ªTEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc
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@ -70,6 +70,8 @@ namespace OpenSim.Framework
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public delegate void StopAnim(IClientAPI remoteClient, UUID animID);
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public delegate void ChangeAnim(UUID animID, bool addOrRemove, bool sendPack);
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public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
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public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
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@ -791,6 +793,7 @@ namespace OpenSim.Framework
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event ObjectDrop OnObjectDrop;
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event StartAnim OnStartAnim;
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event StopAnim OnStopAnim;
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event ChangeAnim OnChangeAnim;
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event LinkObjects OnLinkObjects;
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event DelinkObjects OnDelinkObjects;
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event RequestMapBlocks OnRequestMapBlocks;
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@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event AvatarPickerRequest OnAvatarPickerRequest;
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public event StartAnim OnStartAnim;
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public event StopAnim OnStopAnim;
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public event ChangeAnim OnChangeAnim;
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public event Action<IClientAPI> OnRequestAvatarsData;
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public event LinkObjects OnLinkObjects;
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public event DelinkObjects OnDelinkObjects;
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@ -6386,7 +6387,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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}
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#endregion
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/*
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StartAnim handlerStartAnim = null;
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StopAnim handlerStopAnim = null;
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@ -6409,6 +6410,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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return true;
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*/
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ChangeAnim handlerChangeAnim = null;
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for (int i = 0; i < AgentAni.AnimationList.Length; i++)
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{
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handlerChangeAnim = OnChangeAnim;
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if (handlerChangeAnim != null)
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{
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handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
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}
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}
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handlerChangeAnim = OnChangeAnim;
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if (handlerChangeAnim != null)
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{
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handlerChangeAnim(UUID.Zero, false, true);
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}
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return true;
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}
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@ -117,6 +117,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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SendAnimPack();
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}
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public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack)
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{
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if (m_scenePresence.IsChildAgent)
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return;
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if (animID != UUID.Zero)
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{
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if (addRemove)
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m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
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else
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m_animations.Remove(animID);
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}
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if(sendPack)
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SendAnimPack();
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}
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// Called from scripts
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public void RemoveAnimation(string name)
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{
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@ -781,6 +781,7 @@ namespace OpenSim.Region.Framework.Scenes
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ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
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ControllingClient.OnStartAnim += HandleStartAnim;
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ControllingClient.OnStopAnim += HandleStopAnim;
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ControllingClient.OnChangeAnim += avnHandleChangeAnim;
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ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
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ControllingClient.OnAutoPilotGo += MoveToTarget;
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@ -2432,6 +2433,13 @@ namespace OpenSim.Region.Framework.Scenes
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Animator.RemoveAnimation(animID);
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}
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public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
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{
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Animator.avnChangeAnim(animID, addRemove, sendPack);
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}
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/// <summary>
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/// Rotate the avatar to the given rotation and apply a movement in the given relative vector
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/// </summary>
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@ -669,6 +669,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public event ObjectDrop OnObjectDrop;
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public event StartAnim OnStartAnim;
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public event StopAnim OnStopAnim;
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public event ChangeAnim OnChangeAnim;
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public event LinkObjects OnLinkObjects;
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public event DelinkObjects OnDelinkObjects;
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public event RequestMapBlocks OnRequestMapBlocks;
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@ -189,6 +189,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public event ObjectDrop OnObjectDrop;
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public event StartAnim OnStartAnim;
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public event StopAnim OnStopAnim;
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public event ChangeAnim OnChangeAnim;
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public event LinkObjects OnLinkObjects;
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public event DelinkObjects OnDelinkObjects;
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public event RequestMapBlocks OnRequestMapBlocks;
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@ -88,6 +88,7 @@ namespace OpenSim.Tests.Common.Mock
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public event ObjectDrop OnObjectDrop;
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public event StartAnim OnStartAnim;
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public event StopAnim OnStopAnim;
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public event ChangeAnim OnChangeAnim;
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public event LinkObjects OnLinkObjects;
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public event DelinkObjects OnDelinkObjects;
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public event RequestMapBlocks OnRequestMapBlocks;
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