Fix bumping into sim borders and check estate bans for walking crossings
parent
3435816541
commit
7492131bb6
|
@ -53,6 +53,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
protected bool m_Enabled = false;
|
||||
protected Scene m_aScene;
|
||||
protected List<UUID> m_agentsInTransit;
|
||||
private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
|
||||
new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
|
||||
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
|
@ -600,7 +603,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
#region Agent Crossings
|
||||
|
||||
public void Cross(ScenePresence agent, bool isFlying)
|
||||
public bool Cross(ScenePresence agent, bool isFlying)
|
||||
{
|
||||
Scene scene = agent.Scene;
|
||||
Vector3 pos = agent.AbsolutePosition;
|
||||
|
@ -636,6 +639,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
else
|
||||
{
|
||||
agent.InTransit();
|
||||
|
||||
neighboury = b.TriggerRegionY;
|
||||
neighbourx = b.TriggerRegionX;
|
||||
|
||||
|
@ -645,7 +650,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -657,6 +662,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
else
|
||||
{
|
||||
agent.InTransit();
|
||||
|
||||
neighboury = ba.TriggerRegionY;
|
||||
neighbourx = ba.TriggerRegionX;
|
||||
|
||||
|
@ -669,7 +676,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
|
||||
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -689,6 +696,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
else
|
||||
{
|
||||
agent.InTransit();
|
||||
|
||||
neighboury = ba.TriggerRegionY;
|
||||
neighbourx = ba.TriggerRegionX;
|
||||
Vector3 newposition = pos;
|
||||
|
@ -697,7 +706,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||
|
@ -719,6 +728,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
else
|
||||
{
|
||||
agent.InTransit();
|
||||
|
||||
neighboury = b.TriggerRegionY;
|
||||
neighbourx = b.TriggerRegionX;
|
||||
Vector3 newposition = pos;
|
||||
|
@ -727,7 +738,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||
|
@ -763,9 +774,51 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
*/
|
||||
|
||||
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
||||
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
|
||||
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||
|
||||
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
|
||||
|
||||
ExpiringCache<ulong, DateTime> r;
|
||||
DateTime banUntil;
|
||||
|
||||
if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
|
||||
{
|
||||
if (r.TryGetValue(neighbourHandle, out banUntil))
|
||||
{
|
||||
if (DateTime.Now < banUntil)
|
||||
return false;
|
||||
r.Remove(neighbourHandle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
r = null;
|
||||
}
|
||||
|
||||
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId))
|
||||
{
|
||||
if (r == null)
|
||||
{
|
||||
r = new ExpiringCache<ulong, DateTime>();
|
||||
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||
|
||||
m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
|
||||
}
|
||||
else
|
||||
{
|
||||
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
agent.InTransit();
|
||||
|
||||
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
||||
d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -776,7 +829,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
|
||||
{
|
||||
|
||||
// This assumes that we know what our neighbors are.
|
||||
// This assumes that we know what our neighbours are.
|
||||
|
||||
InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
|
||||
d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
|
||||
|
@ -820,21 +873,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
|
||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying);
|
||||
|
||||
/// <summary>
|
||||
/// This Closes child agents on neighboring regions
|
||||
/// This Closes child agents on neighbouring regions
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
|
||||
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying)
|
||||
{
|
||||
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
|
||||
|
||||
Scene m_scene = agent.Scene;
|
||||
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||
|
||||
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
|
||||
GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
if (neighbourRegion != null && agent.ValidateAttachments())
|
||||
{
|
||||
|
@ -949,7 +1000,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
#region Enable Child Agent
|
||||
/// <summary>
|
||||
/// This informs a single neighboring region about agent "avatar".
|
||||
/// This informs a single neighbouring region about agent "avatar".
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
public void EnableChildAgent(ScenePresence sp, GridRegion region)
|
||||
|
@ -1010,7 +1061,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
|
||||
|
||||
/// <summary>
|
||||
/// This informs all neighboring regions about agent "avatar".
|
||||
/// This informs all neighbouring regions about agent "avatar".
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
public void EnableChildAgents(ScenePresence sp)
|
||||
|
@ -1142,7 +1193,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
|
||||
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
|
||||
neighbour.ExternalHostName,
|
||||
neighbour.RegionHandle,
|
||||
neighbour.RegionLocX,
|
||||
|
@ -1222,7 +1273,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
#endregion
|
||||
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbor region {2} @ {3} " +
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
|
||||
"and EstablishAgentCommunication with seed cap {4}",
|
||||
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
bool TeleportHome(UUID id, IClientAPI client);
|
||||
|
||||
void Cross(ScenePresence agent, bool isFlying);
|
||||
bool Cross(ScenePresence agent, bool isFlying);
|
||||
|
||||
void AgentArrivedAtDestination(UUID agent);
|
||||
|
||||
|
|
|
@ -4022,14 +4022,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark));
|
||||
}
|
||||
|
||||
public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
|
||||
public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
|
||||
{
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.Cross(agent, isFlying);
|
||||
return m_teleportModule.Cross(agent, isFlying);
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
|
||||
|
|
|
@ -3102,29 +3102,57 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Makes sure avatar does not end up outside region
|
||||
if (neighbor <= 0)
|
||||
{
|
||||
if (!needsTransit)
|
||||
if (needsTransit)
|
||||
{
|
||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||
{
|
||||
bool isFlying = m_physicsActor.Flying;
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
Vector3 pos = AbsolutePosition;
|
||||
if (AbsolutePosition.X < 0)
|
||||
pos.X += Velocity.X;
|
||||
pos.X += Velocity.X * 2;
|
||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||
pos.X -= Velocity.X;
|
||||
pos.X -= Velocity.X * 2;
|
||||
if (AbsolutePosition.Y < 0)
|
||||
pos.Y += Velocity.Y;
|
||||
pos.Y += Velocity.Y * 2;
|
||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||
pos.Y -= Velocity.Y;
|
||||
pos.Y -= Velocity.Y * 2;
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (neighbor > 0)
|
||||
CrossToNewRegion();
|
||||
{
|
||||
if (!CrossToNewRegion())
|
||||
{
|
||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||
{
|
||||
bool isFlying = m_physicsActor.Flying;
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
Vector3 pos = AbsolutePosition;
|
||||
if (AbsolutePosition.X < 0)
|
||||
pos.X += Velocity.X * 2;
|
||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||
pos.X -= Velocity.X * 2;
|
||||
if (AbsolutePosition.Y < 0)
|
||||
pos.Y += Velocity.Y * 2;
|
||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||
pos.Y -= Velocity.Y * 2;
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveFromPhysicalScene();
|
||||
// This constant has been inferred from experimentation
|
||||
// I'm not sure what this value should be, so I tried a few values.
|
||||
timeStep = 0.04f;
|
||||
|
@ -3173,16 +3201,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// If the neighbor accepts, remove the agent's viewable avatar from this scene
|
||||
/// set them to a child agent.
|
||||
/// </summary>
|
||||
protected void CrossToNewRegion()
|
||||
protected bool CrossToNewRegion()
|
||||
{
|
||||
InTransit();
|
||||
try
|
||||
{
|
||||
m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
|
||||
return m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_scene.CrossAgentToNewRegion(this, false);
|
||||
return m_scene.CrossAgentToNewRegion(this, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue