Thank you, Neopallium, for a patch that addresses ack issues in the
client stack. Committed with changes, see Mantis #1810 for details.0.6.0-stable
parent
e5e1666c84
commit
740a9a7374
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@ -256,6 +256,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (count > 10)
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if (count > 10)
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count = 10;
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count = 10;
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packet.Header.AckList = new uint[count];
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packet.Header.AckList = new uint[count];
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packet.Header.AppendedAcks = true;
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int i = 0;
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int i = 0;
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@ -527,7 +528,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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// Always ack the packet!
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// Always ack the packet!
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//
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//
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AckPacket(packet);
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if (packet.Header.Reliable)
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AckPacket(packet);
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if (packet.Type != PacketType.AgentUpdate)
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if (packet.Type != PacketType.AgentUpdate)
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m_PacketsReceived++;
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m_PacketsReceived++;
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