diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index bd66c027e2..a5191853de 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Terrain
/// Converts the heightmap to a 65536 value 1D floating point array
///
/// A float[65536] array containing the heightmap
- public float[] GetHeights1D()
+ public float[] GetHeights1DFixed()
{
float[] heights = new float[w * h];
int i;
@@ -168,6 +168,23 @@ namespace OpenSim.Region.Terrain
return heights;
}
+ ///
+ /// Converts the heightmap to a 65536 value 1D floating point array
+ ///
+ /// A float[65536] array containing the heightmap
+ public float[] GetHeights1D()
+ {
+ float[] heights = new float[w * h];
+ int i;
+
+ for (i = 0; i < w * h; i++)
+ {
+ heights[i] = (float)heightmap.map[i / w, i % w];
+ }
+
+ return heights;
+ }
+
///
/// Converts the heightmap to a 256x256 value 2D floating point array.
///