If an AddItem fails, try adding it to the right folder type.

0.7.4.1
Diva Canto 2012-04-06 11:52:05 -07:00
parent 25b3edc21c
commit 7435582b70
1 changed files with 63 additions and 20 deletions

View File

@ -36,6 +36,7 @@ using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Serialization;
@ -117,31 +118,42 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="item"></param>
public bool AddInventoryItem(InventoryItemBase item)
{
if (UUID.Zero == item.Folder)
if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
{
InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
int userlevel = 0;
if (Permissions.IsGod(item.Owner))
{
userlevel = 1;
}
EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
return true;
}
// OK so either the viewer didn't send a folderID or AddItem failed
UUID originalFolder = item.Folder;
InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
if (f != null)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Found folder {0} type {1} for item {2}",
f.Name, (AssetType)f.Type, item.Name);
item.Folder = f.ID;
}
else
{
f = InventoryService.GetRootFolder(item.Owner);
if (f != null)
{
// m_log.DebugFormat(
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}",
// f.Name, (AssetType)f.Type, item.Name);
item.Folder = f.ID;
}
else
{
f = InventoryService.GetRootFolder(item.Owner);
if (f != null)
{
item.Folder = f.ID;
}
else
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
item.Owner, item.Name);
return false;
}
m_log.WarnFormat(
"[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
item.Owner, item.Name);
return false;
}
}
@ -153,7 +165,13 @@ namespace OpenSim.Region.Framework.Scenes
userlevel = 1;
}
EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
if (originalFolder != UUID.Zero)
{
// Tell the viewer that the item didn't go there
ChangePlacement(item, f);
}
return true;
}
else
@ -165,7 +183,32 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
}
private void ChangePlacement(InventoryItemBase item, InventoryFolderBase f)
{
ScenePresence sp = GetScenePresence(item.Owner);
if (sp != null)
{
if (sp.ControllingClient is IClientCore)
{
IClientCore core = (IClientCore)sp.ControllingClient;
IClientInventory inv;
if (core.TryGet<IClientInventory>(out inv))
{
InventoryFolderBase parent = new InventoryFolderBase(f.ParentID, f.Owner);
parent = InventoryService.GetFolder(parent);
inv.SendRemoveInventoryItems(new UUID[] { item.ID });
inv.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item });
string message = "The item was placed in folder " + f.Name;
if (parent != null)
message += " under " + parent.Name;
sp.ControllingClient.SendAgentAlertMessage(message, false);
}
}
}
}
/// <summary>
/// Add the given inventory item to a user's inventory.
/// </summary>