diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 463f6c8d0d..5082b9d654 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2821,7 +2821,7 @@ namespace OpenSim.Region.Framework.Scenes m_followCamAuto = false; if(!m_mouseLook) { - if((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f)) + if((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.99f)) { Vector3 camdif = new Vector3(1f, 0f, 0f) * Rotation; float ftmp = camdif.X - CameraAtAxis.X;