* Put in some infrastructure to allow tweaking of packet queue throttle values for the total throttle (the one that throttles all packet output)
* Not complete yet0.6.0-stable
parent
1b2380db84
commit
743e336bf3
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@ -43,10 +43,11 @@ namespace OpenSim.Region.Environment
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private Type plugin;
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private Assembly pluginAssembly;
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public ClientStackManager(string dllName) {
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public ClientStackManager(string dllName)
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{
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m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
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plugin=null;
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plugin = null;
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pluginAssembly = Assembly.LoadFrom(dllName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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@ -65,16 +66,22 @@ namespace OpenSim.Region.Environment
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}
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}
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public IClientNetworkServer CreateServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
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public IClientNetworkServer CreateServer(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, ClientStackUserSettings settings,
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AssetCache assetCache, AgentCircuitManager authenticateClass)
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{
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if (plugin != null)
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{
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IClientNetworkServer server =
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(IClientNetworkServer) Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
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server.Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
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server.Initialise(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port, settings, assetCache, authenticateClass);
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return server;
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}
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m_log.Error("[CLIENTSTACK] Couldn't initialize a new server");
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m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
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return null;
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}
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}
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@ -0,0 +1,43 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.ClientStack
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{
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/// <summary>
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/// Allow users to tweak parameters for the client stack.
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///
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/// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client
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/// oriented right now.
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/// </summary>
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public class ClientStackUserSettings
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{
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/// <summary>
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/// The settings for the throttle that governs how many packets in total are sent to the client.
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/// </summary>
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public ThrottleSettings TotalThrottleSettings;
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}
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}
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@ -35,7 +35,9 @@ namespace OpenSim.Region.ClientStack
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{
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public interface IClientNetworkServer
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{
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void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass);
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void Initialise(
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, ClientStackUserSettings settings,
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AssetCache assetCache, AgentCircuitManager authenticateClass);
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Socket Server { get; }
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bool HandlesRegion(Location x);
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@ -219,12 +219,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Constructors
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//
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public LLPacketHandler(IClientAPI client, LLPacketServer server)
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public LLPacketHandler(IClientAPI client, LLPacketServer server, ClientStackUserSettings userSettings)
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{
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m_Client = client;
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m_PacketServer = server;
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m_PacketQueue = new LLPacketQueue(client.AgentId);
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m_PacketQueue = new LLPacketQueue(client.AgentId, userSettings);
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m_AckTimer.Elapsed += AckTimerElapsed;
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m_AckTimer.Start();
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@ -34,6 +34,7 @@ using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Statistics.Interfaces;
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using OpenSim.Region.ClientStack;
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using Timer=System.Timers.Timer;
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@ -45,7 +46,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Is throttling enabled at all?
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/// Is queueing enabled at all?
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/// </summary>
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private bool m_enabled = true;
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@ -88,7 +89,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private UUID m_agentId;
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public LLPacketQueue(UUID agentId)
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public LLPacketQueue(UUID agentId, ClientStackUserSettings userSettings)
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{
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// While working on this, the BlockingQueue had me fooled for a bit.
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// The Blocking queue causes the thread to stop until there's something
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@ -108,7 +109,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TextureOutgoingPacketQueue = new Queue<LLQueItem>();
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AssetOutgoingPacketQueue = new Queue<LLQueItem>();
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// Set up the throttle classes (min, max, current) in bytes
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ResendThrottle = new LLPacketThrottle(5000, 100000, 16000);
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LandThrottle = new LLPacketThrottle(1000, 100000, 2000);
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@ -117,9 +117,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TaskThrottle = new LLPacketThrottle(1000, 800000, 3000);
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AssetThrottle = new LLPacketThrottle(1000, 800000, 1000);
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TextureThrottle = new LLPacketThrottle(1000, 800000, 4000);
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// Total Throttle trumps all
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// Number of bytes allowed to go out per second. (256kbps per client)
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TotalThrottle = new LLPacketThrottle(0, 1500000, 28000);
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// Number of bytes allowed to go out per second.
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ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
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if (null == totalThrottleSettings)
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{
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totalThrottleSettings = new ThrottleSettings(0, 1500000, 28000);
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}
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TotalThrottle
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= new LLPacketThrottle(
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totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current);
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throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
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throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);
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@ -47,10 +47,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//{
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// get { return m_clientManager; }
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//}
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/// <summary>
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/// Tweakable user settings
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/// </summary>
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private ClientStackUserSettings m_userSettings;
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public LLPacketServer(ILLClientStackNetworkHandler networkHandler)
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public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
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{
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m_userSettings = userSettings;
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m_networkHandler = networkHandler;
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m_networkHandler.RegisterPacketServer(this);
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}
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@ -90,7 +97,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
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{
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return
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new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
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new LLClientView(
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remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP,
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m_userSettings);
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}
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/// <summary>
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@ -130,9 +130,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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}
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public LLUDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
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public LLUDPServer(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, ClientStackUserSettings userSettings,
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AssetCache assetCache, AgentCircuitManager authenticateClass)
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{
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Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
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Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, userSettings, assetCache, authenticateClass);
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}
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/// <summary>
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@ -142,10 +144,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="port"></param>
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/// <param name="proxyPortOffsetParm"></param>
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/// <param name="allow_alternate_port"></param>
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/// <param name="settings"></param>
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/// <param name="assetCache"></param>
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/// <param name="circuitManager"></param>
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public void Initialise(
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager circuitManager)
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, ClientStackUserSettings userSettings,
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AssetCache assetCache, AgentCircuitManager circuitManager)
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{
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proxyPortOffset = proxyPortOffsetParm;
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listenPort = (uint) (port + proxyPortOffsetParm);
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Allow_Alternate_Port = allow_alternate_port;
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m_assetCache = assetCache;
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m_circuitManager = circuitManager;
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CreatePacketServer();
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CreatePacketServer(userSettings);
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// Return new port
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// This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
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@ -161,9 +165,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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port = (uint)(listenPort - proxyPortOffsetParm);
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}
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protected virtual void CreatePacketServer()
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protected virtual void CreatePacketServer(ClientStackUserSettings userSettings)
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{
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new LLPacketServer(this);
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new LLPacketServer(this, userSettings);
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}
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/// <summary>
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@ -123,7 +123,12 @@ namespace OpenSim.Region.ClientStack
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// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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clientServer = m_clientStackManager.CreateServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
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clientServer
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= m_clientStackManager.CreateServer(
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listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, new ClientStackUserSettings(),
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m_assetCache, circuitManager);
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regionInfo.InternalEndPoint.Port = (int)port;
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Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
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@ -0,0 +1,57 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.ClientStack
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{
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/// <summary>
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/// Represent throttle settings for a client stack. These settings are in bytes per second
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/// </summary>
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public class ThrottleSettings
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{
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/// <summary>
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/// Minimum bytes per second that the throttle can be set to.
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/// </summary>
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public int Min;
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/// <summary>
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/// Maximum bytes per second that the throttle can be set to.
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/// </summary>
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public int Max;
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/// <summary>
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/// Current bytes per second that the throttle should be set to.
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/// </summary>
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public int Current;
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public ThrottleSettings(int min, int max, int current)
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{
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Min = min;
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Max = max;
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Current = current;
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}
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}
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}
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