Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect
parent
ae701eccd2
commit
745ef40153
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@ -622,6 +622,8 @@ namespace OpenSim.Framework
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}
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// This is only used at runtime. For sculpties this holds the texture data, and for meshes
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// the mesh data.
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public byte[] SculptData
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public byte[] SculptData
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{
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{
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get
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get
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@ -1147,14 +1149,13 @@ namespace OpenSim.Framework
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public void ReadSculptData(byte[] data, int pos)
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public void ReadSculptData(byte[] data, int pos)
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{
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{
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byte[] SculptTextureUUID = new byte[16];
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UUID SculptUUID;
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UUID SculptUUID = UUID.Zero;
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byte SculptTypel;
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byte SculptTypel = data[16+pos];
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if (data.Length+pos >= 17)
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if (data.Length-pos >= 17)
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{
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{
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_sculptEntry = true;
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_sculptEntry = true;
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SculptTextureUUID = new byte[16];
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byte[] SculptTextureUUID = new byte[16];
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SculptTypel = data[16 + pos];
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SculptTypel = data[16 + pos];
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Array.Copy(data, pos, SculptTextureUUID,0, 16);
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Array.Copy(data, pos, SculptTextureUUID,0, 16);
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SculptUUID = new UUID(SculptTextureUUID, 0);
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SculptUUID = new UUID(SculptTextureUUID, 0);
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