Finish connecting Telehub to database
parent
1cd26ba85e
commit
74c1ed77a4
|
@ -996,7 +996,11 @@ namespace OpenSim.Data.MySQL
|
||||||
"use_estate_sun, fixed_sun, sun_position, " +
|
"use_estate_sun, fixed_sun, sun_position, " +
|
||||||
"covenant, Sandbox, sunvectorx, sunvectory, " +
|
"covenant, Sandbox, sunvectorx, sunvectory, " +
|
||||||
"sunvectorz, loaded_creation_datetime, " +
|
"sunvectorz, loaded_creation_datetime, " +
|
||||||
"loaded_creation_id, map_tile_ID) values (?RegionUUID, ?BlockTerraform, " +
|
"loaded_creation_id, map_tile_ID, " +
|
||||||
|
"TelehubEnabled, TelehubObject, TelehubName, " +
|
||||||
|
"TelehubPosX, TelehubPosY, TelehubPosZ, " +
|
||||||
|
"TelehubRotX, TelehubRotY, TelehubRotZ, TelehubRotW) " +
|
||||||
|
"values (?RegionUUID, ?BlockTerraform, " +
|
||||||
"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
|
"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
|
||||||
"?AllowLandResell, ?AllowLandJoinDivide, " +
|
"?AllowLandResell, ?AllowLandJoinDivide, " +
|
||||||
"?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
|
"?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
|
||||||
|
@ -1011,7 +1015,10 @@ namespace OpenSim.Data.MySQL
|
||||||
"?SunPosition, ?Covenant, ?Sandbox, " +
|
"?SunPosition, ?Covenant, ?Sandbox, " +
|
||||||
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
|
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
|
||||||
"?LoadedCreationDateTime, ?LoadedCreationID, " +
|
"?LoadedCreationDateTime, ?LoadedCreationID, " +
|
||||||
"?TerrainImageID)";
|
"?TerrainImageID, " +
|
||||||
|
"?TelehubEnabled, ?TelehubObject, ?TelehubName, " +
|
||||||
|
"?TelehubPosX, ?TelehubPosY, ?TelehubPosZ, " +
|
||||||
|
"?TelehubRotX, ?TelehubRotY, ?TelehubRotZ, ?TelehubRotW )";
|
||||||
|
|
||||||
FillRegionSettingsCommand(cmd, rs);
|
FillRegionSettingsCommand(cmd, rs);
|
||||||
|
|
||||||
|
@ -1643,7 +1650,16 @@ namespace OpenSim.Data.MySQL
|
||||||
cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
|
cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
|
||||||
cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
|
cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
|
||||||
cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
|
cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubEnabled", settings.HasTelehub);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubName", settings.TelehubName);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubPosX", settings.TelehubPos.X);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubPosY", settings.TelehubPos.Y);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubPosZ", settings.TelehubPos.Z);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubRotX", settings.TelehubRot.X);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubRotY", settings.TelehubRot.Y);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubRotZ", settings.TelehubRot.Z);
|
||||||
|
cmd.Parameters.AddWithValue("TelehubRotW", settings.TelehubRot.W);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -449,17 +449,14 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
|
|
||||||
// Connected Telehub position
|
// Connected Telehub position
|
||||||
private float m_TelehubPosX;
|
private Vector3 m_TelehubPos;
|
||||||
private float m_TelehubPosY;
|
|
||||||
private float m_TelehubPosZ;
|
|
||||||
public Vector3 TelehubPos
|
public Vector3 TelehubPos
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (HasTelehub)
|
if (HasTelehub)
|
||||||
{
|
{
|
||||||
Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ);
|
return m_TelehubPos;
|
||||||
return Pos;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -468,53 +465,18 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
|
m_TelehubPos = value;
|
||||||
m_TelehubPosX = value.X;
|
|
||||||
m_TelehubPosY = value.Y;
|
|
||||||
m_TelehubPosZ = value.Z;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Connected Telehub rotation
|
// Connected Telehub rotation
|
||||||
private float m_TelehubRotX;
|
private Quaternion m_TelehubRot;
|
||||||
private float m_TelehubRotY;
|
|
||||||
private float m_TelehubRotZ;
|
|
||||||
private float m_TelehubRotW;
|
|
||||||
public Quaternion TelehubRot
|
public Quaternion TelehubRot
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{ return m_TelehubRot; }
|
||||||
if (HasTelehub)
|
|
||||||
{
|
|
||||||
Quaternion quat = new Quaternion();
|
|
||||||
|
|
||||||
quat.X = m_TelehubRotX;
|
|
||||||
quat.Y = m_TelehubRotY;
|
|
||||||
quat.Z = m_TelehubRotZ;
|
|
||||||
quat.W = m_TelehubRotW;
|
|
||||||
|
|
||||||
return quat;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// What else to do??
|
|
||||||
Quaternion quat = new Quaternion();
|
|
||||||
|
|
||||||
quat.X = m_TelehubRotX;
|
|
||||||
quat.X = m_TelehubRotY;
|
|
||||||
quat.X = m_TelehubRotZ;
|
|
||||||
quat.X = m_TelehubRotW;
|
|
||||||
|
|
||||||
return quat;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
set
|
set
|
||||||
{
|
{ m_TelehubRot = value; }
|
||||||
m_TelehubRotX = value.X;
|
|
||||||
m_TelehubRotY = value.Y;
|
|
||||||
m_TelehubRotZ = value.Z;
|
|
||||||
m_TelehubRotW = value.W;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Our Connected Telehub's SpawnPoints
|
// Our Connected Telehub's SpawnPoints
|
||||||
|
|
Loading…
Reference in New Issue