* Committing patch in mantis 3376 [Patch] Fix a minor animation handling glitch in ScenePresence

* ..
* .. 
* err, okay, this was a stick-buggery April 1st joke by me.   This removes it.   Happy April 1st!
* fixes mantis 3376
0.6.5-rc1
Teravus Ovares 2009-04-01 19:04:59 +00:00
parent 8493123629
commit 74d5d44373
1 changed files with 0 additions and 20 deletions

View File

@ -115,8 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
private int m_perfMonMS;
private bool m_sitStatus;
private bool m_setAlwaysRun;
private Quaternion m_bodyRot= Quaternion.Identity;
@ -565,8 +563,6 @@ namespace OpenSim.Region.Framework.Scenes
m_firstname = m_controllingClient.FirstName;
m_lastname = m_controllingClient.LastName;
m_name = String.Format("{0} {1}", m_firstname, m_lastname);
if (DateTime.Now.Month==4&&DateTime.Now.Day==1)
m_sitStatus = true;
m_scene = world;
m_uuid = client.AgentId;
m_regionInfo = reginfo;
@ -599,15 +595,11 @@ namespace OpenSim.Region.Framework.Scenes
: this(client, world, reginfo)
{
m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
if (DateTime.Now.Month==4&&DateTime.Now.Day==1)
m_sitStatus = true;
}
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
: this(client, world, reginfo)
{
if (DateTime.Now.Month==4&&DateTime.Now.Day==1)
m_sitStatus = true;
m_appearance = appearance;
}
@ -2239,8 +2231,6 @@ namespace OpenSim.Region.Framework.Scenes
remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
LocalId, m_pos, m_appearance.Texture.GetBytes(),
m_parentID, rot);
if (m_sitStatus)
GenerateRandomAnimation();
m_scene.AddAgentUpdates(1);
}
@ -2257,8 +2247,6 @@ namespace OpenSim.Region.Framework.Scenes
// only send if this is the root (children are only "listening posts" in a foreign region)
if (!IsChildAgent)
{
if (m_sitStatus)
GenerateRandomAnimation();
SendFullUpdateToOtherClient(avatar);
}
@ -2268,8 +2256,6 @@ namespace OpenSim.Region.Framework.Scenes
{
avatar.SendFullUpdateToOtherClient(this);
avatar.SendAppearanceToOtherAgent(this);
if (m_sitStatus)
GenerateRandomAnimation();
avatar.SendAnimPackToClient(ControllingClient);
}
}
@ -2284,8 +2270,6 @@ namespace OpenSim.Region.Framework.Scenes
{
m_perfMonMS = Environment.TickCount;
if (m_sitStatus)
GenerateRandomAnimation();
// only send update from root agents to other clients; children are only "listening posts"
List<ScenePresence> avatars = m_scene.GetAvatars();
foreach (ScenePresence avatar in avatars)
@ -2515,8 +2499,6 @@ namespace OpenSim.Region.Framework.Scenes
m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z;
if (m_sitStatus)
GenerateRandomAnimation();
}
}
@ -3078,8 +3060,6 @@ namespace OpenSim.Region.Framework.Scenes
Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
DefaultTexture = textu.GetBytes();
}
if (DateTime.Now.Month==4&&DateTime.Now.Day==1)
m_sitStatus = true;
}
public void AddAttachment(SceneObjectGroup gobj)