give BlockingCollection more chances
parent
855dcda9c3
commit
73b587989c
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@ -225,13 +225,16 @@ namespace OpenSim.Framework.Servers.HttpServer
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private void PoolWorkerJob()
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{
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PollServiceHttpRequest req;
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while (m_running)
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{
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PollServiceHttpRequest req;
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m_requests.TryTake(out req, 4500);
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Watchdog.UpdateThread();
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if(req == null)
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if(!m_requests.TryTake(out req, 4500) || req == null)
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{
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Watchdog.UpdateThread();
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continue;
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}
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Watchdog.UpdateThread();
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try
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{
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@ -256,17 +259,18 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
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{
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PollServiceHttpRequest nreq = req;
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m_threadPool.QueueWorkItem(x =>
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{
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try
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{
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Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
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req.DoHTTPGruntWork(m_server, responsedata);
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Hashtable responsedata = nreq.PollServiceArgs.GetEvents(nreq.RequestID, nreq.PollServiceArgs.Id);
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nreq.DoHTTPGruntWork(m_server, responsedata);
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}
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catch (ObjectDisposedException) { }
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finally
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{
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byContextDequeue(req);
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byContextDequeue(nreq);
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}
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return null;
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}, null);
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@ -275,17 +279,18 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
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{
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PollServiceHttpRequest nreq = req;
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m_threadPool.QueueWorkItem(x =>
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{
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try
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{
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req.DoHTTPGruntWork(m_server,
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req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
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nreq.DoHTTPGruntWork(m_server,
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nreq.PollServiceArgs.NoEvents(nreq.RequestID, nreq.PollServiceArgs.Id));
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}
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catch (ObjectDisposedException) {}
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finally
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{
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byContextDequeue(req);
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byContextDequeue(nreq);
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}
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return null;
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}, null);
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@ -28,17 +28,14 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.IO;
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using System.Threading;
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using System.Web;
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using Mono.Addins;
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using OpenSim.Framework.Monitoring;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Capabilities.Handlers;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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@ -57,7 +54,6 @@ namespace OpenSim.Region.ClientStack.Linden
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IAssetService m_AssetService;
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private bool m_Enabled = true;
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private string m_URL;
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@ -65,20 +61,19 @@ namespace OpenSim.Region.ClientStack.Linden
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private string m_RedirectURL = null;
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private string m_RedirectURL2 = null;
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struct aPollRequest
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class APollRequest
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{
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public PollServiceMeshEventArgs thepoll;
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public UUID reqID;
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public Hashtable request;
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}
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public class aPollResponse
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public class APollResponse
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{
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public Hashtable response;
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public int bytes;
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static GetMeshHandler m_getMeshHandler;
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@ -88,8 +83,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private static Thread[] m_workerThreads = null;
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private static int m_NumberScenes = 0;
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private static OpenSim.Framework.BlockingQueue<aPollRequest> m_queue =
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new OpenSim.Framework.BlockingQueue<aPollRequest>();
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private static BlockingCollection<APollRequest> m_queue = new BlockingCollection<APollRequest>();
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private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
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@ -131,33 +125,35 @@ namespace OpenSim.Region.ClientStack.Linden
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return;
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m_scene = pScene;
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m_assetService = pScene.AssetService;
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene s)
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{
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if (!m_Enabled)
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return;
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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s.EventManager.OnRegisterCaps -= RegisterCaps;
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s.EventManager.OnDeregisterCaps -= DeregisterCaps;
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s.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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m_NumberScenes--;
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m_scene = null;
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}
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public void RegionLoaded(Scene scene)
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public void RegionLoaded(Scene s)
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{
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if (!m_Enabled)
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return;
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m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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// We'll reuse the same handler for all requests.
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m_getMeshHandler = new GetMeshHandler(m_assetService);
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m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
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if(m_assetService == null)
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{
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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// We'll reuse the same handler for all requests.
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m_getMeshHandler = new GetMeshHandler(m_assetService);
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}
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s.EventManager.OnRegisterCaps += RegisterCaps;
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s.EventManager.OnDeregisterCaps += DeregisterCaps;
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s.EventManager.OnThrottleUpdate += ThrottleUpdate;
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m_NumberScenes++;
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@ -189,7 +185,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// Prevent red ink.
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try
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{
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m_queue.Clear();
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m_queue.Dispose();
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}
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catch {}
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}
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@ -201,14 +197,18 @@ namespace OpenSim.Region.ClientStack.Linden
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private static void DoMeshRequests()
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{
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while(true)
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while (m_NumberScenes > 0)
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{
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aPollRequest poolreq = m_queue.Dequeue(4500);
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APollRequest poolreq;
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if(m_queue.TryTake(out poolreq, 4500))
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{
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if(m_NumberScenes <= 0)
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break;
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if(poolreq.reqID != UUID.Zero)
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poolreq.thepoll.Process(poolreq);
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}
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Watchdog.UpdateThread();
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if(m_NumberScenes <= 0)
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return;
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if(poolreq.reqID != UUID.Zero)
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poolreq.thepoll.Process(poolreq);
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}
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}
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@ -228,8 +228,8 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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private List<Hashtable> requests =
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new List<Hashtable>();
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private Dictionary<UUID, aPollResponse> responses =
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new Dictionary<UUID, aPollResponse>();
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private Dictionary<UUID, APollResponse> responses =
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new Dictionary<UUID, APollResponse>();
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private HashSet<UUID> dropedResponses = new HashSet<UUID>();
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private Scene m_scene;
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@ -278,12 +278,12 @@ namespace OpenSim.Region.ClientStack.Linden
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// x is request id, y is request data hashtable
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Request = (x, y) =>
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{
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aPollRequest reqinfo = new aPollRequest();
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APollRequest reqinfo = new APollRequest();
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reqinfo.thepoll = this;
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reqinfo.reqID = x;
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reqinfo.request = y;
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m_queue.Enqueue(reqinfo);
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m_queue.Add(reqinfo);
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m_throttler.PassTime();
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};
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@ -309,7 +309,7 @@ namespace OpenSim.Region.ClientStack.Linden
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};
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}
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public void Process(aPollRequest requestinfo)
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public void Process(APollRequest requestinfo)
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{
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Hashtable response;
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@ -338,7 +338,7 @@ namespace OpenSim.Region.ClientStack.Linden
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response["str_response_string"] = "Script timeout";
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response["content_type"] = "text/plain";
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response["keepalive"] = false;
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responses[requestID] = new aPollResponse() { bytes = 0, response = response};
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responses[requestID] = new APollResponse() { bytes = 0, response = response};
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return;
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}
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@ -357,7 +357,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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responses[requestID] = new aPollResponse()
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responses[requestID] = new APollResponse()
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{
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bytes = (int)response["int_bytes"],
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response = response
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@ -437,7 +437,7 @@ namespace OpenSim.Region.ClientStack.Linden
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lastTimeElapsed = Util.GetTimeStampMS();
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}
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public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
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public bool hasEvents(UUID key, Dictionary<UUID, APollResponse> responses)
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{
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PassTime();
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// Note, this is called IN LOCK
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@ -447,7 +447,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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return false;
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}
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aPollResponse response;
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APollResponse response;
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if (responses.TryGetValue(key, out response))
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{
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// Normal
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return;
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int add = (int)(ThrottleBytes * timeElapsed * 0.001);
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if (add >= 1000)
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{
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{
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lastTimeElapsed = currenttime;
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BytesSent -= add;
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if (BytesSent < 0) BytesSent = 0;
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}
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public int ThrottleBytes;
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}
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}
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}
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}
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}
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@ -28,6 +28,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.Threading;
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using log4net;
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@ -51,7 +52,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public class GetTextureModule : INonSharedRegionModule
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{
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struct aPollRequest
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class APollRequest
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{
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public PollServiceTextureEventArgs thepoll;
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public UUID reqID;
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@ -59,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public bool send503;
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}
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public class aPollResponse
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public class APollResponse
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{
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public Hashtable response;
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public int bytes;
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@ -77,8 +78,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private static Thread[] m_workerThreads = null;
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private static int m_NumberScenes = 0;
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private static OpenSim.Framework.BlockingQueue<aPollRequest> m_queue =
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new OpenSim.Framework.BlockingQueue<aPollRequest>();
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private static BlockingCollection<APollRequest> m_queue = new BlockingCollection<APollRequest>();
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private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
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@ -107,26 +107,29 @@ namespace OpenSim.Region.ClientStack.Linden
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public void AddRegion(Scene s)
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{
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m_scene = s;
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m_assetService = s.AssetService;
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}
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public void RemoveRegion(Scene s)
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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s.EventManager.OnRegisterCaps -= RegisterCaps;
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s.EventManager.OnDeregisterCaps -= DeregisterCaps;
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s.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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m_NumberScenes--;
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m_scene = null;
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}
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public void RegionLoaded(Scene s)
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{
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// We'll reuse the same handler for all requests.
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m_getTextureHandler = new GetTextureHandler(m_assetService);
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if(m_assetService == null)
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{
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m_assetService = s.RequestModuleInterface<IAssetService>();
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// We'll reuse the same handler for all requests.
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m_getTextureHandler = new GetTextureHandler(m_assetService);
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}
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
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s.EventManager.OnRegisterCaps += RegisterCaps;
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s.EventManager.OnDeregisterCaps += DeregisterCaps;
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s.EventManager.OnThrottleUpdate += ThrottleUpdate;
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m_NumberScenes++;
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@ -173,7 +176,7 @@ namespace OpenSim.Region.ClientStack.Linden
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foreach (Thread t in m_workerThreads)
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Watchdog.AbortThread(t.ManagedThreadId);
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m_queue.Clear();
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m_queue.Dispose();
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}
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}
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@ -190,8 +193,8 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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private List<Hashtable> requests =
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new List<Hashtable>();
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private Dictionary<UUID, aPollResponse> responses =
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new Dictionary<UUID, aPollResponse>();
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private Dictionary<UUID, APollResponse> responses =
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new Dictionary<UUID, APollResponse>();
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private HashSet<UUID> dropedResponses = new HashSet<UUID>();
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private Scene m_scene;
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@ -239,7 +242,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// x is request id, y is request data hashtable
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Request = (x, y) =>
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{
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aPollRequest reqinfo = new aPollRequest();
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APollRequest reqinfo = new APollRequest();
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reqinfo.thepoll = this;
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reqinfo.reqID = x;
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reqinfo.request = y;
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@ -249,14 +252,14 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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if (responses.Count > 0)
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{
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if (m_queue.Count() >= 4)
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if (m_queue.Count >= 4)
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{
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// Never allow more than 4 fetches to wait
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reqinfo.send503 = true;
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}
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}
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}
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m_queue.Enqueue(reqinfo);
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m_queue.Add(reqinfo);
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m_throttler.PassTime();
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};
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@ -282,7 +285,7 @@ namespace OpenSim.Region.ClientStack.Linden
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};
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}
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public void Process(aPollRequest requestinfo)
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public void Process(APollRequest requestinfo)
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{
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Hashtable response;
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@ -316,7 +319,7 @@ namespace OpenSim.Region.ClientStack.Linden
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headers["Retry-After"] = 30;
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response["headers"] = headers;
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responses[requestID] = new aPollResponse() {bytes = 0, response = response};
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responses[requestID] = new APollResponse() {bytes = 0, response = response};
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return;
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}
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@ -332,7 +335,7 @@ namespace OpenSim.Region.ClientStack.Linden
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response["keepalive"] = false;
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response["reusecontext"] = false;
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responses[requestID] = new aPollResponse() {bytes = 0, response = response};
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responses[requestID] = new APollResponse() {bytes = 0, response = response};
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return;
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}
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@ -351,7 +354,7 @@ namespace OpenSim.Region.ClientStack.Linden
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return;
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}
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}
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responses[requestID] = new aPollResponse()
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responses[requestID] = new APollResponse()
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{
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bytes = (int) response["int_bytes"],
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response = response
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@ -420,12 +423,20 @@ namespace OpenSim.Region.ClientStack.Linden
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private static void DoTextureRequests()
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{
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while (true)
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APollRequest poolreq;
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while (m_NumberScenes > 0)
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{
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aPollRequest poolreq = m_queue.Dequeue(4500);
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Watchdog.UpdateThread();
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poolreq = null;
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if(!m_queue.TryTake(out poolreq, 4500) || poolreq == null)
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{
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Watchdog.UpdateThread();
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continue;
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}
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if(m_NumberScenes <= 0)
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return;
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break;
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Watchdog.UpdateThread();
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if(poolreq.reqID != UUID.Zero)
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poolreq.thepoll.Process(poolreq);
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}
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@ -442,7 +453,7 @@ namespace OpenSim.Region.ClientStack.Linden
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ThrottleBytes = pBytes;
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lastTimeElapsed = Util.GetTimeStampMS();
|
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}
|
||||
public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
|
||||
public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.APollResponse> responses)
|
||||
{
|
||||
PassTime();
|
||||
// Note, this is called IN LOCK
|
||||
|
@ -451,7 +462,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
return false;
|
||||
}
|
||||
GetTextureModule.aPollResponse response;
|
||||
GetTextureModule.APollResponse response;
|
||||
if (responses.TryGetValue(key, out response))
|
||||
{
|
||||
// This is any error response
|
||||
|
|
Loading…
Reference in New Issue