Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.
parent
326f1507fa
commit
73db057fa1
|
@ -32,100 +32,124 @@ using System.Reflection;
|
|||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
public class ConsoleUtil
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
|
||||
/// rather than in each help summary.
|
||||
/// </summary>
|
||||
public const string CoordHelp
|
||||
= @"Each component of the coord is comma separated. There must be no spaces between the commas.
|
||||
If you don't care about the z component you can simply omit it.
|
||||
If you don't care about the x or y components then you can leave them blank (though a comma is still required)
|
||||
If you want to specify the maxmimum value of a component then you can use ~ instead of a number
|
||||
If you want to specify the minimum value of a component then you can use -~ instead of a number
|
||||
e.g.
|
||||
delete object pos 20,20,20 to 40,40,40
|
||||
delete object pos 20,20 to 40,40
|
||||
delete object pos ,20,20 to ,40,40
|
||||
delete object pos ,,30 to ,,~
|
||||
delete object pos ,,-~ to ,,30";
|
||||
|
||||
public const string MinRawConsoleVectorValue = "-~";
|
||||
public const string MaxRawConsoleVectorValue = "~";
|
||||
|
||||
public const string VectorSeparator = ",";
|
||||
public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
|
||||
|
||||
/// <summary>
|
||||
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>/param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
|
||||
public class ConsoleUtil
|
||||
{
|
||||
return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>/param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
|
||||
{
|
||||
return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>
|
||||
/// A string in the form <x>,<y>,<z> where there is no space between values.
|
||||
/// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
|
||||
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
|
||||
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
|
||||
/// Other than that, component values must be numeric.
|
||||
/// </param>
|
||||
/// <param name='blankComponentFunc'></param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleVector(
|
||||
string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
|
||||
{
|
||||
List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
|
||||
|
||||
if (components.Count < 1 || components.Count > 3)
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
|
||||
/// rather than in each help summary.
|
||||
/// </summary>
|
||||
public const string CoordHelp
|
||||
= @"Each component of the coord is comma separated. There must be no spaces between the commas.
|
||||
If you don't care about the z component you can simply omit it.
|
||||
If you don't care about the x or y components then you can leave them blank (though a comma is still required)
|
||||
If you want to specify the maxmimum value of a component then you can use ~ instead of a number
|
||||
If you want to specify the minimum value of a component then you can use -~ instead of a number
|
||||
e.g.
|
||||
delete object pos 20,20,20 to 40,40,40
|
||||
delete object pos 20,20 to 40,40
|
||||
delete object pos ,20,20 to ,40,40
|
||||
delete object pos ,,30 to ,,~
|
||||
delete object pos ,,-~ to ,,30";
|
||||
|
||||
public const string MinRawConsoleVectorValue = "-~";
|
||||
public const string MaxRawConsoleVectorValue = "~";
|
||||
|
||||
public const string VectorSeparator = ",";
|
||||
public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
|
||||
|
||||
/// <summary>
|
||||
/// Try to parse a console UUID from the console.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will complain to the console if parsing fails.
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
/// <param name='console'></param>
|
||||
/// <param name='rawUuid'></param>
|
||||
/// <param name='uuid'></param>
|
||||
public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid)
|
||||
{
|
||||
vector = Vector3.Zero;
|
||||
return false;
|
||||
if (!UUID.TryParse(rawUuid, out uuid))
|
||||
{
|
||||
console.OutputFormat("{0} is not a valid uuid", rawUuid);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>/param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
|
||||
{
|
||||
return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>/param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
|
||||
{
|
||||
return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>
|
||||
/// A string in the form <x>,<y>,<z> where there is no space between values.
|
||||
/// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
|
||||
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
|
||||
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
|
||||
/// Other than that, component values must be numeric.
|
||||
/// </param>
|
||||
/// <param name='blankComponentFunc'></param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleVector(
|
||||
string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
|
||||
{
|
||||
List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
|
||||
|
||||
if (components.Count < 1 || components.Count > 3)
|
||||
{
|
||||
vector = Vector3.Zero;
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = components.Count; i < 3; i++)
|
||||
components.Add("");
|
||||
|
||||
List<string> semiDigestedComponents
|
||||
= components.ConvertAll<string>(
|
||||
c =>
|
||||
{
|
||||
if (c == "")
|
||||
return blankComponentFunc.Invoke(c);
|
||||
else if (c == MaxRawConsoleVectorValue)
|
||||
return float.MaxValue.ToString();
|
||||
else if (c == MinRawConsoleVectorValue)
|
||||
return float.MinValue.ToString();
|
||||
else
|
||||
return c;
|
||||
});
|
||||
|
||||
string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
|
||||
|
||||
// m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
|
||||
|
||||
return Vector3.TryParse(semiDigestedConsoleVector, out vector);
|
||||
}
|
||||
|
||||
for (int i = components.Count; i < 3; i++)
|
||||
components.Add("");
|
||||
|
||||
List<string> semiDigestedComponents
|
||||
= components.ConvertAll<string>(
|
||||
c =>
|
||||
{
|
||||
if (c == "")
|
||||
return blankComponentFunc.Invoke(c);
|
||||
else if (c == MaxRawConsoleVectorValue)
|
||||
return float.MaxValue.ToString();
|
||||
else if (c == MinRawConsoleVectorValue)
|
||||
return float.MinValue.ToString();
|
||||
else
|
||||
return c;
|
||||
});
|
||||
|
||||
string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
|
||||
|
||||
// m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
|
||||
|
||||
return Vector3.TryParse(semiDigestedConsoleVector, out vector);
|
||||
}
|
||||
}
|
|
@ -27,10 +27,12 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using NDesk.Options;
|
||||
|
@ -41,6 +43,7 @@ using OpenSim.Framework.Console;
|
|||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
{
|
||||
|
@ -181,6 +184,16 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
"Show details of scene object parts within the given area.",
|
||||
ConsoleUtil.CoordHelp,
|
||||
HandleShowPartByPos);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"dump object uuid",
|
||||
"dump object uuid <UUID>",
|
||||
"Dump the formatted serialization of the given object to the file <UUID>.xml",
|
||||
"e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n"
|
||||
+ "To locate the UUID in the first place, you need to use the other show object commands",
|
||||
HandleDumpObjectByUuid);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -447,6 +460,46 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
OutputSopsToConsole(searchPredicate, true);
|
||||
}
|
||||
|
||||
private void HandleDumpObjectByUuid(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
if (cmdparams.Length < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: dump object uuid <uuid>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID objectUuid;
|
||||
if (!ConsoleUtil.TryParseConsoleUuid(m_console, cmdparams[3], out objectUuid))
|
||||
return;
|
||||
|
||||
SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
|
||||
|
||||
if (so == null)
|
||||
{
|
||||
// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = string.Format("{0}.xml", objectUuid);
|
||||
|
||||
if (File.Exists(fileName))
|
||||
{
|
||||
m_console.OutputFormat("File {0} already exists. Please move or remove it.", fileName);
|
||||
return;
|
||||
}
|
||||
|
||||
using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8))
|
||||
{
|
||||
xtw.Formatting = Formatting.Indented;
|
||||
SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true);
|
||||
}
|
||||
|
||||
m_console.OutputFormat("Object dumped to file {0}", fileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Append a scene object report to an input StringBuilder
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue