If an AddItem fails, try adding it to the right folder type.
parent
25b3edc21c
commit
7435582b70
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@ -36,6 +36,7 @@ using OpenMetaverse.Packets;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Serialization;
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@ -117,31 +118,42 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="item"></param>
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public bool AddInventoryItem(InventoryItemBase item)
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{
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if (UUID.Zero == item.Folder)
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if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
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{
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InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
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int userlevel = 0;
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if (Permissions.IsGod(item.Owner))
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{
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userlevel = 1;
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}
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EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
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return true;
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}
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// OK so either the viewer didn't send a folderID or AddItem failed
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UUID originalFolder = item.Folder;
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InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
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if (f != null)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Found folder {0} type {1} for item {2}",
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f.Name, (AssetType)f.Type, item.Name);
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item.Folder = f.ID;
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}
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else
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{
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f = InventoryService.GetRootFolder(item.Owner);
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if (f != null)
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{
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// m_log.DebugFormat(
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// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}",
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// f.Name, (AssetType)f.Type, item.Name);
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item.Folder = f.ID;
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}
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else
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{
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f = InventoryService.GetRootFolder(item.Owner);
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if (f != null)
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{
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item.Folder = f.ID;
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
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item.Owner, item.Name);
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return false;
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}
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
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item.Owner, item.Name);
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return false;
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}
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}
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@ -153,7 +165,13 @@ namespace OpenSim.Region.Framework.Scenes
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userlevel = 1;
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}
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EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
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if (originalFolder != UUID.Zero)
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{
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// Tell the viewer that the item didn't go there
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ChangePlacement(item, f);
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}
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return true;
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}
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else
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@ -165,7 +183,32 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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}
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private void ChangePlacement(InventoryItemBase item, InventoryFolderBase f)
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{
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ScenePresence sp = GetScenePresence(item.Owner);
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if (sp != null)
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{
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if (sp.ControllingClient is IClientCore)
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{
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IClientCore core = (IClientCore)sp.ControllingClient;
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IClientInventory inv;
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if (core.TryGet<IClientInventory>(out inv))
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{
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InventoryFolderBase parent = new InventoryFolderBase(f.ParentID, f.Owner);
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parent = InventoryService.GetFolder(parent);
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inv.SendRemoveInventoryItems(new UUID[] { item.ID });
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inv.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item });
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string message = "The item was placed in folder " + f.Name;
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if (parent != null)
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message += " under " + parent.Name;
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sp.ControllingClient.SendAgentAlertMessage(message, false);
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}
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}
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}
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}
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/// <summary>
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/// Add the given inventory item to a user's inventory.
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/// </summary>
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