Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected. Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim. Add regression test for this behaviour.0.7.3-extended
parent
c7ddc7a633
commit
74a5226af5
|
@ -2021,6 +2021,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
linkPart.CreateSelected = true;
|
linkPart.CreateSelected = true;
|
||||||
|
|
||||||
linkPart.LinkNum = linkNum++;
|
linkPart.LinkNum = linkNum++;
|
||||||
|
linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
|
||||||
|
|
||||||
SceneObjectPart[] ogParts = objectGroup.Parts;
|
SceneObjectPart[] ogParts = objectGroup.Parts;
|
||||||
Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
|
Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
|
||||||
|
@ -2231,6 +2232,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
oldRot = part.RotationOffset;
|
oldRot = part.RotationOffset;
|
||||||
Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot;
|
Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot;
|
||||||
part.RotationOffset = newRot;
|
part.RotationOffset = newRot;
|
||||||
|
|
||||||
|
part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -113,5 +113,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
|
||||||
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
|
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test that linking results in the correct physical status for all linkees.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLinkPhysicsRootPhysicalOnly()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
m_scene.AddSceneObject(m_so1);
|
||||||
|
m_scene.AddSceneObject(m_so2);
|
||||||
|
|
||||||
|
m_so1.ScriptSetPhysicsStatus(true);
|
||||||
|
|
||||||
|
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
|
||||||
|
|
||||||
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
|
||||||
|
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue