Make objects attached from the ground phantom

bulletsim
Justin Clark-Casey (justincc) 2011-08-24 22:12:51 +01:00
parent 9ba4511d3e
commit 73d913dad2
2 changed files with 12 additions and 2 deletions

View File

@ -669,6 +669,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
// m_log.DebugFormat("[SCENE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId);
grp.UpdatePrimFlags(grp.LocalId, grp.UsesPhysics, grp.IsTemporary, true, grp.IsVolumeDetect);
Vector3 inventoryStoredPosition = new Vector3
(((grp.AbsolutePosition.X > (int)Constants.RegionSize)
? Constants.RegionSize - 6

View File

@ -97,6 +97,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.UUID);
Assert.That(attSo.IsAttachment);
Assert.That(attSo.IsPhantom);
Assert.That(attSo.UsesPhysics, Is.False);
Assert.That(attSo.IsTemporary, Is.False);
// Check status on scene presence
Assert.That(presence.HasAttachments(), Is.True);
@ -134,8 +137,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(presence.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments = presence.Attachments;
Assert.That(attachments.Count, Is.EqualTo(1));
Assert.That(attachments[0].Name, Is.EqualTo(attName));
Assert.That(attachments[0].GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
SceneObjectGroup attSo = attachments[0];
Assert.That(attSo.Name, Is.EqualTo(attName));
Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
Assert.That(attSo.IsAttachment);
Assert.That(attSo.IsPhantom);
Assert.That(attSo.UsesPhysics, Is.False);
Assert.That(attSo.IsTemporary, Is.False);
// Check item status
Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest));