Fixed unit tests for delinking objects
parent
4bccfed80c
commit
7496d0b0f7
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@ -91,7 +91,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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grp2.RootPart.ClearUpdateSchedule();
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grp2.RootPart.ClearUpdateSchedule();
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// Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
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// Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
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Assert.IsFalse(grp1.GroupContainsForeignPrims);
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grp1.LinkToGroup(grp2);
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grp1.LinkToGroup(grp2);
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Assert.IsTrue(grp1.GroupContainsForeignPrims);
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scene.Backup(true);
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Assert.IsFalse(grp1.GroupContainsForeignPrims);
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// FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since
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// FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since
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// it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed.
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// it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed.
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@ -143,7 +148,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
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Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
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Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero");
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Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero");
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Assert.That(grp3.GroupContainsForeignPrims, Is.True);
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}
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}
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[Test]
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[Test]
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@ -335,30 +339,34 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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SceneObjectPart rootPart
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SceneObjectPart rootPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = rootPartName, UUID = rootPartUuid };
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{ Name = rootPartName, UUID = rootPartUuid };
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SceneObjectPart linkPart
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SceneObjectPart linkPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = linkPartName, UUID = linkPartUuid };
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{ Name = linkPartName, UUID = linkPartUuid };
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SceneObjectGroup linkGroup = new SceneObjectGroup(linkPart);
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scene.AddNewSceneObject(linkGroup, true);
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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sog.AddPart(linkPart);
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scene.AddNewSceneObject(sog, true);
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scene.AddNewSceneObject(sog, true);
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// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
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Assert.IsFalse(sog.GroupContainsForeignPrims);
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// scene backup thread.
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sog.LinkToGroup(linkGroup);
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Assert.IsTrue(sog.GroupContainsForeignPrims);
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scene.Backup(true);
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scene.Backup(true);
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Assert.AreEqual(1, scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID).Count);
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// These changes should occur immediately without waiting for a backup pass
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// These changes should occur immediately without waiting for a backup pass
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SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
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SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
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Assert.IsFalse(groupToDelete.GroupContainsForeignPrims);
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Assert.That(groupToDelete.GroupContainsForeignPrims, Is.True);
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scene.DeleteSceneObject(groupToDelete, false);
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scene.DeleteSceneObject(groupToDelete, false);
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Assert.That(groupToDelete.GroupContainsForeignPrims, Is.False);
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List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
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List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
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Assert.That(storedObjects.Count, Is.EqualTo(1));
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Assert.AreEqual(1, storedObjects.Count);
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Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(1));
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Assert.AreEqual(1, storedObjects[0].Parts.Length);
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Assert.That(storedObjects[0].ContainsPart(rootPartUuid));
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Assert.IsTrue(storedObjects[0].ContainsPart(rootPartUuid));
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}
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}
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}
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}
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}
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}
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