add prim item and test asset save in save oar unit test
parent
78a0fd5281
commit
74ef1ed36f
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@ -28,7 +28,9 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using log4net;
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namespace OpenSim.Framework.Serialization
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{
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@ -37,7 +39,7 @@ namespace OpenSim.Framework.Serialization
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/// </summary>
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public class TarArchiveWriter
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
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protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
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@ -148,6 +150,9 @@ namespace OpenSim.Framework.Serialization
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/// <param name="fileType"></param>
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protected void WriteEntry(string filePath, byte[] data, char fileType)
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{
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// m_log.DebugFormat(
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// "[TAR ARCHIVE WRITER]: Data for {0} is {1} bytes", filePath, (null == data ? "null" : data.Length.ToString()));
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byte[] header = new byte[512];
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// file path field (100)
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@ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (asset != null)
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{
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// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as found", id);
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// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
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m_foundAssetUuids.Add(asset.FullID);
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m_assetsArchiver.WriteAsset(asset);
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}
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@ -33,8 +33,8 @@ using log4net.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Region.CoreModules.World.Serialiser;
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@ -44,6 +44,9 @@ using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
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using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
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using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
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namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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{
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@ -55,6 +58,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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protected TestScene m_scene;
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protected ArchiverModule m_archiverModule;
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protected TaskInventoryItem m_soundItem;
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[SetUp]
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public void SetUp()
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@ -127,7 +132,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
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SceneObjectPart part2 = CreateSceneObjectPart2();
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m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
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AssetNotecard nc = new AssetNotecard("Hello World!");
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UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
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UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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m_scene.AssetService.Store(ncAsset);
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SceneObjectGroup sog2 = new SceneObjectGroup(part2);
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TaskInventoryItem ncItem
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= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
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part2.Inventory.AddInventoryItem(ncItem, true);
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m_scene.AddNewSceneObject(sog2, false);
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MemoryStream archiveWriteStream = new MemoryStream();
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m_scene.EventManager.OnOarFileSaved += SaveCompleted;
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@ -151,8 +168,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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bool gotControlFile = false;
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bool gotNcAssetFile = false;
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bool gotObject1File = false;
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bool gotObject2File = false;
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string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");
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string expectedObject1FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part1.Name,
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@ -173,6 +193,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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{
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gotControlFile = true;
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}
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
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Assert.That(fileName, Is.EqualTo(expectedNcAssetFileName));
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gotNcAssetFile = true;
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}
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else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
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@ -191,6 +218,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
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Assert.That(gotObject1File, Is.True, "No object1 file in archive");
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Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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@ -58,7 +58,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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TestHelper.InMethod();
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UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero);
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AssetBase corruptAsset
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= AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
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m_assetService.Store(corruptAsset);
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IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
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@ -123,8 +123,8 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (SceneObjectPart part in sceneObject.GetParts())
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{
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//m_log.DebugFormat(
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// "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID);
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// m_log.DebugFormat(
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// "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID);
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try
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{
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@ -155,7 +155,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Now analyze this prim's inventory items to preserve all the uuids that they reference
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foreach (TaskInventoryItem tii in taskDictionary.Values)
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{
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//m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type);
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// m_log.DebugFormat(
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// "[ARCHIVER]: Analysing item {0} asset type {1} in {2} {3}",
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// tii.Name, tii.Type, part.Name, part.UUID);
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if (!assetUuids.ContainsKey(tii.AssetID))
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GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
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@ -38,12 +38,20 @@ namespace OpenSim.Tests.Common
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/// <summary>
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/// Create an asset from the given data
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/// </summary>
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public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID)
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public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
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{
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AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID.ToString());
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asset.Data = Encoding.ASCII.GetBytes(data);
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AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
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asset.Data = data;
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return asset;
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}
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/// <summary>
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/// Create an asset from the given data
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/// </summary>
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public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
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{
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return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
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}
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/// <summary>
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/// Create an asset from the given scene object
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