* Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster.
parent
d2e66872ed
commit
7486762aa0
|
@ -81,6 +81,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
long imageBytes = 0;
|
||||
long assetBytes = 0;
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (TextureImage texture in Textures.Values)
|
||||
{
|
||||
if (texture.Temporary)
|
||||
|
@ -201,22 +204,23 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
else
|
||||
{
|
||||
NewAssetRequest req = new NewAssetRequest(assetID, callback);
|
||||
if (RequestLists.ContainsKey(assetID))
|
||||
{
|
||||
|
||||
AssetRequestsList requestList;
|
||||
|
||||
lock (RequestLists)
|
||||
{
|
||||
RequestLists[assetID].Requests.Add(req);
|
||||
}
|
||||
if (RequestLists.TryGetValue(assetID, out requestList))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetRequestsList reqList = new AssetRequestsList(assetID);
|
||||
reqList.Requests.Add(req);
|
||||
lock (RequestLists)
|
||||
{
|
||||
RequestLists.Add(assetID, reqList);
|
||||
requestList = new AssetRequestsList(assetID);
|
||||
RequestLists.Add(assetID, requestList);
|
||||
}
|
||||
}
|
||||
|
||||
requestList.Requests.Add(req);
|
||||
|
||||
m_assetServer.RequestAsset(assetID, false);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue