Clean up a bit and added missing files
parent
0b99f56f2b
commit
740a21330e
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@ -79,7 +79,8 @@ namespace OpenSim.Assets
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{
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while (true)
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{
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try{
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try
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{
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this.ProcessAssetQueue();
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this.ProcessTextureQueue();
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Thread.Sleep(100);
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@ -0,0 +1,175 @@
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/*
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Copyright (c) OpenSimCAPS project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using Nwc.XmlRpc;
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using System.Threading;
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using System.Text.RegularExpressions;
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using System.Net;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using ServerConsole;
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using OpenSim.GridServers;
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namespace OpenSim
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{
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// Dummy HTTP server, does nothing useful for now
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public class SimCAPSHTTPServer
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{
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public Thread HTTPD;
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public HttpListener Listener;
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public SimCAPSHTTPServer()
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{
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ServerConsole.MainConsole.Instance.WriteLine("Starting up HTTP Server");
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HTTPD = new Thread(new ThreadStart(StartHTTP));
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HTTPD.Start();
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}
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public void StartHTTP()
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{
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try
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{
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ServerConsole.MainConsole.Instance.WriteLine("SimHttp.cs:StartHTTP() - Spawned main thread OK");
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Listener = new HttpListener();
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Listener.Prefixes.Add("http://+:" + OpenSim_Main.cfg.IPListenPort + "/");
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Listener.Start();
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HttpListenerContext context;
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while (true)
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{
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context = Listener.GetContext();
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ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context);
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}
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}
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catch (Exception e)
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{
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ServerConsole.MainConsole.Instance.WriteLine(e.Message);
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}
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}
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static string ParseXMLRPC(string requestBody)
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{
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try
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{
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XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
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Hashtable requestData = (Hashtable)request.Params[0];
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switch (request.MethodName)
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{
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case "expect_user":
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GridServers.agentcircuitdata agent_data = new GridServers.agentcircuitdata();
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agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
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agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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if (OpenSim_Main.gridServers.GridServer.GetName() == "Remote")
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{
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((RemoteGridBase)OpenSim_Main.gridServers.GridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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}
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return "<?xml version=\"1.0\"?><methodResponse><params /></methodResponse>";
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break;
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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return "";
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}
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static string ParseREST(string requestBody, string requestURL)
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{
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return "";
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}
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static string ParseLLSDXML(string requestBody)
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{
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// dummy function for now - IMPLEMENT ME!
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return "";
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}
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static void HandleRequest(Object stateinfo)
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{
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HttpListenerContext context = (HttpListenerContext)stateinfo;
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HttpListenerRequest request = context.Request;
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HttpListenerResponse response = context.Response;
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response.KeepAlive = false;
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response.SendChunked = false;
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System.IO.Stream body = request.InputStream;
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System.Text.Encoding encoding = System.Text.Encoding.UTF8;
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System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
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string requestBody = reader.ReadToEnd();
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body.Close();
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reader.Close();
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string responseString = "";
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switch (request.ContentType)
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{
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case "text/xml":
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// must be XML-RPC, so pass to the XML-RPC parser
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responseString = ParseXMLRPC(requestBody);
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response.AddHeader("Content-type", "text/xml");
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break;
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case "application/xml":
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// probably LLSD we hope, otherwise it should be ignored by the parser
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responseString = ParseLLSDXML(requestBody);
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response.AddHeader("Content-type", "application/xml");
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break;
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case null:
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// must be REST or invalid crap, so pass to the REST parser
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responseString = ParseREST(request.Url.OriginalString, requestBody);
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break;
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}
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byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
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System.IO.Stream output = response.OutputStream;
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response.SendChunked = false;
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response.ContentLength64 = buffer.Length;
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output.Write(buffer, 0, buffer.Length);
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output.Close();
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}
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}
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}
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@ -8,7 +8,7 @@
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<ProjectGuid>{B063760D-DB8D-4F64-B6FE-335FAD1E650A}</ProjectGuid>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>..\..\..\bin\</OutputPath>
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<Optimize>False</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugSymbols>True</DebugSymbols>
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@ -16,7 +16,7 @@
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>bin\Release\</OutputPath>
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<OutputPath>..\..\..\bin\</OutputPath>
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<Optimize>True</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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<DebugSymbols>False</DebugSymbols>
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@ -32,6 +32,7 @@ using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using libsecondlife;
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using OpenSim;
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namespace OpenSim.GridServers
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{
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@ -40,20 +41,47 @@ namespace OpenSim.GridServers
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/// also Sim to Sim connections?
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/// </summary>
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public interface IGridServer
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{
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bool RequestConnection();
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UUIDBlock RequestUUIDBlock();
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void RequestNeighbours(); //should return a array of neighbouring regions
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AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
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bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
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string GetName();
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bool RequestConnection();
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void SetServerInfo(string ServerUrl, string ServerKey);
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void Close();
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void AddNewSession(Login session); // only used by local version of grid server
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// and didn't use to be part of this interface until we put this in a dll
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}
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public abstract class RemoteGridBase : IGridServer
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{
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public abstract Dictionary<uint, agentcircuitdata> agentcircuits
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{
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get;
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set;
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}
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public abstract UUIDBlock RequestUUIDBlock();
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public abstract void RequestNeighbours();
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public abstract AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
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public abstract bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
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public abstract string GetName();
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public abstract bool RequestConnection();
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public abstract void SetServerInfo(string ServerUrl, string ServerKey);
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public abstract void Close();
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}
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public abstract class LocalGridBase : IGridServer
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{
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public abstract UUIDBlock RequestUUIDBlock();
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public abstract void RequestNeighbours();
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public abstract AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
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public abstract bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
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public abstract string GetName();
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public abstract bool RequestConnection();
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public abstract void SetServerInfo(string ServerUrl, string ServerKey);
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public abstract void AddNewSession(Login session);
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public abstract void Close();
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}
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public struct UUIDBlock
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{
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IGridServer GetGridServer();
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}
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public class agentcircuitdata
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{
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public agentcircuitdata() { }
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public LLUUID AgentID;
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public LLUUID SessionID;
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public LLUUID SecureSessionID;
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public string firstname;
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public string lastname;
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public uint circuitcode;
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}
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}
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@ -140,7 +140,6 @@ namespace OpenSim.GridServers
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// ProxyLogin: proxy a login request
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private void LoginRequest(StreamReader reader, StreamWriter writer)
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{
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Console.WriteLine("LoginServer - new Login attempt");
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lock(this)
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{
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string line;
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int SessionRand = this.RandomClass.Next(1,999);
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Session = new LLUUID("aaaabbbb-0200-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
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//create some login info
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Hashtable LoginFlagsHash = new Hashtable();
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LoginFlagsHash["daylight_savings"]="N";
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LoginFlagsHash["stipend_since_login"]="N";
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LoginFlagsHash["gendered"]="Y";
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LoginFlagsHash["ever_logged_in"]="Y";
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ArrayList LoginFlags=new ArrayList();
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LoginFlags.Add(LoginFlagsHash);
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Hashtable GlobalT = new Hashtable();
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GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271";
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GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
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GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
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ArrayList GlobalTextures = new ArrayList();
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GlobalTextures.Add(GlobalT);
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XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
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Hashtable responseData = (Hashtable)response.Value;
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@ -225,6 +239,11 @@ namespace OpenSim.GridServers
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responseData["sim_ip"] = OpenSim_Main.cfg.IPListenAddr;
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responseData["agent_id"] = Agent.ToStringHyphenated();
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responseData["session_id"] = Session.ToStringHyphenated();
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responseData["seconds_since_epoch"]=(Int32)(DateTime.UtcNow - new DateTime(1970,1,1)).TotalSeconds;
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responseData["login-flags"]=LoginFlags;
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responseData["global-textures"]=GlobalTextures;
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//inventory
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ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
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Hashtable Inventory1 = (Hashtable)InventoryList[0];
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Hashtable Inventory2 = (Hashtable)InventoryList[1];
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@ -232,7 +251,7 @@ namespace OpenSim.GridServers
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LLUUID InventoryFolderID = LLUUID.Random();
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Inventory2["name"] = "Base";
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Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
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Inventory2["type_default"] =0;
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Inventory2["type_default"] =6;
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Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
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ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
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@ -250,8 +269,11 @@ namespace OpenSim.GridServers
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_login.BaseFolder = BaseFolderID;
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_login.InventoryFolder = InventoryFolderID;
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//working on local computer so lets add to the gridserver's list of sessions
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this._gridServer.AddNewSession(_login);
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//working on local computer if so lets add to the gridserver's list of sessions?
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if(OpenSim_Main.gridServers.GridServer.GetName() == "Local")
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{
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((LocalGridBase)this._gridServer).AddNewSession(_login);
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}
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// forward the XML-RPC response to the client
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writer.WriteLine("HTTP/1.0 200 OK");
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@ -240,7 +240,7 @@ namespace LocalGridServers
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}
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}
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public class LocalGridServer :IGridServer
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public class LocalGridServer : LocalGridBase
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{
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public List<Login> Sessions = new List<Login>();
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@ -250,11 +250,17 @@ namespace LocalGridServers
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ServerConsole.MainConsole.Instance.WriteLine("Local Grid Server class created");
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}
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public bool RequestConnection()
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public override bool RequestConnection()
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{
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return true;
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}
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public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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public override string GetName()
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{
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return "Local";
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}
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public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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{
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//we are running local
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AuthenticateResponse user = new AuthenticateResponse();
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@ -274,36 +280,37 @@ namespace LocalGridServers
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return(user);
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}
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public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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{
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return(true);
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}
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public UUIDBlock RequestUUIDBlock()
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public override UUIDBlock RequestUUIDBlock()
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{
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UUIDBlock uuidBlock = new UUIDBlock();
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return(uuidBlock);
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}
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public void RequestNeighbours()
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public override void RequestNeighbours()
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{
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return;
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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public override void SetServerInfo(string ServerUrl, string ServerKey)
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{
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}
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public void Close()
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public override void Close()
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{
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}
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/// <summary>
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/// used by the local login server to inform us of new sessions
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/// </summary>
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/// <param name="session"></param>
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public void AddNewSession(Login session)
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public override void AddNewSession(Login session)
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{
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lock(this.Sessions)
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{
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59
src/Main.cs
59
src/Main.cs
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@ -57,13 +57,14 @@ namespace OpenSim
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public static World local_world;
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public static Grid gridServers;
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public static Socket Server;
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private static IPEndPoint ServerIncoming;
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private static byte[] RecvBuffer = new byte[4096];
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public SimCAPSHTTPServer http_server;
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public Socket Server;
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private IPEndPoint ServerIncoming;
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private byte[] RecvBuffer = new byte[4096];
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private byte[] ZeroBuffer = new byte[8192];
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private static IPEndPoint ipeSender;
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private static EndPoint epSender;
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private static AsyncCallback ReceivedData;
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private IPEndPoint ipeSender;
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private EndPoint epSender;
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private AsyncCallback ReceivedData;
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public AssetCache assetCache;
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public InventoryManager inventoryManager;
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@ -85,12 +86,17 @@ namespace OpenSim
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sim = new OpenSim_Main();
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sim.sandbox = false;
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sim.loginserver = false;
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sim._physicsEngine = "PhysX";
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for (int i = 0; i < args.Length; i++)
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{
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if (args[i] == "-sandbox")
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{
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sim.sandbox = true;
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}
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if (args[i] == "-loginserver")
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{
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sim.loginserver = true;
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@ -102,7 +108,6 @@ namespace OpenSim
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}
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}
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//sim.SetUpAssetDatabase();
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OpenSim_Main.gridServers = new Grid();
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if (sim.sandbox)
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{
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@ -124,21 +129,23 @@ namespace OpenSim
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LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer);
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loginServer.Startup();
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}
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sim.assetCache = new AssetCache(OpenSim_Main.gridServers.AssetServer);
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sim.inventoryManager = new InventoryManager();
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sim.Startup();
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while(true) {
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while (true)
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{
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ServerConsole.MainConsole.Instance.MainConsolePrompt();
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}
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}
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private OpenSim_Main() {
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private OpenSim_Main()
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{
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}
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private void Startup() {
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||||
private void Startup()
|
||||
{
|
||||
startuptime = DateTime.Now;
|
||||
|
||||
// We check our local database first, then the grid for config options
|
||||
|
@ -164,13 +171,19 @@ namespace OpenSim
|
|||
local_world.LoadStorageDLL("Db4LocalStorage.dll"); //all these dll names shouldn't be hard coded.
|
||||
local_world.LoadPrimsFromStorage();
|
||||
|
||||
if (this.sandbox)
|
||||
{
|
||||
this.assetCache.LoadDefaultTextureSet();
|
||||
MainServerListener();
|
||||
}
|
||||
|
||||
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
|
||||
http_server = new SimCAPSHTTPServer();
|
||||
|
||||
timer1.Enabled = true;
|
||||
timer1.Interval = 100;
|
||||
timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
|
||||
|
||||
MainServerListener();
|
||||
|
||||
}
|
||||
|
||||
|
@ -202,7 +215,8 @@ namespace OpenSim
|
|||
return config;
|
||||
}
|
||||
|
||||
private void OnReceivedData(IAsyncResult result) {
|
||||
private void OnReceivedData(IAsyncResult result)
|
||||
{
|
||||
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
||||
epSender = (EndPoint)ipeSender;
|
||||
Packet packet = null;
|
||||
|
@ -211,18 +225,24 @@ namespace OpenSim
|
|||
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
||||
|
||||
// This is either a new client or a packet to send to an old one
|
||||
if(ClientThreads.ContainsKey(epSender)) {
|
||||
if (ClientThreads.ContainsKey(epSender))
|
||||
{
|
||||
ClientThreads[epSender].InPacket(packet);
|
||||
} else if( packet.Type == PacketType.UseCircuitCode ) { // new client
|
||||
}
|
||||
else if (packet.Type == PacketType.UseCircuitCode)
|
||||
{ // new client
|
||||
OpenSimClient newuser = new OpenSimClient(epSender, (UseCircuitCodePacket)packet);
|
||||
ClientThreads.Add(epSender, newuser);
|
||||
} else { // invalid client
|
||||
}
|
||||
else
|
||||
{ // invalid client
|
||||
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
|
||||
}
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
}
|
||||
|
||||
private void MainServerListener() {
|
||||
private void MainServerListener()
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started");
|
||||
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
|
||||
|
||||
|
@ -241,7 +261,8 @@ namespace OpenSim
|
|||
|
||||
}
|
||||
|
||||
public static void Shutdown() {
|
||||
public static void Shutdown()
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads");
|
||||
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread");
|
||||
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
|
||||
|
@ -276,12 +297,12 @@ namespace OpenSim
|
|||
this.AssetServer = this.LoadAssetDll(this.AssetDll);
|
||||
this.GridServer = this.LoadGridDll(this.GridDll);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
this.AssetServer.Close();
|
||||
this.GridServer.Close();
|
||||
}
|
||||
|
||||
private IAssetServer LoadAssetDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
|
|
|
@ -44,7 +44,8 @@ namespace OpenSim
|
|||
/// Handles new client connections
|
||||
/// Constructor takes a single Packet and authenticates everything
|
||||
/// </summary>
|
||||
public class OpenSimClient {
|
||||
public class OpenSimClient
|
||||
{
|
||||
|
||||
public LLUUID AgentID;
|
||||
public LLUUID SessionID;
|
||||
|
@ -66,7 +67,8 @@ namespace OpenSim
|
|||
private LLUUID newAssetFolder = LLUUID.Zero;
|
||||
private bool debug = false;
|
||||
|
||||
public void ack_pack(Packet Pack) {
|
||||
public void ack_pack(Packet Pack)
|
||||
{
|
||||
//libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
|
||||
//ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
|
||||
//ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
|
||||
|
@ -75,15 +77,18 @@ namespace OpenSim
|
|||
|
||||
//OutPacket(ack_it);
|
||||
|
||||
if (Pack.Header.Reliable) {
|
||||
lock (PendingAcks) {
|
||||
if (Pack.Header.Reliable)
|
||||
{
|
||||
lock (PendingAcks)
|
||||
{
|
||||
uint sequence = (uint)Pack.Header.Sequence;
|
||||
if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessInPacket(Packet Pack) {
|
||||
public void ProcessInPacket(Packet Pack)
|
||||
{
|
||||
ack_pack(Pack);
|
||||
if (debug)
|
||||
{
|
||||
|
@ -92,7 +97,8 @@ namespace OpenSim
|
|||
Console.WriteLine(Pack.Type.ToString());
|
||||
}
|
||||
}
|
||||
switch(Pack.Type) {
|
||||
switch (Pack.Type)
|
||||
{
|
||||
case PacketType.CompleteAgentMovement:
|
||||
ClientAvatar.CompleteMovement(OpenSim_Main.local_world);
|
||||
ClientAvatar.SendInitialPosition();
|
||||
|
@ -102,7 +108,8 @@ namespace OpenSim
|
|||
break;
|
||||
case PacketType.AgentWearablesRequest:
|
||||
ClientAvatar.SendInitialAppearance();
|
||||
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
|
||||
foreach (OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values)
|
||||
{
|
||||
if (client.AgentID != this.AgentID)
|
||||
{
|
||||
ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
|
||||
|
@ -196,16 +203,26 @@ namespace OpenSim
|
|||
break;
|
||||
case PacketType.LogoutRequest:
|
||||
ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
|
||||
//send reply to let the client logout
|
||||
LogoutReplyPacket logReply = new LogoutReplyPacket();
|
||||
logReply.AgentData.AgentID = this.AgentID;
|
||||
logReply.AgentData.SessionID = this.SessionID;
|
||||
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
|
||||
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
|
||||
logReply.InventoryData[0].ItemID = LLUUID.Zero;
|
||||
OutPacket(logReply);
|
||||
//tell all clients to kill our object
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = this.ClientAvatar.localid;
|
||||
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
|
||||
foreach (OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
OpenSim_Main.gridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
|
||||
lock(OpenSim_Main.local_world.Entities) {
|
||||
lock (OpenSim_Main.local_world.Entities)
|
||||
{
|
||||
OpenSim_Main.local_world.Entities.Remove(this.AgentID);
|
||||
}
|
||||
//need to do other cleaning up here too
|
||||
|
@ -226,7 +243,8 @@ namespace OpenSim
|
|||
reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
|
||||
reply.ChatData.OwnerID = this.AgentID;
|
||||
reply.ChatData.SourceID = this.AgentID;
|
||||
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
|
||||
foreach (OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values)
|
||||
{
|
||||
client.OutPacket(reply);
|
||||
}
|
||||
break;
|
||||
|
@ -370,7 +388,8 @@ namespace OpenSim
|
|||
ResendUnacked();
|
||||
}
|
||||
|
||||
public void ProcessOutPacket(Packet Pack) {
|
||||
public void ProcessOutPacket(Packet Pack)
|
||||
{
|
||||
|
||||
// Keep track of when this packet was sent out
|
||||
Pack.TickCount = Environment.TickCount;
|
||||
|
@ -437,21 +456,28 @@ namespace OpenSim
|
|||
byte[] sendbuffer;
|
||||
sendbuffer = Pack.ToBytes();
|
||||
|
||||
try {
|
||||
if (Pack.Header.Zerocoded) {
|
||||
try
|
||||
{
|
||||
if (Pack.Header.Zerocoded)
|
||||
{
|
||||
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
|
||||
OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP);
|
||||
} else {
|
||||
OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP);
|
||||
OpenSim_Main.sim.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None, userEP);
|
||||
}
|
||||
} catch (Exception) {
|
||||
else
|
||||
{
|
||||
OpenSim_Main.sim.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None, userEP);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
|
||||
ClientThread.Abort();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void InPacket(Packet NewPack) {
|
||||
public void InPacket(Packet NewPack)
|
||||
{
|
||||
// Handle appended ACKs
|
||||
if (NewPack.Header.AppendedAcks)
|
||||
{
|
||||
|
@ -476,7 +502,9 @@ namespace OpenSim
|
|||
NeedAck.Remove(block.ID);
|
||||
}
|
||||
}
|
||||
} else if( ( NewPack.Type == PacketType.StartPingCheck ) ) {
|
||||
}
|
||||
else if ((NewPack.Type == PacketType.StartPingCheck))
|
||||
{
|
||||
//reply to pingcheck
|
||||
libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
|
||||
libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
|
||||
|
@ -493,14 +521,16 @@ namespace OpenSim
|
|||
|
||||
}
|
||||
|
||||
public void OutPacket(Packet NewPack) {
|
||||
public void OutPacket(Packet NewPack)
|
||||
{
|
||||
QueItem item = new QueItem();
|
||||
item.Packet = NewPack;
|
||||
item.Incoming = false;
|
||||
this.PacketQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) {
|
||||
public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack)
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
|
||||
cirpack = initialcirpack;
|
||||
userEP = remoteEP;
|
||||
|
@ -514,9 +544,11 @@ namespace OpenSim
|
|||
ClientThread.Start();
|
||||
}
|
||||
|
||||
private void ClientLoop() {
|
||||
private void ClientLoop()
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
|
||||
while(true) {
|
||||
while (true)
|
||||
{
|
||||
QueItem nextPacket = PacketQueue.Dequeue();
|
||||
if (nextPacket.Incoming)
|
||||
{
|
||||
|
@ -531,7 +563,8 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
private void InitNewClient() {
|
||||
private void InitNewClient()
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
|
||||
OpenSim_Main.local_world.AddViewerAgent(this);
|
||||
world.Entity tempent = OpenSim_Main.local_world.Entities[this.AgentID];
|
||||
|
@ -557,6 +590,10 @@ namespace OpenSim
|
|||
InitNewClient();
|
||||
this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
|
||||
this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
|
||||
|
||||
// Create Inventory, currently only works for sandbox mode
|
||||
if (OpenSim_Main.sim.sandbox)
|
||||
{
|
||||
if (sessionInfo.LoginInfo.InventoryFolder != null)
|
||||
{
|
||||
this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
|
||||
|
@ -578,6 +615,8 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ClientLoop();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,6 +61,7 @@ namespace OpenSim
|
|||
ConsType = constype;
|
||||
switch(constype) {
|
||||
case ConsoleType.Local:
|
||||
|
||||
Console.WriteLine("ServerConsole.cs - creating new local console");
|
||||
Console.WriteLine("Logs will be saved to current directory in opensim-console.log");
|
||||
Log=File.AppendText("opensim-console.log");
|
||||
|
@ -83,14 +84,22 @@ namespace OpenSim
|
|||
Log.Close();
|
||||
}
|
||||
|
||||
// You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
|
||||
public override void WriteLine(string Line) {
|
||||
Log.WriteLine(Line);
|
||||
Console.WriteLine(Line);
|
||||
public override void Write(string format, params object[] args)
|
||||
{
|
||||
Log.Write(format, args);
|
||||
Console.Write(format, args);
|
||||
return;
|
||||
}
|
||||
|
||||
public override string ReadLine() {
|
||||
public override void WriteLine(string format, params object[] args)
|
||||
{
|
||||
Log.WriteLine(format, args);
|
||||
Console.WriteLine(format, args);
|
||||
return;
|
||||
}
|
||||
|
||||
public override string ReadLine()
|
||||
{
|
||||
string TempStr=Console.ReadLine();
|
||||
Log.WriteLine(TempStr);
|
||||
return TempStr;
|
||||
|
@ -102,12 +111,6 @@ namespace OpenSim
|
|||
return TempInt;
|
||||
}
|
||||
|
||||
public override void Write(string Line) {
|
||||
Console.Write(Line);
|
||||
Log.Write(Line);
|
||||
return;
|
||||
}
|
||||
|
||||
// Displays a command prompt and waits for the user to enter a string, then returns that string
|
||||
public override string CmdPrompt(string prompt) {
|
||||
this.Write(prompt);
|
||||
|
@ -172,7 +175,7 @@ namespace OpenSim
|
|||
break;
|
||||
case "users":
|
||||
OpenSim.world.Avatar TempAv;
|
||||
this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP"));
|
||||
this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP"));
|
||||
foreach (libsecondlife.LLUUID UUID in OpenSim_Main.local_world.Entities.Keys) {
|
||||
if(OpenSim_Main.local_world.Entities[UUID].ToString()== "OpenSim.world.Avatar")
|
||||
{
|
||||
|
@ -196,6 +199,12 @@ namespace OpenSim
|
|||
string[] cmdparams=(string[])tempstrarray;
|
||||
RunCmd(cmd,cmdparams);
|
||||
}
|
||||
|
||||
|
||||
public override void SetStatus(string status)
|
||||
{
|
||||
Console.Write( status + "\r" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -65,40 +65,52 @@ namespace RemoteGridServers
|
|||
return (new RemoteAssetServer());
|
||||
}
|
||||
}
|
||||
public class RemoteGridServer :IGridServer
|
||||
public class RemoteGridServer : RemoteGridBase
|
||||
{
|
||||
private string GridServerUrl;
|
||||
private string GridSendKey;
|
||||
private Dictionary<uint, agentcircuitdata> AgentCircuits = new Dictionary<uint, agentcircuitdata>();
|
||||
|
||||
public override Dictionary<uint, agentcircuitdata> agentcircuits
|
||||
{
|
||||
get { return AgentCircuits; }
|
||||
set { AgentCircuits = value; }
|
||||
}
|
||||
|
||||
public RemoteGridServer()
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("Remote Grid Server class created");
|
||||
}
|
||||
|
||||
public bool RequestConnection()
|
||||
public override bool RequestConnection()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
|
||||
{
|
||||
AuthenticateResponse user = new AuthenticateResponse();
|
||||
|
||||
WebRequest CheckSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + "/" + circuitCode.ToString() + "/exists");
|
||||
WebResponse GridResponse = CheckSession.GetResponse();
|
||||
StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
|
||||
String grTest = sr.ReadLine();
|
||||
sr.Close();
|
||||
GridResponse.Close();
|
||||
if(String.IsNullOrEmpty(grTest) || grTest.Equals("1"))
|
||||
public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
|
||||
{
|
||||
agentcircuitdata validcircuit = null;
|
||||
if (this.AgentCircuits.ContainsKey(circuitcode))
|
||||
{
|
||||
validcircuit = this.AgentCircuits[circuitcode];
|
||||
}
|
||||
AuthenticateResponse user = new AuthenticateResponse();
|
||||
if (validcircuit == null)
|
||||
{
|
||||
//don't have this circuit code in our list
|
||||
user.Authorised = false;
|
||||
return (user);
|
||||
}
|
||||
|
||||
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
|
||||
{
|
||||
// YAY! Valid login
|
||||
user.Authorised = true;
|
||||
user.LoginInfo = new Login();
|
||||
user.LoginInfo.Agent = agentID;
|
||||
user.LoginInfo.Session = sessionID;
|
||||
user.LoginInfo.First = "";
|
||||
user.LoginInfo.Last = "";
|
||||
|
||||
user.LoginInfo.First = validcircuit.firstname;
|
||||
user.LoginInfo.Last = validcircuit.lastname;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -109,47 +121,51 @@ namespace RemoteGridServers
|
|||
return (user);
|
||||
}
|
||||
|
||||
public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
|
||||
public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
|
||||
{
|
||||
WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + "/" + circuitCode.ToString() + "/delete");
|
||||
WebResponse GridResponse = DeleteSession.GetResponse();
|
||||
StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
|
||||
String grTest = sr.ReadLine();
|
||||
sr.Close();
|
||||
GridResponse.Close();
|
||||
ServerConsole.MainConsole.Instance.WriteLine("DEBUG: " + grTest);
|
||||
WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + sessionID.ToString());
|
||||
DeleteSession.Method = "DELETE";
|
||||
DeleteSession.ContentType = "text/plaintext";
|
||||
DeleteSession.ContentLength = 0;
|
||||
|
||||
StreamWriter stOut = new StreamWriter(DeleteSession.GetRequestStream(), System.Text.Encoding.ASCII);
|
||||
stOut.Write("");
|
||||
stOut.Close();
|
||||
|
||||
StreamReader stIn = new StreamReader(DeleteSession.GetResponse().GetResponseStream());
|
||||
string GridResponse = stIn.ReadToEnd();
|
||||
stIn.Close();
|
||||
return (true);
|
||||
}
|
||||
|
||||
public UUIDBlock RequestUUIDBlock()
|
||||
public override UUIDBlock RequestUUIDBlock()
|
||||
{
|
||||
UUIDBlock uuidBlock = new UUIDBlock();
|
||||
return (uuidBlock);
|
||||
}
|
||||
|
||||
public void RequestNeighbours()
|
||||
public override void RequestNeighbours()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public void SetServerInfo(string ServerUrl, string ServerKey)
|
||||
public override void SetServerInfo(string ServerUrl, string ServerKey)
|
||||
{
|
||||
this.GridServerUrl = ServerUrl;
|
||||
this.GridSendKey = ServerKey;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
public override string GetName()
|
||||
{
|
||||
|
||||
return "Remote";
|
||||
}
|
||||
|
||||
public void AddNewSession(Login session)
|
||||
public override void Close()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class RemoteAssetServer : IAssetServer
|
||||
{
|
||||
private IAssetReceiver _receiver;
|
||||
|
@ -196,10 +212,6 @@ namespace RemoteGridServers
|
|||
this.AssetSendKey = ServerKey;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
private void RunRequests()
|
||||
{
|
||||
while (true)
|
||||
|
@ -221,9 +233,15 @@ namespace RemoteGridServers
|
|||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class BlockingQueue< T > {
|
||||
public class BlockingQueue<T>
|
||||
{
|
||||
private Queue<T> _queue = new Queue<T>();
|
||||
private object _queueSync = new object();
|
||||
|
||||
|
|
|
@ -35,6 +35,9 @@
|
|||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
|
@ -53,6 +56,7 @@
|
|||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\InventoryManager.cs" />
|
||||
<Compile Include="Config.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="OpenSimClient.cs" />
|
||||
|
@ -71,19 +75,30 @@
|
|||
<Compile Include="OpenSimConsole.cs" />
|
||||
<Compile Include="HeightMapGenHills.cs" />
|
||||
<Compile Include="VersionInfo.cs" />
|
||||
<Compile Include="Assets\InventoryManager.cs" />
|
||||
<Compile Include="CAPS\SimHttp.cs">
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="GridServers" />
|
||||
<Folder Include="Assets" />
|
||||
<ProjectReference Include="GridInterfaces\GridInterfaces.csproj">
|
||||
<Project>{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}</Project>
|
||||
<Name>GridInterfaces</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="LocalServers\LocalGridServers\LocalGridServers.csproj">
|
||||
<Project>{D7F0395B-FADC-4936-80A0-D95AACE92F62}</Project>
|
||||
<Name>LocalGridServers</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="LocalStorage\Db4LocalStorage\Db4LocalStorage.csproj">
|
||||
<Project>{74784F23-B0FD-484C-82C1-96C0215733DC}</Project>
|
||||
<Name>Db4LocalStorage</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="physics\PhysicsManager.csproj">
|
||||
<Project>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</Project>
|
||||
<Name>PhysicsManager</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="RemoteServers\RemoteGridServers\RemoteGridServers.csproj">
|
||||
<Project>{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}</Project>
|
||||
<Name>RemoteGridServers</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="ServerConsole\ServerConsole\ServerConsole.csproj">
|
||||
<Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
|
||||
<Name>ServerConsole</Name>
|
||||
|
|
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
|
||||
namespace ServerConsole
|
||||
{
|
||||
public class MainConsole {
|
||||
|
||||
private static ConsoleBase instance;
|
||||
|
||||
public static ConsoleBase Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
set
|
||||
{
|
||||
instance = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class ConsoleBase
|
||||
{
|
||||
|
||||
public enum ConsoleType {
|
||||
Local, // Use stdio
|
||||
TCP, // Use TCP/telnet
|
||||
SimChat // Use in-world chat (for gods)
|
||||
}
|
||||
|
||||
public abstract void Close();
|
||||
|
||||
public abstract void Write(string format, params object[] args);
|
||||
|
||||
public abstract void WriteLine(string format, params object[] args);
|
||||
|
||||
public abstract string ReadLine();
|
||||
|
||||
public abstract int Read() ;
|
||||
|
||||
// Displays a command prompt and waits for the user to enter a string, then returns that string
|
||||
public abstract string CmdPrompt(string prompt) ;
|
||||
|
||||
// Displays a command prompt and returns a default value if the user simply presses enter
|
||||
public abstract string CmdPrompt(string prompt, string defaultresponse);
|
||||
|
||||
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
|
||||
public abstract string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) ;
|
||||
|
||||
// Runs a command with a number of parameters
|
||||
public abstract Object RunCmd(string Cmd, string[] cmdparams) ;
|
||||
|
||||
// Shows data about something
|
||||
public abstract void ShowCommands(string ShowWhat) ;
|
||||
|
||||
// Displays a prompt to the user and then runs the command they entered
|
||||
public abstract void MainConsolePrompt() ;
|
||||
|
||||
public abstract void SetStatus( string status );
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>ServerConsole</RootNamespace>
|
||||
<AssemblyName>ServerConsole</AssemblyName>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>Full</DebugType>
|
||||
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<DebugType>None</DebugType>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ServerConsole.cs" />
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
|
||||
</Project>
|
|
@ -0,0 +1,101 @@
|
|||
/*
|
||||
Copyright (c) OpenSim project, http://osgrid.org/
|
||||
|
||||
* Copyright (c) <year>, <copyright holder>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
///
|
||||
public class Util
|
||||
{
|
||||
public static ulong UIntsToLong(uint X, uint Y)
|
||||
{
|
||||
return Helpers.UIntsToLong(X, Y);
|
||||
}
|
||||
public Util()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class QueItem
|
||||
{
|
||||
public QueItem()
|
||||
{
|
||||
}
|
||||
|
||||
public Packet Packet;
|
||||
public bool Incoming;
|
||||
}
|
||||
|
||||
/* this is in IGridServer.cs, so there should be no reason for it to be here as well
|
||||
public class agentcircuitdata
|
||||
{
|
||||
public agentcircuitdata() { }
|
||||
public LLUUID AgentID;
|
||||
public LLUUID SessionID;
|
||||
public LLUUID SecureSessionID;
|
||||
public string firstname;
|
||||
public string lastname;
|
||||
public uint circuitcode;
|
||||
}
|
||||
*/
|
||||
|
||||
public class BlockingQueue<T>
|
||||
{
|
||||
private Queue<T> _queue = new Queue<T>();
|
||||
private object _queueSync = new object();
|
||||
|
||||
public void Enqueue(T value)
|
||||
{
|
||||
lock (_queueSync)
|
||||
{
|
||||
_queue.Enqueue(value);
|
||||
Monitor.Pulse(_queueSync);
|
||||
}
|
||||
}
|
||||
|
||||
public T Dequeue()
|
||||
{
|
||||
lock (_queueSync)
|
||||
{
|
||||
if (_queue.Count < 1)
|
||||
Monitor.Wait(_queueSync);
|
||||
|
||||
return _queue.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
Copyright (c) OpenSim project, http://osgrid.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
public class VersionInfo
|
||||
{
|
||||
public static string Version = "0.1, Build 1173843165, Revision 193:206M";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,74 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C# Express 2005
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Second-server", "Second-server.csproj", "{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GridInterfaces", "GridInterfaces\GridInterfaces.csproj", "{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysicsManager", "physics\PhysicsManager.csproj", "{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerConsole\ServerConsole\ServerConsole.csproj", "{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LocalGridServers", "LocalServers\LocalGridServers\LocalGridServers.csproj", "{D7F0395B-FADC-4936-80A0-D95AACE92F62}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RemoteGridServers", "RemoteServers\RemoteGridServers\RemoteGridServers.csproj", "{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimConfig", "Config\SimConfig\SimConfig.csproj", "{B063760D-DB8D-4F64-B6FE-335FAD1E650A}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Db4LocalStorage", "LocalStorage\Db4LocalStorage\Db4LocalStorage.csproj", "{74784F23-B0FD-484C-82C1-96C0215733DC}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BasicPhysicsplugin", "physics\plugins\BasicPhysicsplugin.csproj", "{52BCCE7B-69EA-4AC3-9DBC-D571B96C2EA1}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RealPhysXplugin", "physics\RealPhysX\RealPhysXplugin\RealPhysXplugin.csproj", "{56C1D214-F389-4228-921A-0A3A0712C159}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{74784F23-B0FD-484C-82C1-96C0215733DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{74784F23-B0FD-484C-82C1-96C0215733DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{52BCCE7B-69EA-4AC3-9DBC-D571B96C2EA1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52BCCE7B-69EA-4AC3-9DBC-D571B96C2EA1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{52BCCE7B-69EA-4AC3-9DBC-D571B96C2EA1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{52BCCE7B-69EA-4AC3-9DBC-D571B96C2EA1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{56C1D214-F389-4228-921A-0A3A0712C159}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{56C1D214-F389-4228-921A-0A3A0712C159}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{56C1D214-F389-4228-921A-0A3A0712C159}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{56C1D214-F389-4228-921A-0A3A0712C159}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,161 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace PhysicsSystem
|
||||
{
|
||||
public abstract class PhysicsActor
|
||||
{
|
||||
public static PhysicsActor Null
|
||||
{
|
||||
get
|
||||
{
|
||||
return new NullPhysicsActor();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Position
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Velocity
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Acceleration
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract bool Flying
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract bool Kinematic
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract void AddForce(PhysicsVector force);
|
||||
|
||||
public abstract void SetMomentum(PhysicsVector momentum);
|
||||
}
|
||||
|
||||
public class NullPhysicsActor : PhysicsActor
|
||||
{
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return PhysicsVector.Zero;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return PhysicsVector.Zero;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return Axiom.MathLib.Quaternion.Identity;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get { return PhysicsVector.Zero; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -47,6 +47,11 @@ namespace PhysicsSystem
|
|||
|
||||
public PhysicsScene GetPhysicsScene(string engineName)
|
||||
{
|
||||
if (String.IsNullOrEmpty(engineName))
|
||||
{
|
||||
return new NullPhysicsScene();
|
||||
}
|
||||
|
||||
if(_plugins.ContainsKey(engineName))
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName);
|
||||
|
@ -54,8 +59,9 @@ namespace PhysicsSystem
|
|||
}
|
||||
else
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("couldn't find physicsEngine: "+ engineName);
|
||||
return null;
|
||||
string error = String.Format("couldn't find physicsEngine: {0}", engineName);
|
||||
ServerConsole.MainConsole.Instance.WriteLine(error);
|
||||
throw new ArgumentException(error);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -99,6 +105,7 @@ namespace PhysicsSystem
|
|||
pluginAssembly = null;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPhysicsPlugin
|
||||
{
|
||||
bool Init();
|
||||
|
@ -106,83 +113,4 @@ namespace PhysicsSystem
|
|||
string GetName();
|
||||
void Dispose();
|
||||
}
|
||||
|
||||
public abstract class PhysicsScene
|
||||
{
|
||||
public abstract PhysicsActor AddAvatar(PhysicsVector position);
|
||||
|
||||
public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
|
||||
|
||||
public abstract void Simulate(float timeStep);
|
||||
|
||||
public abstract void GetResults();
|
||||
|
||||
public abstract void SetTerrain(float[] heightMap);
|
||||
|
||||
public abstract bool IsThreaded
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class PhysicsActor
|
||||
{
|
||||
public abstract PhysicsVector Position
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Velocity
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Acceleration
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract bool Flying
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract bool Kinematic
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract void AddForce(PhysicsVector force);
|
||||
|
||||
public abstract void SetMomentum(PhysicsVector momentum);
|
||||
}
|
||||
|
||||
public class PhysicsVector
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
|
||||
public PhysicsVector()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PhysicsVector(float x, float y, float z)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Axiom.MathLib">
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
|
@ -32,8 +33,11 @@
|
|||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="PhysicsActor.cs" />
|
||||
<Compile Include="PhysicsManager.cs" />
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
<Compile Include="PhysicsScene.cs" />
|
||||
<Compile Include="PhysicsVector.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ServerConsole\ServerConsole\ServerConsole.csproj">
|
||||
|
|
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace PhysicsSystem
|
||||
{
|
||||
public abstract class PhysicsScene
|
||||
{
|
||||
public static PhysicsScene Null
|
||||
{
|
||||
get
|
||||
{
|
||||
return new NullPhysicsScene();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract PhysicsActor AddAvatar(PhysicsVector position);
|
||||
|
||||
public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
|
||||
|
||||
public abstract void Simulate(float timeStep);
|
||||
|
||||
public abstract void GetResults();
|
||||
|
||||
public abstract void SetTerrain(float[] heightMap);
|
||||
|
||||
public abstract bool IsThreaded
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
|
||||
public class NullPhysicsScene : PhysicsScene
|
||||
{
|
||||
private static int m_workIndicator;
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position);
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size);
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
m_workIndicator = (m_workIndicator + 1) % 10;
|
||||
|
||||
ServerConsole.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace PhysicsSystem
|
||||
{
|
||||
public class PhysicsVector
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
|
||||
public PhysicsVector()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PhysicsVector(float x, float y, float z)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{52BCCE7B-69EA-4AC3-9DBC-D571B96C2EA1}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>BasicPhysicsplugin</RootNamespace>
|
||||
<AssemblyName>BasicPhysicsplugin</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\..\bin\Physics\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\..\bin\Physics\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Axiom.MathLib, Version=0.7.0.25497, Culture=neutral">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="PhysXplugin.cs" />
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\PhysicsManager.csproj">
|
||||
<Project>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</Project>
|
||||
<Name>PhysicsManager</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Loading…
Reference in New Issue