerID, landData.OwnerID);
|
// obj.Name, obj.OwnerID, landData.OwnerID);
|
||||||
|
@ -468,7 +481,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
|
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
|
||||||
m_SimwideCounts[landData.OwnerID] = 0;
|
m_SimwideCounts[landData.OwnerID] = 0;
|
||||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID);
|
// m_log.DebugFormat(
|
||||||
|
// "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}",
|
||||||
|
// landData.Name, m_Scene.RegionInfo.RegionName);
|
||||||
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
|
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -49,7 +49,16 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
|
protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
|
||||||
protected TestScene m_scene;
|
protected TestScene m_scene;
|
||||||
protected PrimCountModule m_pcm;
|
protected PrimCountModule m_pcm;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
|
||||||
|
/// </summary>
|
||||||
protected ILandObject m_lo;
|
protected ILandObject m_lo;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A parcel that covers just the eastern strip of the sim.
|
||||||
|
/// </summary>
|
||||||
|
protected ILandObject m_lo2;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp()
|
public void SetUp()
|
||||||
|
@ -59,10 +68,19 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
m_scene = SceneSetupHelpers.SetupScene();
|
m_scene = SceneSetupHelpers.SetupScene();
|
||||||
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
|
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
|
||||||
|
|
||||||
|
int xParcelDivider = (int)Constants.RegionSize - 1;
|
||||||
|
|
||||||
ILandObject lo = new LandObject(m_userId, false, m_scene);
|
ILandObject lo = new LandObject(m_userId, false, m_scene);
|
||||||
lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
lo.LandData.Name = "m_lo";
|
||||||
m_lo = lmm.AddLandObject(lo);
|
lo.SetLandBitmap(
|
||||||
//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
|
lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
|
||||||
|
m_lo = lmm.AddLandObject(lo);
|
||||||
|
|
||||||
|
ILandObject lo2 = new LandObject(m_userId, false, m_scene);
|
||||||
|
lo2.SetLandBitmap(
|
||||||
|
lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||||
|
lo2.LandData.Name = "m_lo2";
|
||||||
|
m_lo2 = lmm.AddLandObject(lo2);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -94,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
|
|
||||||
IPrimCounts pc = m_lo.PrimCounts;
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
|
||||||
m_scene.AddNewSceneObject(sog, false);
|
m_scene.AddNewSceneObject(sog, false);
|
||||||
|
|
||||||
Assert.That(pc.Owner, Is.EqualTo(3));
|
Assert.That(pc.Owner, Is.EqualTo(3));
|
||||||
|
@ -107,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
Assert.That(pc.Simulator, Is.EqualTo(3));
|
Assert.That(pc.Simulator, Is.EqualTo(3));
|
||||||
|
|
||||||
// Add a second object and retest
|
// Add a second object and retest
|
||||||
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10);
|
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
|
||||||
m_scene.AddNewSceneObject(sog2, false);
|
m_scene.AddNewSceneObject(sog2, false);
|
||||||
|
|
||||||
Assert.That(pc.Owner, Is.EqualTo(5));
|
Assert.That(pc.Owner, Is.EqualTo(5));
|
||||||
|
@ -124,14 +142,14 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
/// Test count after a parcel owner owned copied object is added.
|
/// Test count after a parcel owner owned copied object is added.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCopiedOwnerObject()
|
public void TestCopyOwnerObject()
|
||||||
{
|
{
|
||||||
TestHelper.InMethod();
|
TestHelper.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
IPrimCounts pc = m_lo.PrimCounts;
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
|
||||||
m_scene.AddNewSceneObject(sog, false);
|
m_scene.AddNewSceneObject(sog, false);
|
||||||
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
|
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
|
||||||
|
|
||||||
|
@ -143,7 +161,69 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
Assert.That(pc.Users[m_userId], Is.EqualTo(6));
|
Assert.That(pc.Users[m_userId], Is.EqualTo(6));
|
||||||
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
||||||
Assert.That(pc.Simulator, Is.EqualTo(6));
|
Assert.That(pc.Simulator, Is.EqualTo(6));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test that parcel counts update correctly when an object is moved between parcels, where that movement
|
||||||
|
/// is not done directly by the user/
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestMoveOwnerObject()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
|
||||||
|
m_scene.AddNewSceneObject(sog, false);
|
||||||
|
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
|
||||||
|
m_scene.AddNewSceneObject(sog2, false);
|
||||||
|
|
||||||
|
// Move the first scene object to the eastern strip parcel
|
||||||
|
sog.AbsolutePosition = new Vector3(254, 2, 2);
|
||||||
|
|
||||||
|
IPrimCounts pclo1 = m_lo.PrimCounts;
|
||||||
|
|
||||||
|
Assert.That(pclo1.Owner, Is.EqualTo(2));
|
||||||
|
Assert.That(pclo1.Group, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo1.Others, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo1.Total, Is.EqualTo(2));
|
||||||
|
Assert.That(pclo1.Selected, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
|
||||||
|
Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
|
||||||
|
Assert.That(pclo1.Simulator, Is.EqualTo(5));
|
||||||
|
|
||||||
|
IPrimCounts pclo2 = m_lo2.PrimCounts;
|
||||||
|
|
||||||
|
Assert.That(pclo2.Owner, Is.EqualTo(3));
|
||||||
|
Assert.That(pclo2.Group, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Others, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Total, Is.EqualTo(3));
|
||||||
|
Assert.That(pclo2.Selected, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
|
||||||
|
Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Simulator, Is.EqualTo(5));
|
||||||
|
|
||||||
|
// Now move it back again
|
||||||
|
sog.AbsolutePosition = new Vector3(2, 2, 2);
|
||||||
|
|
||||||
|
Assert.That(pclo1.Owner, Is.EqualTo(5));
|
||||||
|
Assert.That(pclo1.Group, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo1.Others, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo1.Total, Is.EqualTo(5));
|
||||||
|
Assert.That(pclo1.Selected, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo1.Users[m_userId], Is.EqualTo(5));
|
||||||
|
Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
|
||||||
|
Assert.That(pclo1.Simulator, Is.EqualTo(5));
|
||||||
|
|
||||||
|
Assert.That(pclo2.Owner, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Group, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Others, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Total, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Selected, Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Users[m_userId], Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
|
||||||
|
Assert.That(pclo2.Simulator, Is.EqualTo(5));
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test count after a parcel owner owned object is removed.
|
/// Test count after a parcel owner owned object is removed.
|
||||||
|
@ -156,8 +236,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
|
|
||||||
IPrimCounts pc = m_lo.PrimCounts;
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false);
|
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
|
||||||
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
|
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
|
||||||
m_scene.AddNewSceneObject(sogToDelete, false);
|
m_scene.AddNewSceneObject(sogToDelete, false);
|
||||||
m_scene.DeleteSceneObject(sogToDelete, false);
|
m_scene.DeleteSceneObject(sogToDelete, false);
|
||||||
|
|
||||||
|
@ -181,7 +261,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
|
|
||||||
IPrimCounts pc = m_lo.PrimCounts;
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
|
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
|
||||||
sog.GroupID = m_groupId;
|
sog.GroupID = m_groupId;
|
||||||
m_scene.AddNewSceneObject(sog, false);
|
m_scene.AddNewSceneObject(sog, false);
|
||||||
|
|
||||||
|
@ -212,11 +292,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
|
|
||||||
IPrimCounts pc = m_lo.PrimCounts;
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1);
|
SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
|
||||||
sogToKeep.GroupID = m_groupId;
|
sogToKeep.GroupID = m_groupId;
|
||||||
m_scene.AddNewSceneObject(sogToKeep, false);
|
m_scene.AddNewSceneObject(sogToKeep, false);
|
||||||
|
|
||||||
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
|
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
|
||||||
m_scene.AddNewSceneObject(sogToDelete, false);
|
m_scene.AddNewSceneObject(sogToDelete, false);
|
||||||
m_scene.DeleteSceneObject(sogToDelete, false);
|
m_scene.DeleteSceneObject(sogToDelete, false);
|
||||||
|
|
||||||
|
@ -239,7 +319,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
|
|
||||||
IPrimCounts pc = m_lo.PrimCounts;
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
|
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
|
||||||
m_scene.AddNewSceneObject(sog, false);
|
m_scene.AddNewSceneObject(sog, false);
|
||||||
|
|
||||||
Assert.That(pc.Owner, Is.EqualTo(0));
|
Assert.That(pc.Owner, Is.EqualTo(0));
|
||||||
|
@ -260,8 +340,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
|
|
||||||
IPrimCounts pc = m_lo.PrimCounts;
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, 0x1), false);
|
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
|
||||||
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x10);
|
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
|
||||||
m_scene.AddNewSceneObject(sogToDelete, false);
|
m_scene.AddNewSceneObject(sogToDelete, false);
|
||||||
m_scene.DeleteSceneObject(sogToDelete, false);
|
m_scene.DeleteSceneObject(sogToDelete, false);
|
||||||
|
|
||||||
|
@ -284,7 +364,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
TestHelper.InMethod();
|
TestHelper.InMethod();
|
||||||
IPrimCounts pc = m_lo.PrimCounts;
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
|
||||||
m_scene.AddNewSceneObject(sog, false);
|
m_scene.AddNewSceneObject(sog, false);
|
||||||
|
|
||||||
m_pcm.TaintPrimCount();
|
m_pcm.TaintPrimCount();
|
||||||
|
|
|
@ -1957,7 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
||||||
foreach (SceneObjectPart part in children)
|
foreach (SceneObjectPart part in children)
|
||||||
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
|
||||||
}
|
}
|
||||||
// PROBABLE END OF FIXME
|
// PROBABLE END OF FIXME
|
||||||
|
|
||||||
|
|
|
@ -419,6 +419,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//m_rootPart.GroupPosition.Z);
|
//m_rootPart.GroupPosition.Z);
|
||||||
//m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
|
//m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
|
m_scene.EventManager.TriggerParcelPrimCountTainted();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -489,32 +489,38 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
|
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
|
||||||
{
|
{
|
||||||
return CreateSceneObject(parts, ownerId, 0x1);
|
return CreateSceneObject(parts, ownerId, "", 0x1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a scene object but do not add it to the scene.
|
/// Create a scene object but do not add it to the scene.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="parts">The number of parts that should be in the scene object</param>
|
/// <param name="parts">
|
||||||
|
/// The number of parts that should be in the scene object
|
||||||
|
/// </param>
|
||||||
/// <param name="ownerId"></param>
|
/// <param name="ownerId"></param>
|
||||||
|
/// <param name="partNamePrefix">
|
||||||
|
/// The prefix to be given to part names. This will be suffixed with "Part<part no>"
|
||||||
|
/// (e.g. mynamePart0 for the root part)
|
||||||
|
/// </param>
|
||||||
/// <param name="uuidTail">
|
/// <param name="uuidTail">
|
||||||
/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
||||||
/// will be given to the root part, and incremented for each part thereafter.
|
/// will be given to the root part, and incremented for each part thereafter.
|
||||||
/// </param>
|
/// </param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
|
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail)
|
||||||
{
|
{
|
||||||
string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
|
string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
|
||||||
|
|
||||||
SceneObjectGroup sog
|
SceneObjectGroup sog
|
||||||
= new SceneObjectGroup(
|
= new SceneObjectGroup(
|
||||||
CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId));
|
CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId));
|
||||||
|
|
||||||
if (parts > 1)
|
if (parts > 1)
|
||||||
for (int i = 1; i < parts; i++)
|
for (int i = 1; i < parts; i++)
|
||||||
sog.AddPart(
|
sog.AddPart(
|
||||||
CreateSceneObjectPart(
|
CreateSceneObjectPart(
|
||||||
string.Format("obj{0}", i),
|
string.Format("{0}Part{1}", partNamePrefix, i),
|
||||||
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
|
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
|
||||||
ownerId));
|
ownerId));
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
<configuration>
|
<configuration>
|
||||||
|
<dllmap os="osx" dll="sqlite3" target="./libsqlite3.dylib" />
|
||||||
<dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="./libsqlite3_64.so" />
|
<dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="./libsqlite3_64.so" />
|
||||||
<dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="./libsqlite3_32.so" />
|
<dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="./libsqlite3_32.so" />
|
||||||
</configuration>
|
</configuration>
|
||||||
|
|
Binary file not shown.
|
@ -6,11 +6,6 @@
|
||||||
; SQLite
|
; SQLite
|
||||||
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
||||||
|
|
||||||
; Unfortunately the current SQLite database plugin is not compatible with Mac OSX. You can still use the older
|
|
||||||
; legacy sqlite library if you are using Mono 2.4. Please see the notes in OpenSim.ini (search for sqlite)
|
|
||||||
; for more details
|
|
||||||
;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
|
|
||||||
|
|
||||||
; MySql
|
; MySql
|
||||||
; Uncomment these lines if you want to use mysql storage
|
; Uncomment these lines if you want to use mysql storage
|
||||||
; Change the connection string to your db details
|
; Change the connection string to your db details
|
||||||
|
|
|
@ -8,11 +8,6 @@
|
||||||
; SQLite
|
; SQLite
|
||||||
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
||||||
|
|
||||||
; Unfortunately the current SQLite database plugin is not compatible with Mac OSX. You can still use the older
|
|
||||||
; legacy sqlite library if you are using Mono 2.4. Please see the notes in OpenSim.ini (search for sqlite)
|
|
||||||
; for more details
|
|
||||||
;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
|
|
||||||
|
|
||||||
; MySql
|
; MySql
|
||||||
; Uncomment these lines if you want to use mysql storage
|
; Uncomment these lines if you want to use mysql storage
|
||||||
; Change the connection string to your db details
|
; Change the connection string to your db details
|
||||||
|
|
|
@ -1,20 +0,0 @@
|
||||||
; These are the initialization settings for running OpenSim Standalone with an SQLite database
|
|
||||||
|
|
||||||
[DatabaseService]
|
|
||||||
StorageProvider = "OpenSim.Data.SQLiteLegacy.dll"
|
|
||||||
ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
|
|
||||||
|
|
||||||
[AssetService]
|
|
||||||
ConnectionString = "URI=file:Asset.db,version=3"
|
|
||||||
|
|
||||||
[AvatarService]
|
|
||||||
ConnectionString = "URI=file:avatars.db,version=3"
|
|
||||||
|
|
||||||
[AuthenticationService]
|
|
||||||
ConnectionString = "URI=file:auth.db,version=3"
|
|
||||||
|
|
||||||
[UserAccountService]
|
|
||||||
ConnectionString = "URI=file:userprofiles.db,version=3"
|
|
||||||
|
|
||||||
[FriendsService]
|
|
||||||
ConnectionString = "URI=file:friends.db,version=3"
|
|
Binary file not shown.
38
prebuild.xml
38
prebuild.xml
|
@ -2127,44 +2127,6 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLiteLegacy" path="OpenSim/Data/SQLiteLegacy" type="Library">
|
|
||||||
<Configuration name="Debug">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration name="Release">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
|
|
||||||
<ReferencePath>../../../bin/</ReferencePath>
|
|
||||||
<Reference name="System"/>
|
|
||||||
<Reference name="System.Xml"/>
|
|
||||||
<Reference name="System.Data"/>
|
|
||||||
<Reference name="System.Data.SQLite" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenSim.Data"/>
|
|
||||||
<Reference name="System.Drawing"/>
|
|
||||||
<Reference name="OpenSim.Framework"/>
|
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
|
||||||
<Reference name="Mono.Data.SqliteClient" path="../../../bin/"/>
|
|
||||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
|
||||||
|
|
||||||
<Files>
|
|
||||||
<Match pattern="*.cs" recurse="true">
|
|
||||||
<Exclude name="Tests" pattern="Tests"/>
|
|
||||||
</Match>
|
|
||||||
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.sql"/>
|
|
||||||
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.migrations"/>
|
|
||||||
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
|
|
||||||
</Files>
|
|
||||||
</Project>
|
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library">
|
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
|
Loading…
Reference in New Issue