Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect
parent
ae701eccd2
commit
745ef40153
|
@ -622,6 +622,8 @@ namespace OpenSim.Framework
|
|||
}
|
||||
}
|
||||
|
||||
// This is only used at runtime. For sculpties this holds the texture data, and for meshes
|
||||
// the mesh data.
|
||||
public byte[] SculptData
|
||||
{
|
||||
get
|
||||
|
@ -1147,14 +1149,13 @@ namespace OpenSim.Framework
|
|||
|
||||
public void ReadSculptData(byte[] data, int pos)
|
||||
{
|
||||
byte[] SculptTextureUUID = new byte[16];
|
||||
UUID SculptUUID = UUID.Zero;
|
||||
byte SculptTypel = data[16+pos];
|
||||
UUID SculptUUID;
|
||||
byte SculptTypel;
|
||||
|
||||
if (data.Length+pos >= 17)
|
||||
if (data.Length-pos >= 17)
|
||||
{
|
||||
_sculptEntry = true;
|
||||
SculptTextureUUID = new byte[16];
|
||||
byte[] SculptTextureUUID = new byte[16];
|
||||
SculptTypel = data[16 + pos];
|
||||
Array.Copy(data, pos, SculptTextureUUID,0, 16);
|
||||
SculptUUID = new UUID(SculptTextureUUID, 0);
|
||||
|
|
Loading…
Reference in New Issue